[FuryBand 4.0.0 Character Sheet] Name : Odin IV Age 23 STR: 18/207 Sex : Male Height 59 INT: 18/59 Race : RohanKnight Barbarian Weight 80 WIS: 18/68 Class : Swordmaster Social Class 7 DEX! 18/150 Body : Player CON: 18/182 God : Varda Elentari CHR! 18/110 + To Melee Hit 127 Level 49 Hit Points -8/ 965 + To Melee Damage 103 Experience 10472826 Spell Points 9/ 39 + To Ranged Hit 61 Max Exp 10769891 Sanity 397/ 397 + To Ranged Damage 0 Exp to Adv. 11025000 Piety 192 AC 22+58 Gold 152376 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Very Bad Blows/Round: 17 Bows/Throw : Legendary[47]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 102d6+1751 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Landed Knight. You have dark brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Your body was a Player. You have defeated 1543 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by Wahha-Man the Golden in a part of the Dead Marshes north of Henneth Annun. You can use rohir powers. You can sense what is beyond walls. You can see invisible creatures. You can climb high mountains. You have free action. You regenerate quickly. You are lucky. You have a firm hold on your life force. You cannot teleport. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. adefkmnopsuxz{|@ Add Str : 2............... Add Int : ....12.......... Add Wis : .....2.......... Add Dex : ....1........... Add Con : 2............... Add Chr : .1...2.......... Add Stea. : .......3........ Add Speed : ...............+ Add Blows : 2.......2....... Chaotic : +............... Vampiric : +............... Sharpness : ..........+..... Sust Str : ................ Sust Int : ....+........... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : .+.............. Invisible : ..+..+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+.+..+........ Hold Life : +......+........ Res Acid : .+.............. Res Elec : .+.............. Res Fire : .+.............. Res Cold : .+.............. Res Pois : ....+........... Res Fear : ..+.+..........+ Res Light : ......+......... Res Dark : ......+......... Res Blind : .....+.......... Res Conf : +...+.+..+...... Res Sound : ....+........... Res Shard : .+.............. Res Neth : +......+........ Res Nexus : +........+...... Res Chaos : +...+.+......... Res Disen : ..+............. NoTeleport: +............... See Invis : .++....+........ Regen : ....+........... Activate : ....+..+........ Drain Exp : +.+............. Cursed : ..+............. Hvy Curse : ..+............. Climb : ..............+. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 50.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.300 [2.000] . Stealth -10.000 [0.400] . Disarming 23.800 [2.000] - Powers 07.117 [0.300] . Devices 20.050 [1.150] - Spirituality 07.380 [0.400] . Prayer 21.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking One of your companion(s) has been killed. [Character Equipment] a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer in a part of the Dead Marshes. d) a Harp of Power (+1) {100% off} It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Music Store. e) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Ring of Slaying (+16,+10) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet called 'Odin' [+3] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence and dexterity by 1. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, sound and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Jedi Master Robe [6,+9] It provides resistance to light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. o) an Ethereal Cloak of Stealth [1,+23] (+3 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 3. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Poor, the Thief in a part of the Dead Marshes. p) a Main Gauche (Offhand) (+1,+5) [-2,+8] (+2 attacks) It increases your attack speed by 2. s) a Dragon Helm [8,+20] {100% off} It provides resistance to confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. u) a Handclaw of Slaying (+11,+9) [3,+9] It is very sharp and can cut your foes. You bought it from the Black Market. x) a Pair of Metal Shod Boots [6,+9] z) (nothing) {) (nothing) |) a Climbing Set {100% off} It allows you to climb mountains. [Character Inventory] a) a Rock of Tulkas [10,+9] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength. It provides immunity to fire. b) a Mini-Axe of Aule [10,+6] (+3) {100% off} It increases your wisdom by 3. It provides immunity to acid. It makes you completely fearless. It provides resistance to fire and poison. It produces an acid sheath. c) a Coral Stone of Ulmo [10,+6] (+3) {100% off} It increases your intelligence and luck by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to breathe underwater. d) a Grim Reaper Figure of Mandos [10,+4] (+3) {100% off} It increases your constitution by 3. It provides immunity to nether. It provides resistance to chaos. e) 51 Rations of Cram f) 7 Sprigs of Athelas g) 29 Scrolls of Identify {25% off} h) a Silver Rod of Charging of Recall (100/100) It regenerates its mana faster. You bought it from the Magic shop. i) a Golden Rod of Charging of Nothing (125/125) j) a Ring of Slaying (+13,+10) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Elemental Amulet of of War (+4 attacks) It increases your strength, dexterity and attack speed by 4. It provides resistance to acid, electricity, fire, cold and chaos. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. l) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Paper Armour of Resistance [4,+16] It provides resistance to acid, electricity, fire, cold and chaos. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll in the town of Bree . o) a Cloak of Protection [1,+20] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Shield of Deflection [10,+9] It reflects bolts and arrows. It cannot be harmed by acid. q) The Dagger of Morlar (1d5) (+10,+9) (+1) It provides light (radius 1) forever. It is easy to throw. It increases your intelligence by 1. It does extra damage from acid, electricity and frost. It drains life from your foes. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak in a north-south-east road. r) The Short Sword of Sheregor (1d7) (+5,+15) (+1 attack) It increases your strength, intelligence and attack speed by 1. It does extra damage from electricity. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord in a part of the Dead Marshes. s) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. t) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Light of Valinor b) a Gnomish Helm [5,+9] (+5) It increases your searching and infravision by 5. c) a Parchment - Monstrous Compendium 10 d) a Parchment - Adventurer's Guide to Middle-earth e) a Parchment - Artifact Lore Vol. VIII f) The Parchment - Map of Thror g) a Parchment - Advanced Lessons of Sindarin [Home Inventory - Gondolin ] a) a Handclaw (+6,+6) [3,+0] [Home Inventory - Minas Anor ] a) The Tome of Odin IV b) a Potion of Life c) a Scroll of Reset Recall d) a Silver Rod of Cheapness of Trap Location (100/100) It can cast spells for a lesser mana cost. You found it in the remains of Brand, Mad Visionary of Amber in a part of the Dead Marshes. e) a Silver Rod of Capacity of Enlightenment (200/200) It can hold more mana. You found it in the remains of Brand, Mad Visionary of Amber in a part of the Dead Marshes. f) a Silver Rod of the Istari of Nothing (200/200) g) a Rod Tip of Detection (80 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. h) a Rod Tip of Sleep Monster (25 Mana to cast) i) a Rod Tip of Polymorph (25 Mana to cast) j) a Fireproof Staff of Genocide[1|5] (4 charges) It cannot be harmed by fire. You bought it from the Black Market. k) a Bolt Trap Set (+5,+3) [+2] l) a Ring of Damage (+20) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Ring of Damage (+18) n) an Elven Splint Mail (-2 to accuracy) [19,+9] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan in a part of the Dead Marshes. o) The Ribbed Plate Armour of Forth (-3 to accuracy) [28,+9] It sustains your constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance in a part of the Dead Marshes. p) an Iron Helm of Seeing [5,+9] (+1 to searching) It increases your searching by 1. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of a Great Worm of Balance in a part of the Dead Marshes. q) a Handclaw (+6,+6) [3,+5] r) a Long Sword (Defender) (3d4) (+9,+9) [+4] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw in a shallow water area. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll in the town of Bree . t) a Dwarven Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) a Parchment - Compendium of Deep Thoughts w) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves x) a Parchment - Nandorin for Dummies [Home Inventory - Caras Galadhon ] a) 77 Potions of Water Curing {quest} b) a Silver Rod of Cheapness of Nothing (100/100) c) a Golden Rod of Cold Balls (125/125) d) a Golden Rod of Lightning Balls (125/125) e) a Wand of Fireflash[1|15] (6 charges) f) a Wand of Tidal Wave[1|20] (11 charges) g) a Staff of Globe of Light[1|10] (9 charges) h) an Arrow Trap Set (+5,+2) [+4] i) a Ring of Ice [+16] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a Draconic Ring of Strength (+5,+5) [+8] (+7) It increases your strength by 7. It sustains your strength. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol in a shallow water area. m) a Mithril Plate Mail [35,+5] It cannot be harmed by acid. n) a Galvorn Plate Mail (-4 to accuracy) [40,+9] It cannot be harmed by acid, cold, lightning or fire. o) a Dagger (Offhand) (+1,+4) [-2,+1] (+2 attacks) p) a Set of Mithril Gauntlets of Slaying (+3,+3) [4,+20] It cannot be harmed by acid. You bought it from the Black Market. q) a Shadow Blade (2d5) (+9,+9) (+1 to stealth) It increases your stealth by 1. It does extra damage from dark. It provides resistance to dark. It cannot be harmed by acid. r) The Club of Gandir (3d2) (+11,-8) (+3 attacks) It increases your intelligence, constitution and attack speed by 3. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur in a shallow water area. s) a Parchment - Artifact Lore Vol. XI t) a Parchment - Advanced Lessons of Orcish [The Museum Inventory - Osgiliath ] a) Gerard, Strongman of Amber's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gerard, Strongman of Amber in a part of the Dead Marshes. b) Caranthir the Dark's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Caranthir the Dark in a part of the Dead Marshes.