[FuryBand 4.0.0 Character Sheet] Name : Omegadroid F5 Age 276 STR! 18/*** Sex : Male Height 72 INT! 5 Race : Golem Outcast Weight 147 WIS! 6 Class : Berserker Social Class 32 DEX! 18/120 Body : Player CON! 18/*** God : Nobody CHR! 3 + To Melee Hit 130 Level 75 Death Points -39/ 144 + To Melee Damage 115 Experience 47920782 Spell Points 0/ 0 + To Ranged Hit 63 Max Exp 47920782 Sanity 343/ 343 + To Ranged Damage 0 Exp to Adv. ***** AC 26+161 Gold 475483 Speed Fast (+1) (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Bad Blows/Round: 27 Bows/Throw : Legendary[12]Searching : Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Very Bad Mel.dmg/Rnd: 189d4+3105 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and unflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Your body was a Player. You have defeated 3418 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 22nd Quelle of the 2890th year of the third age. Your adventure lasted 36 days. Your Attributes: You are dead, killed by a Plain Gold Ring in a part of the Dead Marshes north of Henneth Annun. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are able to feed yourself You are able to recall to and from dungeons by will. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You are very unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded by an anti-magic field. You are surrounded by an anti-magic shell. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon melts your foes. Your weapon strikes at undead with holy wrath. Your weapon is a great bane of Maiar. adefkmnopsuxz{|@ Add Str : ..3.3........... Add Int : 2....1.......... Add Wis : 2....1.......... Add Dex : ....3..........+ Add Con : 21.3............ Add Chr : 2.3..1.......... Mul Mana : ......+......... Add Stea. : ......14........ Add Sear. : .......4........ Add Infra : ..3............. Add Speed : 2.3........2...+ Add Blows : ...33...2....... Chaotic : +............... Slay Und. : +............... Sharpness : ..........+..... Acid Brand: +............... Sust Str : ...............+ Sust Int : ................ Sust Wis : ...+............ Sust Dex : ...+...........+ Sust Con : ...............+ Sust Chr : ................ Invisible : ..++.+.......... Mul life : ................ Sens Fire : ................ Reflect : ...............+ Free Act : ......+........+ Hold Life : ...............+ Imm Acid : .*+............. Res Elec : ......+......... Res Fire : ..+......+.....+ Res Cold : ...+...........+ Res Pois : .........+...... Res Fear : ..+............+ Res Light : ................ Res Dark : ..+............. Res Blind : .....+.......... Res Conf : ...+.+.......... Res Sound : ................ Res Shard : ..+............. Res Neth : .........+...... Res Nexus : ................ Res Chaos : ...+............ Res Disen : ..+............. AntiMagic : ...............+ See Invis : ..+............+ Digestion : ...............+ Regen : ......+........+ Activate : .+.............. Drain Exp : ..+++........... Aggravate : ....+........... Cursed : ..++............ Hvy Curse : ..++............ Climb : ..............+. Skills (points left: 75) - Combat 50.000 [1.100] - Weaponmastery 50.000 [1.150] . Hafted-mastery 50.000 [1.000] . Barehand-combat 50.000 [0.400] . Boulder-throwing 50.000 [0.600] . Antimagic 50.000 [0.750] . Spirituality -05.000 [0.000] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking * Whirlwind One of your companion(s) has been killed. [Character Equipment] a) The Great Hammer 'Amach' (7d4) (+17,+15) (+2 to speed) It increases your intelligence, wisdom, constitution, charisma and speed by 2. It does extra damage from acid. It produces chaotic effects. It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Surtur, the Fire Giant in a part of the Dead Marshes. d) a Horn of Ulmo (+1) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 1. It provides immunity to acid. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Power of Ji Indur Dawndeath (+3 to speed) It increases your strength, charisma, infravision, speed and ability to score critical hits by 3. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire, dark, shards and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath in a part of the Dead Marshes. f) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your constitution and attack speed by 3. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to cold and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw in a part of the Dead Marshes. k) an Amulet of of War (+3 attacks) It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and confusion. It cannot be harmed by fire. It was given to you as a reward. n) an Ethereal Psychoactive Skin (+5,+5) [10,+24](20%) (+1 to stealth) o) an Elven Cloak [4,+15] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. p) a Main Gauche (Offhand) (+1,+5) [-2,+15] (+2 attacks) It increases your attack speed by 2. s) a Dragon Helm [8,+16] It provides resistance to fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. u) a Handclaw of Slaying (+10,+11) [3,+15] It is very sharp and can cut your foes. You bought it from the Black Market. x) a Maia Hooves [3,+19] (+2 to speed) It increases your speed by 2. z) (nothing) {) (nothing) |) a Climbing Set It allows you to climb mountains. [Character Inventory] a) a Note of Eru [10,+3] (+3) {100% off} It increases your intelligence and wisdom by 3. It provides immunity to nether. It provides resistance to confusion. b) a Wings of Manwe [10,+7] (+5 to speed) It increases your strength and speed by 5. It provides immunity to electricity. It provides resistance to confusion. c) 4 Sprigs of Athelas d) a Ring of Flames [+18] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Rohirric Ring of Dexterity (+7) {100% off} It increases your dexterity and speed by 7. It sustains your dexterity. