[Angband 3.0.6 Character Dump] Name Willow the Grey Self RB CB EB Best Sex Male Age 117 STR! 18/100 -1 -5 +13718/1410 Race Elf Height 58 INT! 18/100 +2 +3 +12818/1430 Class Mage Weight 100 WIS! 18/100 -1 +0 +13018/1390 Title ***WINNER*** Status 57 DEX! 18/100 +1 +1 +13018/1420 HP 870/870 Maximize Y CON! 18/100 -2 -2 +13618/1420 SP 346/346 Preserve Y CHR! 18/100 +1 +1 +13018/1420 Level 50 Armor [40,+116] Saving Throw Heroic Cur Exp 9160484 Fight (+51,+41) Stealth Fair Max Exp 9160484 Melee (+56,+66) Fighting Legendary Adv Exp ******** Shoot (+68,+19) Shooting Legendary MaxDepth Lev 103 Blows 3/turn Disarming Superb Gold 3892481 Shots 1/turn Magic Device Legendary Burden 283.2 lbs Perception Good Speed +6 Infra 1280 ft Searching Fair You are the only child of a Sindarin Archer. You have light grey eyes, straight silver hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:...+......... Elec:......+...... Confu:......+...... Fire:..*.+.+...... Sound:......+.+.... Cold:...*..+...... Shard:.......+..... Pois:....+........ Nexus:......+...... Fear:..+.+...+..+. Nethr:..+.......... Lite:.....+......+ Chaos:........+.... Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:............. Feath:...+......... Sear.:............. PLite:............. Infra:.........+... Regen:..++......... Tunn.:............. Telep:...+......... Speed:.++++......+. Invis:..++.+....... Blows:............. FrAct:..++....+.... Shots:............. HLife:...+.+....... Might:.+........... [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+21] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+24] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+20] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. k) (nothing) l) The Pair of Metal Shod Boots of Thror [6,+16] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 3 Violet Speckled Potions of Detonations k) an Aluminum Rod of Recall It cannot be harmed by electricity. l) a Chromium Wand of Annihilation (0 charges) It cannot be harmed by the elements. m) a Redwood Staff of Healing (7 charges) n) an Elm Staff of the Magi (2 charges) o) 2 Silver Staffs of Power (0 charges) p) an Obsidian Amulet of the Magi [+9] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) a Mithril Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. r) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. u) a Two-Handed Flail (Holy Avenger) (3d6) (+19,+17) [+3] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It might have hidden powers. [Home Inventory] a) a Red Speckled Potion of Heroism b) 3 Pink Speckled Potions of Restore Life Levels c) 2 Azure Potions of Restore Intelligence d) an Azure Potion of Restore Intelligence {10% off} e) 2 Pink Potions of Restore Wisdom f) 4 Pungent Potions of Restore Dexterity g) 2 Pungent Potions of Restore Dexterity {50% off} h) a Bubbling Potion of Restore Charisma i) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. j) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. k) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. l) a Ruby Amulet of Weaponmastery (+4,+2) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. m) a Golden Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. n) The Star of Elendil It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. It might have hidden powers. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. t) Leather Scale Mail of Elvenkind (-1) [11,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. u) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. w) The Dagger 'Narthanc' (2d4) (+10,+10) It cannot be harmed by the elements. It might have hidden powers. x) The Two-Handed Sword 'Gurthang' (3d6) (+11,+15) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)