[FuryBand 4.0.0 Character Sheet] Name : Rid Age 23 STR! 40 Sex : Neuter Height 45 INT! 33 Race : Vampire RohanKnight Weight 79 WIS! 40 Class : Jedi Social Class 1 DEX! 36 Body : Player CON! 40 God : Tulkas CHR! 31 + To Melee Hit 108 Level 75 Hit Points 1975/ 1975 + To Melee Damage 76 Experience 22956443 Spell Points 720/ 720 + To Ranged Hit 20 Max Exp 22956443 Sanity 1392/ 1392 + To Ranged Damage 0 Exp to Adv. ***** Piety 76295 AC 37+119 Gold 10840900 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Excellent Blows/Round: 38 Bows/Throw : Excellent Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 342d9+2888 Stealth : Legendary[32]Magic Device: Excellent Infra-Vision: 0 feet Tactic: coward Explor: leisurely (Character Background) You are one of several children of a Serf. You have brown eyes, straight brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 68 (3400') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 70 (3500') Dol Guldur: Level 70 (3500') Dol Amroth: Level 35 (1750') Your body is a Player. You are currently in the town of Bree. You have defeated 8376 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 34 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Str : ..........3....+ Add Int : ....3........... Add Wis : 42.33........... Add Dex : 4...3........... Add Con : 4.7........3...+ Add Chr : .2..3.........4. Mul Mana : +............... Mul SPower: +........+...... Add Stea. : 42.......2.3.... Add Sear. : .....4...2...... Add Speed : .2.........3...+ Add Blows : ...3..**........ Slay Evil : +............... Slay Maia : +............... Slay Drag.: +............... Sharpness : +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..+............. Sust Chr : +............... Invisible : +.....++........ Mul life : ...............+ Sens Fire : ..+............. Reflect : +............... Free Act : +.............+. Hold Life : +..+...........+ Imm Acid : +++...**........ Imm Elec : +++...**........ Imm Fire : *++...**........ Imm Cold : +++...**.......+ Res Pois : +.+...++.......+ Res Fear : +...+.++.+...... Res Light : ..+...++........ Res Dark : ......++.......+ Res Blind : ..+...++........ Res Conf : ......++.+....+. Res Sound : ++..+.++.+...... Res Shard : ......++........ Imm Neth : +.....**.......+ Res Nexus : +.....++..+..... Res Chaos : ......++........ Res Disen : ......++........ Aura Fire : ......++........ Aura Elec : ......++........ WraithForm: ......++........ Levitate : +............... Lite : ...............+ See Invis : ++.+...........+ Digestion : +............... Regen : +............... Activate : ...+.+........+. Blessed : +..+..........+. Precogn. : ...............+ Sentient : +............... Climb : ...........+.... Animal.ESP: .........+.....+ Nlive.ESP : .........+.....+ Spider ESP: ...............+ No Stun : .....+.......... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 96) - Combat 28.344 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [1.000] . Archery 01.500 [0.600] - Sneakiness 14.195 [0.900] . Stealth 50.000 [1.000] . Disarming 02.000 [0.900] - Powers 13.970 [1.000] . Devices 13.000 [1.150] - Jedi 50.000 [1.000] . Dark 50.000 [1.000] . Light 47.400 [1.000] . Jedi-Dodge 50.000 [1.000] - Spirituality 03.900 [0.500] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Doublended Lightsaber of the Noldor (E:3740882, L:41) (9d9) (+38,+32) [15,+11 It provides light (radius 2) forever. It increases your wisdom, dexterity, constitution, stealth and spell power by 4. It increases your mana capacity by 80%. It does extra damage from frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, cold, poison, sound, nether and nexus. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 68 of Angband. d) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dao on level 67 of Angband. e) a Radiant Ring of Constitution of the Elements (+7) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your constitution by 7. It sustains your constitution. It provides resistance to acid, electricity, fire, cold, poison, light and blindness. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. f) a Blessed Ring of Extra Attacks [+10] (+3 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your wisdom and attack speed by 3. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) an Apple of Yavanna [10,+8] (+3) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . n) a Chargeable Cord Armour of Resist Lightning [6,+11] (+10 attacks) It provides light (radius 2) forever. It can be upgraded with gold It increases your attack speed by 10. It makes you invisible. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, confusion, sound, shards, nexus, chaos and disenchantment. It renders you incorporeal. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It cannot be harmed by electricity. You found it in the remains of a Clone of Locke the Superman on level 67 of Paths of the Dead. o) a Chargeable Mouse Fur [1,+12] (+10 attacks) It provides light (radius 2) forever. It can be upgraded with gold It increases your attack speed by 10. It makes you invisible. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, confusion, sound, shards , nexus, chaos and disenchantment. It renders you incorporeal. