[ToME 2.3.4 Character Sheet] Name : Canthar Age 22 STR: 20 Sex : Male Height 65 INT: 8 Race : RohanKnight Weight 80 WIS: 20 Class : Paladin Social Class 3 DEX: 17 Body : Player CON: 20 God : Tulkas CHR: 14 + To Melee Hit -4 Level 10 Hit Points -1/ 95 + To Melee Damage -2 Experience 948 Spell Points 42/ 42 + To Ranged Hit 4 Max Exp 948 Sanity 75/ 75 + To Ranged Damage 8 Exp to Adv. 1200 Piety 261 AC 22+28 Gold 379 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Fair Perception : Very Bad Blows/Round: 2 Bows/Throw : Poor Searching : Very Bad Shots/Round: 2 Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 2d4-4 Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have hazel eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 6 (300') Your body was a Player. You have defeated 249 enemies. You saved 5 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Yavie of the 2890th year of the third age. Your adventure lasted 1 day. Your Attributes: You are dead, killed by poison on level 6 of Barrow-Downs. You can feel the danger of evil magic. You can use rohir powers. You are poisoned. You will soon be recalled. You are lucky. You are resistant to acid. Your dexterity is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Dex : ..........3..... Add Tun.. : ..............1. Add Speed : ...............+ Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ........+....... Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Xtra Shots: .+.............. Skills (points left: 0) - Combat 12.000 [0.800] . Weaponmastery 14.100 [1.000] . Archery 00.500 [0.000] . Barehand-combat 00.000 [0.900] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 01.000 [0.900] - Magic 09.820 [0.900] . Magic-Device 01.500 [1.050] . Spell-power 00.000 [0.600] - Spirituality 06.300 [1.000] . Prayer 10.800 [1.400] . Mindcraft 14.400 [0.600] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Perfect casting [Character Equipment] a) a Dagger (1d4) (+5,+3) d) a Sling of Extra Shots (x2) (+13,+8) e) (nothing) f) (nothing) k) (nothing) m) a Brass Lantern (with 1597 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Metal Scale Mail (-2 to accuracy) [13,+0] o) (nothing) p) a Small Metal Shield of Resist Acid [3,+6] s) a Hard Leather Cap [2,+2] u) a Set of Gauntlets of Agility [2,+4] (+3) x) a Pair of Soft Leather Boots [2,+0] z) (nothing) {) 25 Iron Shots (1d4) (+0,+0) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Spellbook of Divine Aim b) 3 Rations of Food c) 4 Flasks of oil d) a Staff of Disarm[1|10] (20 charges) e) a Paper Armour [4,+0] f) a Parchment - Deep Thoughts g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Demigods and their Uses'' b) Heward's Excellent Experimental Earmuffs c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) d) a Parchment - Adventurer's Guide to Middle-earth