[ToME 2.1.0 Character Dump] Name : Naledus Age 141 STR: 18/86 Sex : Neuter Height 59 INT: 18/30 Race : Wood-Elf Weight 77 Wis: 18/64 18/74 Class : Symbiant Social Class 1 DEX: 18/190 Body : Player CON: 18/43 CHR: 18/66 + To Melee Hit 29 Level 31 Max Hit Points 336 + To Melee Damage 22 Experience 244332 Cur Hit Points -23 + To Ranged Hit 36 Max Exp 247961 Max SP (Mana) 74 + To Ranged Damage 9 Exp to Adv. 255000 Cur SP (Mana) 45 AC 27+71 Gold 88057 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 2 Saving Throw: Fair Disarming : Good Wpn.dmg/Rnd: 8d6+88 Stealth : Superb Magic Device: Excellent Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Avari. You are the illegitimate and unacknowledged child of a Serf. You are a credit to the family. You have dark brown eyes, curly brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 17 (850') The Old Forest: Level 21 (1050') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. It now is 16 days that you are adventuring. Your Attributes: You are dead. You can drive yourself into a berserk frenzy. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of evil beings. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Corruption list: Skills (points left: 0) - Combat 22.200 [0.800] - Weaponmastery 01.000 [0.800] - Archery 36.100 [0.900] . Barehand-combat 01.000 [0.600] - Sneakiness 36.200 [0.800] . Stealth 01.000 [0.800] . Disarming 01.000 [0.700] - Magic 12.641 [0.700] . Magic-Device 10.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] - Monster-lore 05.510 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 38.600 [0.800] You saved the beautiful Mallorns of Lothlorien. You saved 32 princesses. You have defeated 3335 enemies. [Fates] You may meet a Mangy-looking leper on level 1. You are fated to find a Catapult Trap Set on level 5. [Character Equipment] a) a Venomous Broad Axe of Gondolin (2d6) (+7,+10) (+1) {cursed} A one-headed axe made for combat, with an elongated moon-shaped blade. It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 1. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It is cursed. It cannot be harmed by acid. It cannot be harmed by fire. d) The Short Bow of Avathuin (x3) (+11,+9) (+1) {cursed} A piece of bent wood, fitted with a string. Easy to transport and use, but its effect is not very impressive. You can 'f'ire with it after you 'w'ield it. It increases your strength, intelligence, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. e) an Indestructible Ring of Slaying (+10,+14) {!*} This ring magically improves your fighting prowess, allowing to hit more often and harder. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Invisibility {!*} k) The Amulet of Aegas (+3) {cursed} This magical talisman will make the corroding forces of acid less threatening for your health. It increases your intelligence, wisdom and dexterity by 3. It sustains your strength. It provides resistance to acid, fire, cold and light. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. m) a Dwarven Lantern {!*} n) Elven Double Ring Mail of Resist Cold (-2) [15,+6] (+3 to stealth) A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is reinforced with mail. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Serpent] of Aurufin [1,+9] It sustains your intelligence, dexterity and constitution. It provides immunity to fire and cold. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. p) a Small Leather Shield [2,+5] s) The Steel Helm of Hammerhand [6,+20] (+3) A helmet which protects the entire head. The expensive steel as base material allows it to offer very good protection while being fairly light. A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Soft Leather Boots of Stealth [2,+7] (+2 to stealth) A pair of low boots, comfortable to wear. It increases your stealth by 2. z) (nothing) {) 41 Arrows (1d4) (+6,+6) |) a Gnomish Shovel (1d2) (+3,+3) (+2) [Character Inventory] a) 9 Potions of Cure Critical Wounds b) a Potion of Healing {!*} c) 15 Scrolls of Identify d) 9 Scrolls of Satisfy Hunger e) an Iron Rod of Trap Location (50/50) {@z1} f) a Silver Rod of Illumination (100/100) {@z2} g) a Golden Rod of Lightning Bolts (125/125) h) a Rod Tip of Sleep Monster (25 Mana to cast) i) a Wand of Fireflash[3] (7 charges) {@a1} j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Light Crossbow (x3) (+2,+5) b) The Bolt of Menwe (1d5) (+8,+2) Short metal arrows, to be fired with crossbows. You can use it for 'f'iring a crossbow. It does extra damage from electricity and fire. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) Elven Blue Dragon Scale Mail (-2) [30,+11] (+3 to stealth) A piece of dragon hide fashioned into an armour, shimmering bright blue. It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. b) Dwarven Double Chain Mail of Resist Cold (-2) [16,+9] (+1) A suit of chain mail, with an additional layer of mail in some places. It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A suit of armour made of overlapping hardened leather scales. It offers good protection while still being rather lightweight. A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. d) The Metal Cap of Thengel [3,+12] (+3) A metal skullcap, it has added nose and cheekguards. A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) an Evil eye (116 hp) b) 11 Potions of Cure Insanity c) a Copper Rod of the Istari of Nothing (40/40) This is the common rod of the dwarves, it is created by chanting incessantly for 48 hours. It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. d) an Iron Rod of Quickness of Nothing (50/50) This is the better version of the copper rod. It has been forged with iron that comes from way deep, where the dwarves should not go. It can cast spells faster. e) an Iron Rod of Nothing (50/50) f) a Moonstone Rod of Nothing (75/75) g) a Golden Rod of Perception (125/125) h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} A simple cloth or leather pouch with two strings attached. It is used to hurl pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. This ordinary seeming leather sling has been raised to legendary status amongst generations of hobbit children. Farmer Maggot's ability to notice and strike any mushroom thief anywhere within his patch almost keeps young poachers at bay, but once they get within range they soon flee for less painful pastures, frequently with rounded pebbles stinging their backsides... It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. i) 22 Arrows of Slay Dragon (1d4) (+7,+5) {90% off} A simple metal head on a piece of wood or bamboo, fitted with some feathers. You can use it for 'f'iring a bow. It is especially deadly against dragons. j) 21 Arrows of Slay Demon (1d4) (+8,+5) {90% off} A simple metal head on a piece of wood or bamboo, fitted with some feathers. You can use it for 'f'iring a bow. It strikes at demons with holy wrath. k) 15 Arrows of Slay Undead (1d4) (+8,+5) {90% off} A simple metal head on a piece of wood or bamboo, fitted with some feathers. You can use it for 'f'iring a bow. It strikes at undead with holy wrath. l) 41 Arrows (1d4) (+6,+6)