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It identifies all items for you. You found it lying in a vault on level 24 of Mirkwood. p) (nothing) s) a Third Eye of Serenity [1,+15] (+2 to stealth) It increases your stealth, searching and spell power by 2. It makes you completely fearless. It provides resistance to confusion and sound. It allows you to sense the presence of evil beings and good beings. You found it in the remains of a Red Balrog in the town of Gondolin . u) a Set of Leather Gloves of Power (+1,+4) [1,+11] (+3) It increases your strength by 3. It provides resistance to nexus. You found it in the remains of a Green Thunderlord in the town of Hobbiton . x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Dol Amroth. z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Hobbiton . [Character Inventory] a) 27 Lembases b) 5 Potions of Life c) 5 Potions of Restore Mana d) 5 Potions of *Enlightenment* e) 10 Potions of Curing f) 5 Scrolls of *Remove Curse* g) 4 Scrolls of Divination h) a Scroll of *Destruction* i) a Golden Rod of Charging of Recall (125/125) It regenerates its mana faster. You found it in the remains of a Dread on level 56 of Paths of the Dead. j) a Mithril Rod of Detection (160/160) k) Portable hole l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Kill Monster b) Gandalf's Portable Pandemonium It can be activated for curing every 110 turns. You found it lying on the ground on level 25 of Dol Amroth. c) 5 Mushrooms of Restoring d) 5 Lembases e) 6 Sprigs of Athelas f) 5 Potions of Curing g) 5 Scrolls of *Identify* h) 5 Scrolls of Enchant Weapon To-Hit i) 6 Scrolls of Enchant Weapon To-Dam j) a Rod Tip of Recall (80 Mana to cast) k) a Wand of Magelock[1|15] (8 charges) l) The Ring of Power of The Witch-King of Angmar (+3) It increases your constitution and charisma by 3. It makes you invisible. It provides resistance to electricity, dark and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 44 of Paths of the Dead. m) The Ring of Power of Ren the Unclean (+1) It increases your constitution by 1. It makes you invisible. It provides resistance to fire, poison and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 61 of Paths of the Dead. n) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 7 of Barrow-Downs. o) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. p) a Lucky Amulet of Wisdom (+5) It increases your wisdom and luck by 5. It sustains your wisdom. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Zizzo, Last of the Yeeks on level 59 of Paths of the Dead. q) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Hobbiton . r) a Chargeable Soft Leather Armour of Resist Cold [4,+11] It can be upgraded with gold It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of a Hardened warrior on level 25 of Dol Amroth. s) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether , nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 46 of Paths of the Dead. v) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Rock of Tulkas [10,+7] (+3) b) a Shining Star of Varda [10,+4] (+3) {25% off} c) an Indestructible War Tome of Tulkas It cannot be harmed by acid, cold, lightning or fire. d) 2 Potions of Cure Light Insanity e) a Rod Tip of Polymorph (25 Mana to cast) f) a Ring of Slow Digestion It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. g) a Ring of Damage (+13) h) a Ring of Slaying (+9,+11) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 67 of Angband. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . j) a Draconic Ring of Shard Resistance (+3,+5) [+6] It provides resistance to shards. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) a Blessed Ring of Invisibility [+2] (+5) It increases your wisdom by 5. It makes you invisible. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Djinni in the town of Gondolin . l) a Ring of Critical Hits (+8% of critical hits) It increases your ability to score critical hits by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . m) a Lucky Amulet of Protection from Evil (+1) n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 68 of Angband. o) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. p) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. q) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Narse the Black Dragon on level 68 of Angband. r) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Daoloth, the Render of the Veils on level 68 of Angband. s) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of Angband. u) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Tome of Rid It cannot be harmed by acid, cold, lightning or fire. b) a Bottle of Miruvor c) a Wand of Strike[2|17] (5 charges) d) The Key of Thorin [Home Inventory - Caras Galadhon ] a) a Rock of Tulkas [10,+6] (+3) b) an Indestructible War Tome of Tulkas It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaaki on level 70 of Dol Guldur. c) The Black Candle of Ered Mithrin It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Archpriest on level 62 of Dol Guldur. d) a Scroll of Remove Curse e) a Scroll of Divination f) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Glaaki on level 70 of Dol Guldur. g) a Golden Rod of Charging of Nothing (125/125) It regenerates its mana faster. You found it lying in a vault on level 64 of Dol Guldur. h) a Golden Rod of Simplicity of Nothing (125/125) You found it in the remains of Loki, the Trickster on level 64 of Dol Guldur. i) a Mithril Rod of Simplicity of Nothing (160/160) You found it in the remains of a Dark dwarven priest on level 70 of Dol Guldur. j) a Rod Tip of Detection (80 Mana to cast) k) The Ring of Power of Akhorahil the Blind (+3 attacks) It increases your wisdom, charisma, stealth and attack speed by 3. It makes you invisible. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to fire and cold. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 68 of Dol Guldur. l) The Ring of Power of Akhorahil the Blind (+1 to searching) It increases your intelligence and searching by 1. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 64 of Dol Guldur. m) The Ring 'Laduin' (+1) It increases your wisdom, dexterity, constitution, stealth and searching by 1. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 68 of Dol Guldur. n) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth) p) a Chargeable Snakeskin Cloak [1,+13] q) a Curved Lightsaber (E:140, L:6) (6d6) (+15,+6) [10,+0](20%) (+1) [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your wisdom, dexterity and stealth by 2. It makes you invisible. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to blindness . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Broken Sword of Andorel (2d2) (-3,-6) (+3 attacks) It increases your dexterity, charisma and attack speed by 3. It does extra damage from electricity and frost. It produces chaotic effects. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree .