[ToME 2.3.4 Character Sheet] Name : Odysseus Age 23 STR: 18/*** Sex : Female Height 88 INT: 18/35 Race : RohanKnight Weight 80 WIS: 18/10 Class : Swordmaster Social Class 1 DEX: 18/98 Body : Player CON: 18/124 God : Manwe Sulimo CHR: 18/18 + To Melee Hit 75 Level 36 Hit Points -26/ 603 + To Melee Damage 70 Experience 1110925 Spell Points 38/ 38 + To Ranged Hit 37 Max Exp 1110925 Sanity 257/ 257 + To Ranged Damage 12 Exp to Adv. 1210000 Piety 414 AC 31+94 Gold 134661 Speed Fast (+13) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[22]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 22d4+770 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, wavy auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 40 (2000') Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Cirith Ungol: Level 29 (1450') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 26 (1300') Orc Cave: Level 12 (600') The Old Forest: Level 20 (1000') Moria: Level 39 (1950') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 33 (1650') Your body was a Player. You have defeated 9925 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 15 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 12th Quelle of the 2890th year of the third age. Your adventure lasted 26 days. Your Attributes: You are dead, killed by a Forest troll Priest on level 67 of Angband. You can breath fire. You can use rohir powers. You can turn into a Balrog at will. You will soon be recalled. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of good beings. You are lucky. You are surrounded with a fiery aura. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Your weapon poisons your foes. adefkmnopsuxz{|@ Add Str : ..52............ Add Wis : ..5............. Add Dex : 2............... Add Sear. : .....4.......... Add Tun.. : ..............1. Add Speed : 2..2...........+ Add Blows : 2..2............ Poison Brd: +............... Cold Brand: +............... Sust Str : ......+......... Sust Int : ................ Sust Wis : ...+............ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ...+..+++....... Res Elec : .......++....... Imm Fire : ......*++....... Res Cold : +.....++++...... Res Pois : .+.....+........ Res Fear : .........+.....+ Res Light : ......+.+.+..... Res Dark : ........+....... Res Blind : ..+............. Res Conf : ..+............. Res Sound : ..+...+......... Res Shard : .........+...... Res Neth : ........++...... Res Nexus : .........+.+.... Res Chaos : ..+............. Res Disen : .........+...... Aura Fire : ...............+ NoTeleport: ....+........... Levitate : ...........+.... Lite : ..........+..... See Invis : +.+............. Digestion : +.+............. Regen : +............... Xtra Might: .+.............. Activate : +....+.+..+..... Cursed : .++..+.......... Hvy Curse : .....+.......... Fly : ...............+ Good.ESP : .......+........ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 48.791 [0.900] - Weaponmastery 42.778 [1.150] . Sword-mastery 40.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 40.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.550 [0.900] . Stealth -08.000 [0.400] . Disarming 06.500 [0.900] - Magic 02.605 [0.300] . Magic-Device 18.750 [1.150] - Spirituality 05.220 [0.400] . Prayer 24.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You may find a Small wooden chest on level 8. You are fated to meet a Stone giant on level 41. You are fated to find a Mushroom of Hallucination on level 1. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+7,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Long Bow of Extra Might (x6) (+9,+12) {cursed} It provides resistance to poison. It fires missiles with extra might. It is cursed. It was given to you as a reward. e) The Ring 'Rostol' (+5) {cursed} It increases your strength and wisdom by 5. It provides resistance to blindness, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 39 of Mordor. f) The Ring of Caldor (+2 to speed) It increases your strength, speed and attack speed by 2. It sustains your wisdom. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Paths of the Dead. k) an Indestructible Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. m) The Phial of Galadriel (+4) {cursed} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 37 of Mordor. n) The Stone and Hide Armour of Dunuruil (-1 to accuracy) [15,+10] It sustains your strength. It provides immunity to fire. It provides resistance to acid, cold, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 39 of Mordor. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 39 of Moria. s) a Dragon Helm [8,+9] It makes you completely fearless. It provides resistance to cold, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Stability [2,+9] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) (nothing) {) 8 Arrows (exploding) (1d4) (+7,+7) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Fireproof Book of Teleportation It cannot be harmed by fire. You bought it from the Forbidden Library. b) The Tome of Odysseus It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Gem of Rage It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 40 of Mordor. d) Agannazar's Altruistic Assassin It can be activated for genocide every 500 turns. You found it in the remains of a Random Number Generator on level 28 of The Sandworm lair. e) 15 Rations of Food f) a Silver Rod of Disarming (100/100) g) a Silver Rod of Recall (23/100) h) a Mithril Rod of the Istari of Detection (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 38 of Mordor. i) The Ring of Power of Uvatha the Horseman (+2) It increases your strength and intelligence by 2. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, dark, confusion and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) an Amulet of Regeneration k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 36 of Mordor. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Double Chain Mail (-2 to accuracy) [16,-3] {cursed} n) an Elven Partial Plate Armour (-3 to accuracy) [22,+19] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) a Hard Leather Armour (-1 to accuracy) [6,+0] q) The Thunderlord Coat of Thorma [9,+9] It sustains your constitution and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon in the town of Gondolin . r) a Two-Handed Sword (3d6) (-4,-7) {cursed} s) a Heavy Crossbow (x4) (+3,+4) t) 21 Arrows (exploding) (1d4) (+7,+7) u) 27 Seeker Arrows (4d4) (+8,+7) v) 32 Silver Arrows (3d4) (+10,+10) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. w) (nothing) [Home Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for cure stun every 100 turns. You found it in the remains of a Ghoul on level 40 of Paths of the Dead. b) 5 Sprigs of Athelas c) 2 Potions of Corruption d) a Potion of *Healing* e) 2 Scrolls of Reset Recall f) an Iron Rod of Nothing (50/50) g) an Iron Rod of Nothing (50/50) h) a Moonstone Rod of Trap Location (75/75) i) a Moonstone Rod of Nothing (75/75) j) a Silver Rod of Charging of Door/Stair Location (100/100) It regenerates its mana faster. You found it in the remains of Barney the Dinosaur on level 30 of Moria. k) a Staff of Identify[5|17] (9 charges) l) The Ring 'Nimlost' {cursed} It provides resistance to electricity, sound and shards. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of The Helcaraxe. m) a Ring of Damage (+20) You bought it from the Black Market. n) a Ring of Damage (+16) o) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. p) The Chain Mail 'Hyarn' (-2 to accuracy) [14,+5] It sustains your intelligence and dexterity. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 28 of The Helcaraxe. q) a Mithril Plate Mail (-3 to accuracy) [35,+6] r) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 28 of The Helcaraxe. s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Helcaraxe. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) an Empty Bottle [Home Inventory - Gondolin ] a) a Demonshield [5,+0] It speeds your regenerative powers. b) Gruumsh's Bottle of Death It can be activated for death. You found it in the remains of a Gelatinous cube on level 39 of Mordor. c) Mordekainen's Pocket Magician It can be activated for darkness. You found it in the remains of a Ghoul on level 30 of The Helcaraxe. d) 16 Mushrooms of Cure Serious Wounds {100% off} e) 2 Potions of Corruption f) an Iron Rod of Nothing (50/50) g) a Wand of Tidal Wave[1|23] (2 charges) h) a Fireproof Staff of Genocide[1|5] (3 charges) {25% off} It cannot be harmed by fire. You bought it from the Black Market. i) an Amulet of the Serpents [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Young white dragon in the town of Gondolin . j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 35 of Illusory Castle. l) an Elven Hard Leather Armour of Resist Cold (-1 to accuracy) [6,+5] (+3 to stea It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. m) an Elven Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+8] (+1 to stea It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Cloak of Immolation [4,+10] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak [4,+4] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Lucerne Hammer of Glang (2d5) (+1,+6) (+6) It can be wielded two-handed. It increases your strength by 6. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Helcaraxe. t) The Flight Arrow of Rinie (1d3) (+6,+3) It does extra damage from fire. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 14 of The Old Forest. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon in the town of Gondolin . v) Khim, Son of Mim's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 35 of Illusory Castle. w) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) Balrilbon's Soulgem It can be activated for teleport level every 50 turns. You found it lying on the ground on level 36 of Mordor. b) a Parchment titled ''Immortality For Dummies'' It can be activated for summon pet every 101 turns. You found it in the remains of a Nether wraith on level 39 of Mordor. c) Cathal's Corrupting Cymbal It can be activated for acquirement every 3000 turns. You found it in the remains of a Ghast on level 36 of Mordor. d) 2 Sprigs of Athelas e) 2 Potions of Corruption f) a Potion of Life g) an Iron Rod of Nothing (50/50) h) a True Totem of Lokkak, the Ogre Chieftain i) a Ring of Dexterity (+6) It increases your dexterity by 6. You bought it from the Expensive Black Market. j) a Ring of Constitution (+6) It increases your constitution by 6. You bought it from the Black Market. k) a Ring of Slaying (+10,+6) You bought it from the Black Market. l) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You found it in the remains of a Black wraith on level 34 of Mordor. m) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Black wraith on level 34 of Mordor. n) a Ring of Sound Resistance o) The Rhino Hide Armour 'Maryon' (-31,-27) [8,+3](40%) It increases your hit points by 40%. It provides immunity to acid. It provides resistance to life draining, light, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 40 of Mordor. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 12 of Orc Cave. q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dagger of Rilia (2d4) (+7,+9) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Katana 'Aglarang' (8d4) (+0,+1) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 40 of Mordor. u) a Parchment - Artifact Lore Vol. II [Home Inventory - Lothlorien ] a) an Iron Rod of Illumination (50/50) b) a Copper Rod of Nothing (20/20) c) The Wand of Digging of Thrain (1 charge) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Shield of Deflection [10,+16] It cannot be harmed by acid. g) a Broken Dagger of Life (1d1) (+8,+7)(20%) h) a Lucerne Hammer of Westernesse (2d5) (+16,+10) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Medusa, the Gorgon on level 35 of Moria. [The Mathom-house Inventory - Bree ] a) The Ring of Tilion (-6) {cursed} It decreases your wisdom by 6. It sustains your wisdom. It provides resistance to fire and disenchantment. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green glutton ghost on level 40 of Paths of the Dead.