[Angband 3.0.6 Character Dump] Name Falco the Brave Self RB CB EB Best Sex Male Age 31 STR! 18/100 -2 +2 +14 18/240 Race Hobbit Height 37 INT! 18/100 +2 +2 +7 18/210 Class Ranger Weight 60 WIS! 18/100 +1 +0 +7 18/180 Title Ranger Lord Status 47 DEX! 18/100 +3 +1 +2 18/160 HP -4/930 Maximize Y CON! 18/100 +2 +1 +10 18/230 SP 222/385 Preserve Y CHR! 18/100 +1 +1 +6 18/180 Level 50 Armor [27,+93] Saving Throw Legendary Cur Exp 7098024 Fight (+36,+32) Stealth Excellent Max Exp 7098024 Melee (+48,+48) Fighting Legendary Adv Exp ******** Shoot (+44,+10) Shooting Legendary MaxDepth Lev 74 Blows 5/turn Disarming Heroic Gold 2377054 Shots 4/turn Magic Device Legendary Burden 246.1 lbs Perception Good Speed +13 Infra 70 ft Searching Very Good You are the only child of a Hobbit Miller. You are a well liked child. You have hazel eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+.++*.... Blind:.........+... Elec:.+..+.+...... Confu:............. Fire:++*...+...... Sound:........+.... Cold:.+..+.+...... Shard:......+...... Pois:+............ Nexus:......+...... Fear:..+....++..+. Nethr:..+.......... Lite:.....+....... Chaos:........+.... Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+++.......... Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:....+........ Regen:+.+.......... Tunn.:............. Telep:.........+... Speed:.+++.......+. Invis:..+.++.+..... Blows:............. FrAct:+.+.+..++.+.. Shots:.+........... HLife:.....+......+ Might:.+........... [Last Messages] > *** LOW HITPOINT WARNING! *** > The Gelugon hits you. > *** LOW HITPOINT WARNING! *** > You are unaffected! > The Nightwalker casts a mana bolt. > The Greater Balrog grunts with pain. > The Gelugon claws you. > You are covered with frost! > *** LOW HITPOINT WARNING! *** > The Gelugon claws you. > You are covered with frost! > *** LOW HITPOINT WARNING! *** > The Gelugon bites you. > You are covered with frost! > You die. [Character Equipment] a) The Two-Handed Sword 'Gurthang' (3d6) (+12,+16) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+8,+10) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) an Opal Ring of Speed (+11) It increases your speed by 11. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain (charging) It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+9] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+6] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+13] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+16] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] b) 5 Books of Magic Spells [Conjurings and Tricks] c) 6 Books of Magic Spells [Incantations and Illusions] d) 8 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 4 Orange Speckled Potions of Healing j) a Blue Speckled Potion of *Healing* k) 2 Gold-Plated Rods of Recall It cannot be harmed by electricity. l) a Steel Rod of Probing m) a Tin Rod of Teleport Other (charging) n) 10 Pewter Rods of Fire Bolts o) 2 Pewter Wands of Drain Life (15 charges) p) a Copper-Plated Wand of Dragon's Flame (2 charges) It cannot be harmed by the elements. q) Mithril Chain Mail (-1) [28,+5] It cannot be harmed by acid. r) a Pair of Hard Leather Boots of Stealth [3,+14] (+1) It increases your stealth by 1. s) a Light Crossbow of Power (x3) (+13,+17) t) 26 Arrows of Flame (1d4) (+17,+10) It is branded with fire. It cannot be harmed by fire. u) 61 Arrows of Flame (1d4) (+9,+10) It is branded with fire. It cannot be harmed by fire. v) 38 Arrows of Frost (1d4) (+10,+10) It is branded with frost. It cannot be harmed by cold. w) 42 Mithril Arrows of Venom (3d4) (+10,+11) It is branded with poison. It cannot be harmed by acid or fire. [Home Inventory] a) 5 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. b) 6 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. c) 8 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. d) 4 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. e) 3 Violet Mushrooms of Restoring f) a Light Blue Potion of Life g) 4 Gold-Plated Rods of Recall (1 charging) It cannot be harmed by electricity. h) a Zirconium Rod of Restoration It cannot be harmed by electricity. i) a Pewter Wand of Drain Life (4 charges) j) a Nickel-Plated Wand of Fire Balls (3 charges) It cannot be harmed by fire. k) 2 Copper-Plated Wands of Dragon's Flame (3 charges) It cannot be harmed by the elements. l) a Copper-Plated Wand of Dragon's Flame (1 charge) It cannot be harmed by the elements. m) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. n) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. p) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. r) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. s) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)