[ToME 2.3.4 Character Sheet] Name : Werrath Age 117 STR: 18/30 Sex : Male Height 125 INT: 14 Race : High-Elf Weight 215 WIS: 18/20 Class : Loremaster Social Class 63 DEX: 18/100 Body : Mage CON: 18/30 God : Nobody CHR: 18 + To Melee Hit 17 Level 30 Hit Points -19/ 161 + To Melee Damage 16 Experience 212173 Spell Points 15/ 15 + To Ranged Hit 12 Max Exp 212173 Sanity 215/ 215 + To Ranged Damage 5 Exp to Adv. 240000 AC 54+80 Gold 152439 Speed Fast (+3) (Miscellaneous Abilities) Fighting : Fair Perception : Poor Blows/Round: 4 Bows/Throw : Fair Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 8d5+64 Stealth : Superb Magic Device: Fair Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 28 (1400') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 26 (1300') Heart of the Earth: Level 26 (1300') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 42 (2100') Your opponents are behaving stupidly. Your body was a Mage. You have defeated 2360 enemies. You saved 27 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by Kavlax the Many-Headed on level 42 of Moria. You are very smart (INT +4). You cannot speak. You can open doors. You can bash doors. You are inherently evil. You can cast a bolt of electricity. You can cast a bolt of fire. You can cast a bolt of cold. You can blind. You can use confusion. You can haste yourself. You can teleport. You can go between places. You can magically summon a monster. You can emit bright light. You can destroy walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of orcs. You are lucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : ..........2..... Add Int : 3............... Add Dex : 3...3........... Add Con : ..........2..... Add Stea. : ......2......... Add Sear. : .........3...... Add Tun.. : ..............4. Add Speed : 3............... Slay Orc : .+.............. Slay Troll: +............... Slay Giant: +............... Fire Brand: .+.............. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.........+..... Hold Life : ................ Res Acid : ......+......... Res Elec : ......+......... Res Fire : .+....+......... Res Cold : ......+......... Res Pois : ....+.+......... Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : .........+.+.... Res Conf : ......+......... Res Sound : ................ Res Shard : .......+........ Res Neth : +............... Res Nexus : ................ Res Chaos : ......+......... Res Disen : ................ Levitate : ...........+.... Lite : .+...+.......... See Invis : +........+...... Activate : ....+........... Fly : ...+............ Orc.ESP : ......+......... Skills (points left: 0) - Combat 01.000 [0.700] . Weaponmastery 02.000 [0.700] . Archery 03.500 [0.700] . Barehand-combat 01.000 [0.700] - Sneakiness 01.300 [0.700] . Stealth 07.100 [0.700] . Disarming 01.400 [0.700] - Magic 02.010 [0.600] . Magic-Device 08.000 [1.000] - Spirituality 11.000 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 31.800 [1.100] . Summoning 24.500 [0.500] . Corpse-preservation 33.900 [0.700] . Possession 33.500 [0.500] . Symbiosis 03.000 [0.500] . Mimicry 00.000 [0.500] 9 of your companions have been killed. [Fates] You are fated to find a Stinking Potion of Weakness on level 12. You are fated to meet an Insect swarm on level 1. You are fated to meet a Soldier ant on level 5. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Fiery Metal Boomerang of Slay Orc (4d5) (+7,+5) It provides light (radius 1) forever. It does extra damage from fire. It is especially deadly against orcs. It provides resistance to fire. It cannot be harmed by fire. It was given to you as a reward. e) a Ring of Invisibility It makes you invisible. You bought it from the Black Market. f) an Onyx Ring of Flying It allows you to fly. You found it in the remains of a Vampire on level 22 of Mirkwood. k) an Amulet of the Serpents [+6] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You bought it from the Black Market. m) an Everburning Torch of Illumination It grants you the power of illuminate if it is being worn. It provides light (radius 1) forever. It cannot be harmed by fire. You found it lying on the ground on level 5 of Barrow-Downs. n) an Elven Soft Studded Leather [5,+10] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 10 of Orc Cave. o) a Fur Cloak of Protection [3,+10] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Leather Shield of Reflection [2,+7] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 27 of Mirkwood. s) a Golden Crown of Seeing [0,+6] (+3 to searching) It increases your searching by 3. It provides resistance to blindness . It allows you to see invisible monsters. It cannot be harmed by acid. You found it in the remains of Wormtongue, Agent of Saruman on level 15 of Orc Cave. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold on level 11 of Mirkwood. x) a Pair of Hard Leather Boots of Levitation [3,+5] It provides resistance to blindness. It allows you to levitate. It was given to you as a reward. z) a Grape jelly (244 hp) {) (nothing) |) a Magical Dwarven Pick of Digging (+4) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Baalzebub's All-seeing Servant of Genocidal Tendancies It can be activated for genocide every 500 turns. You found it lying on the ground on level 19 of Mirkwood. b) Baalzebub's Tormented Skullcap of Acquirement (charging) It can be activated for acquirement every 3000 turns. You bought it from the Magic shop. c) Agannazar's Altruistic Assassin of Healing It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Mage on level 26 of Mirkwood. d) 4 Potions of Speed {!*} e) 20 Crimson Potions of Cure Critical Wounds {!*} f) 2 Potions of Healing {!*} g) 37 Scrolls of Teleportation {!*} h) a Scroll titled "erkwed ti vly" of Teleport Level {!*} i) 22 Scrolls titled "trolab ana" of Word of Recall {!*} j) 36 Scrolls titled "tem zunwex" of Satisfy Hunger {!*} k) an Iron Rod of Trap Location (50/50) {!d!s!k!v} l) a Tulwar (2d4) (+7,+6) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 4 Demonblades (4d6) (+0,+0) b) a Demonhorn [2,+5] c) The Tome of Collected Weird Magic of Light It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Dark elven priest on level 18 of Orc Cave. d) Mordekainen's Pocket Magician of Sanity (charging) It can be activated for cure insanity every 200 turns. You found it in the remains of a Mind flayer on level 24 of Mirkwood. e) a Dark Green Potion of Enlightenment f) a Brown Speckled Potion of Self Knowledge g) 4 Scrolls titled "nepfid la" of Reset Recall {!*} h) a Moonstone Rod of Nothing (75/75) i) a Moonstone Rod of Nothing (75/75) j) a Magnesium Rod Tip of Recall (80 Mana to cast) k) a Runed Rod Tip of Detection (80 Mana to cast) l) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You bought it from the Black Market. m) The Phial of Undeath (-5) n) The Hard Studded Leather 'Tuorinie' (-1 to accuracy) [7,+9] It sustains your dexterity and constitution. It provides resistance to life draining, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Cutlass of Niengron (1d7) (+11,+11) (+3) It increases your strength and constitution by 3. It does extra damage from acid and fire. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Cirith Ungol. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Katana 'Carsir' (3d4) (+5,+4) {cursed} It can be wielded two-handed. It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Moria. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 36 of Moria. u) The Fauchard 'Tarebrion' (1d10) (+4,+7) It can be wielded two-handed. It does extra damage from acid and fire . It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 37 of Moria. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 40 of Moria.