[ToME 2.3.4 Character Sheet] Name : Creon Age 89 STR! 40 Sex : Male Height 82 INT! 40 Race : Dunadan Weight 210 WIS! 40 Class : Thaumaturgist Social Class 49 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 38 + To Melee Hit -3 Level 50 Hit Points 1572/ 1572 + To Melee Damage 22 Experience 40788777 Spell Points 1619/ 1619 + To Ranged Hit 5 Max Exp 40788777 Sanity 930/ 930 + To Ranged Damage 19 Exp to Adv. ***** Piety 29102 AC 37+157 Gold 8487161 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Bad Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4+88 Stealth : Excellent Magic Device: Fair Infra-Vision: 60 feet Tactic: coward Explor: normal (Character Background) You are the first child of a Townsman. You are a credit to the family. You have brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 5 (250') Your body is a Player. You are currently in the town of Gondolin. You have defeated 17190 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Quelle of the 2890th year of the third age. You have been adventuring for 43 days. adefkmnopsuxz{|@ Add Str : ..334...43....6. Add Int : ..33...3........ Add Wis : ...34....3.....+ Add Dex : .2.3......4..... Add Con : .2.3....43...... Add Chr : ...34........... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......3........ Add Sear. : .......3......6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ..3343.3.3.6.0.. Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : .............++. Slay Troll: .............++. Slay Giant: .............++. Slay Drag.: .............++. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............++. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ...+............ Sust Int : .......+........ Sust Wis : ......+......... Sust Dex : ...+............ Sust Con : ...+...........+ Sust Chr : ................ Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : .+.+...++.+..... Hold Life : ...+.++......... Imm Acid : ........*.+...+. Imm Elec : ...*..*..+...... Imm Fire : .+..+.*..+...... Imm Cold : ..+...*..+...... Res Pois : ...++........... Res Fear : ....+........... Res Light : .....+...+...... Res Dark : .....+........+. Res Blind : .........+...... Res Conf : ..+..+..++...... Res Sound : ........++...... Res Shard : ........+....... Res Neth : .........+...... Res Nexus : ..+............. Res Chaos : .....+..++...... Res Disen : ...++.+.......+. Levitate : ..++............ Lite : .........+...... See Invis : ...+.+...+...... Digestion : ..++............ Regen : ...+.....+.....+ Xtra Might: .+.............. Activate : ..++++...++...+. Climb : ..............+. Orc.ESP : .....+..+.....+. Dragon.ESP: .+.............. Skills (points left: 0) - Combat 02.000 [0.300] . Weaponmastery 02.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 00.400 [0.000] - Magic 50.000 [0.950] . Magic-Device 07.800 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 01.400 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 50.000 [0.700] . Divination 50.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 31.550 [0.550] . Prayer 02.500 [0.500] - Monster-lore 02.350 [0.500] . Summoning 01.300 [0.400] . Symbiosis 26.700 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+17,+10)(100%) (+5) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Nycadaemon on level 99 of Mount Doom. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Angband. e) The Ring of Balar [+11] (+3 to speed) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength, intelligence and speed by 3. It provides resistance to cold, confusion and nexus. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 71 of Erebor. f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 87 of Mount Doom. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. n) The Metal Brigandine Armour of Aguin (-59,-19) [19,+10](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to electricity, fire and cold. It provides resistance to life draining and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak of the Magi (-4,-1) [4,+22] (+3) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 48 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 70 of Erebor. x) a Pair of Metal Shod Boots of Speed [6,+13] (+6) It increases your speed by 6. You found it lying in a vault on level 81 of Angband. z) a Master quylthulg (3000 hp) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 98 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Translocation {!d!k!v!s} b) a Fireproof Tome of Knowledge {!d!k!v!s} c) a Fireproof Book of Beginner Cantrips {!d!k!v!s} It cannot be harmed by fire. You bought it from the Book Store. d) 15 Potions of Cure Insanity e) 37 Potions of Speed f) 36 Potions of Healing g) 33 Potions of *Healing* {!q} h) 5 Potions of Life {!q} i) 24 Potions of Restore Mana {!q} j) 15 Potions of Resistance k) 15 Scrolls of Teleport Level {!r} l) 10 Scrolls of *Remove Curse* {!r} m) 20 Scrolls of Satisfy Hunger {@8} n) a Golden Rod of the Istari of Home Summoning (250/250) {!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 98 of Mount Doom. o) a Mithril Rod of the Istari of Restoration (320/320) {!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 88 of Mount Doom. p) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) 41 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Wand Construction Kit {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Gnome mage on level 20 of Orc Cave. b) The Skull of Vecna (charging) {acquire} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 4 of Barrow-Downs. c) The Crystal Ball of The Witch-King of Angmar {light bolt} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 28 of The Sandworm lair. d) Tenser's Top-Heavy Teaspoon {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 29 of The Sandworm lair. e) 19 Potions of Cure Critical Insanity f) The Ring of Helebrion (+10) It increases your wisdom, constitution, speed and attack speed by 10. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. i) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Soft Leather Armour 'Mardon' (-42,-43) [4,+17](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and constitution. It provides immunity to acid, electricity and fire. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. k) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Large Leather Shield of Tartan [4,+18] It provides immunity to fire. It provides resistance to life draining , dark, shards, nether, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 99 of Mount Doom. m) The Large Leather Shield 'Ossaegor' [4,+11] It provides immunity to electricity. It provides resistance to life draining, fire, poison, sound, shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 88 of Angband. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Pair of Soft Leather Boots of Stability [2,+7] It provides resistance to nexus. It allows you to levitate. You bought it from the Black Market. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) s) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} t) The Dwarven Pick of Erebor (+5) {!d!k!v!s} It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. v) a Mage Staff of Mana (1d4) (+11,+10)(80%) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Scroll of Mass Genocide {!r} b) a Rod Tip of Healing (120 Mana to cast) c) an Indestructible Ring of Speed (+12) d) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 102 of Angband. h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. i) a Jewel Encrusted Crown of the Magi [0,+10] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of Mordor. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Metal Cap of Thengel [3,+12] (+3) m) The Steel Helm of Marufin [6,+9] It provides light (radius 5) forever. It sustains your intelligence and constitution. It provides resistance to dark, shards and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) Draugluin, Sire of All Werewolves's corpse p) a Mage Staff of Mana (1d4) (+4,+3)(80%) [Home Inventory - Minas Anor ] a) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Fireproof Holy Tome of Eru Iluvatar b) The Bag of Tricks {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) 3 Sprigs of Athelas {!E} d) 41 Potions of Cure Critical Insanity e) a Potion of New Life {!q} f) a Fireproof Scroll of Genocide {!r} g) 6 Scrolls of Genocide {!r} h) The Ring 'Hilion' (+4) It increases your strength and speed by 4. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to fire, blindness, confusion and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Erebor. i) The Ring called 'Narf' (+8) It increases your speed by 8. It sustains your strength and wisdom. It provides resistance to acid, blindness and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. k) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. l) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Dragon Shield of Kelwe [8,+27] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, fire, blindness, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 93 of Angband. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!k!v!s} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Iron Helm 'Holhenneth' [5,+11] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant Priest on level 46 of Illusory Castle. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 94 of Angband. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. s) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 94 of Angband. v) a Mage Staff of Power (1d4) (+0,+5) (+11) w) a Mage Staff of Mana (1d4) (+15,-1)(100%) [The Mathom-house Inventory - Bree ] a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 44 of Illusory Castle.