[Angband 3.0.6 Character Dump] Name LuckyX Self RB CB EB Best Sex Male Age 129 Str! 18/100 +1 -5 +8 18/140 18/110 Race High-Elf Height 78 INT! 18/100 +3 +3 +3 18/190 Class Mage Weight 185 WIS! 18/100 -1 +0 +3 18/120 Title Sorcerer Status 72 DEX! 18/100 +3 +1 +4 18/180 HP -93/744 Maximize Y CON! 18/100 +1 -2 +16 18/250 SP 276/325 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 43 Armor [29,+168] Saving Throw Heroic Cur Exp 4745557 Fight (+25,+27) Stealth Superb Max Exp 4809276 Melee (+34,+47) Fighting Heroic Adv Exp 4830000 Shoot (+34,+22) Shooting Heroic MaxDepth 2700 ft Blows 4/turn Disarming Superb Gold 2565305 Shots 1/turn Magic Device Legendary Burden 176.3 lbs Perception Superb Speed +3 Infra 40 ft Searching Superb You are one of several children of a Vanyarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+..+... Blind:........+.... Elec:.........+... Confu:......+...... Fire:.........+... Sound:.......+..... Cold:.........+... Shard:............. Pois:......+.+.... Nexus:............. Fear:........++... Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:............. Sear.:....+........ PLite:.........+... Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:..+.......... Invis:.....+...+..+ Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:.+........... [Last Messages] > It was a great hit! > You hit the Impact hound. <2x> > You have slain the Impact hound. > You have found 119 gold pieces worth of opals. > You have no room for a Cutlass (1d7) (+3,+4). > You have no room for a Dagger of Lightning (1d4) (+12,+9). > The Dracolisk breathes nexus. > You hit the Dracolisk. <3x> > You miss the Dracolisk. > The Dracolisk bites you. > The Dracolisk misses you. <2x> > You miss the Dracolisk. > You hit the Dracolisk. <3x> > The Dracolisk breathes nexus. > You die. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Might (x4) (+9,+22) (+1) It increases your shooting power by 1. c) a Quartz Ring of Speed (+3) It increases your speed by 3. d) a Sapphire Ring of Damage (+12) e) a Mithril Amulet of Searching (+8) It increases your searching by 8. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to sound. It cannot be harmed by the elements. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Stealth [2,+9] (+3) It increases your stealth by 3. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] {10% off} d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 4 Yellow Potions of Healing {50% off} k) 9 Pink Potions of Restore Mana l) a Brass Rod of Drain Life m) 2 Titanium Rods of Acid Balls n) 3 Copper-Plated Rods of Fire Balls o) an Iron Wand of Fire Bolts (13 charges) p) a Mithril Wand of Annihilation (8 charges) It cannot be harmed by the elements. q) a Cypress Staff of Teleportation (7 charges) r) a Walnut Staff of Dispel Evil (0 charges) s) a Topaz Ring of Acid [+10] It provides resistance to acid. It activates for acid resistance (20+d20 turns) and acid ball (70) every 50+d50 turns. It cannot be harmed by acid. t) 13 Seeker Bolts of Frost (4d5) (+10,+10) It is branded with frost. It cannot be harmed by cold. u) 22 Mithril Bolts of Venom (3d5) (+10,+10) It is branded with poison. It cannot be harmed by acid or fire. v) 16 Mithril Bolts of Flame (3d5) (+10,+10) It is branded with fire. It cannot be harmed by acid or fire. w) 26 Mithril Bolts of Venom (3d5) (+10,+9) It is branded with poison. It cannot be harmed by acid or fire. [Home Inventory] a) 5 Silver Speckled Potions of *Healing* b) 29 Pink Potions of Restore Mana c) 3 Scrolls titled "rezun fidsta" of Mass Banishment d) 2 Walnut Staffs of Dispel Evil (13 charges) e) a Coral Amulet of ESP (+1) It increases your searching by 1. It grants you the power of telepathy. It cannot be harmed by the elements. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. j) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. l) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) an Executioner's Sword of Gondolin (4d5) (+8,+18) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It lights the dungeon around you. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It cannot be harmed by acid or fire. r) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. u) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. v) 21 Seeker Bolts of Venom (4d5) (+7,+8) It is branded with poison. w) 24 Seeker Bolts of Venom (4d5) (+4,+9) It is branded with poison. x) 8 Seeker Arrows of Frost (4d4) (+9,+10) It is branded with frost. It cannot be harmed by cold. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)