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Rohirric Ring of Damage (+19) (+3) {100% off} It increases your speed by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) a Blessed Ring of Speed [+7] (+10) {100% off} It increases your wisdom and speed by 10. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) a Ring of Extra Attacks (+3 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) an Elemental Amulet of Telepathy It provides resistance to acid, electricity, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Valinor in a part of the Dead Marshes. j) an Elven Double Ring Mail (-2 to accuracy) [15,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eric the Usurper in a part of the Dead Marshes. k) an Elven Metal Lamellar Armour (-3 to accuracy) [23,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich in a part of the Dead Marshes. l) an Elven Mumak Hide Armour (-1 to accuracy) [8,+18] (+3 to stealth) m) an Elven Jedi Master Robe [6,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Valinor in a part of the Dead Marshes. n) a Large Leather Shield of Reflection [4,+10] o) a Dragon Shield [8,+25] {100% off} It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. p) The Steel Helm of Elennhil [6,+9] It provides light (radius 3) forever. It sustains your strength, intelligence and dexterity. It makes you completely fearless. It provides resistance to fire and poison. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin in a part of the Dead Marshes. q) a Katana of *Slay Maia* (3d4) (+12,+5) (+2) r) The Nunchuks of Erimlas (3d3) (+7,-4) (+3 to speed) It can be wielded two-handed. It increases your charisma, speed and attack speed by 3. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wavelord in a deep water area. s) a Mattock of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Small Metal Boomerang 'Arelebri' (E:45, L:3) (3d4) (+23,+10) It does extra damage from acid and dark. It is a great bane of dragons. It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak in a part of the Dead Marshes. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Crystal Ball of The Witch-King of Angmar It can be activated for cure confusion every 100 turns. You found it in the remains of a Random Number Generator in the town of Gondolin . b) 7 Potions of Corruption c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . d) a Ring of Acid [+13] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring 'Umelegar' (+4) It increases your strength, wisdom , stealth, searching and speed by 4. It sustains your strength, intelligence, constitution and charisma. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . g) a Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archpriest in a part of the Dead Marshes. h) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator in the town of Gondolin . i) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . k) The Dwarven Lantern of Finghamin (+3 to searching) It provides light (radius 5) forever. It increases your searching by 3. It provides resistance to light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator in the wilderness or in a town. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4 . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . n) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . o) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator in the town of Gondolin . p) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . q) a Chargeable Paper Armour of Resist Fire [4,+5] It can be upgraded with gold It provides resistance to fire. It renders you especially vulnerable to fire. It cannot be harmed by fire. You bought it from the Black Market. r) The Long Sword 'Ivrair' (3d4) (+13,+15) (+3) It increases your constitution and charisma by 3. It does extra damage from electricity and frost. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator in the town of Gondolin . s) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . t) a Short Willow Bow of Mirkwood (x5) (+16,+17) (+3) It increases your dexterity, constitution and stealth by 3. It provides resistance to poison. It allows you to see invisible monsters. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Blue Thunderlord in the town of Bree . u) a Mithril Boomerang of Tulkas (4d5) (+6,+15) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. It cannot be harmed by acid. You found it in the remains of a Random Number Generator in the town of Gondolin . v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . w) The Horn 'Valaroma' (+4) It can be activated for banish evil (level x5) every 250 turns if it is being worn. It increases your constitution, stealth, searching and luck by 4. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion and sound. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and animals. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator in the town of Gondolin . x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Pinch of Longbottom Leaf b) a Ring of Levitation It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon in the town of Gondolin . c) a Brass Lantern (with 5275 turns of light) {25% off} It provides light (radius 2) when fueled. It cannot be harmed by fire. d) a Cleaver (Defender) (2d4) (+8,+7) [+8] (+3 to stealth) It increases your stealth by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken in a deep water area. e) a Morning Star (5d3) (+9,+9) [Home Inventory - Minas Anor ] a) a Maiashield [5,+0] It speeds your regenerative powers. b) a Shining Star of Varda [10,+6] (+3) {100% off} It provides light (radius 5) forever. It increases your wisdom and charisma by 3. It provides resistance to light and dark. c) The Tome of Omegadroid F5 It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Power of Uvatha the Horseman (+2 to speed) It increases your strength and speed by 2. It makes you invisible. It sustains your intelligence. It provides resistance to shards, nexus and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching) It increases your wisdom, constitution and searching by 5. It makes you invisible. It provides resistance to blindness and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw in a part of the Dead Marshes. f) a Ring of Accuracy (+22) It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Demonic Ring of Slaying (+14,+9) It provides resistance to fire. It allows you to sense the presence of Maiar. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Blazing Amulet of Protection from Evil It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 3) forever. It provides resistance to fire. It allows you to sense the presence of evil beings. It produces a fiery sheath. It has been blessed by the gods. You found it in the remains of an Ancient bronze dragon in a part of the Dead Marshes. i) an Elven Augmented Chain Mail of Resist Cold (-2 to accuracy) [16,+16] (+3 to s It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thiazi, the Storm Giant in a part of the Dead Marshes. j) a Bar Chain Mail of the Maiar (-2 to accuracy) [18,+18] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher in a part of the Dead Marshes. k) an Elven Splint Mail (-2 to accuracy) [19,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law in a part of the Dead Marshes. l) The Filthy Rag of Soros [1,-1] It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla in a part of the Dead Marshes. m) an Ethereal Cloak of Stealth [1,+13] (+3 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 3. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath in a part of the Dead Marshes. n) a Dragon Shield [8,+15] It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. o) a Steel Helm of Seeing [6,+9] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of a Wavelord in a deep water area. p) a Dragon Helm [8,+17] It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. q) a Pair of Hard Leather Boots of Stability [3,+5] It provides resistance to nexus. It allows you to levitate. You found it in the remains of The Philosophy Teacher in a part of the Dead Marshes. r) a Pair of Metal Shod Boots of Jumping [6,+8] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You found it in the remains of Dwar, Dog Lord of Waw in a part of the Dead Marshes. s) The Broken Sword of Irech (2d2) (+1,+4) (+3 to speed) It increases your constitution and speed by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw in a part of the Dead Marshes. t) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . v) a War Hammer of the Maiar (3d5) (+16,+10) [+2] (+1 attack) It can be wielded two-handed. It increases your attack speed by 1. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in a part of the Dead Marshes. w) a Mace of Disruption (6d6) (+15,+15) It must be wielded two-handed. It strikes at undead with holy wrath. x) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) a Mushroom of Cure Serious Wounds b) a Potion of Cure Serious Insanity c) 99 Potions of Water Curing {quest} d) a Potion of Invisibility e) 2 Potions of Cure Light Wounds f) 11 Potions of Cure Serious Wounds g) 2 Potions of Cure Critical Wounds h) a Potion of Curing i) The Ring of Power of The Witch-King of Angmar (+2 to speed) It increases your wisdom, constitution, charisma, infravision and speed by 2. It makes you invisible. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar in a part of the Dead Marshes. j) a Ring of Lordly Protection [+16] It provides immunity to paralysis. It provides resistance to life draining, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator in the town of Gondolin . k) an Elven Augmented Chain Mail (-2 to accuracy) [16,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Priest in the town of Gondolin . l) The Filthy Rag 'Aduinen' [1,+0] It sustains your dexterity. It provides immunity to cold. It provides resistance to life draining, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak in a part of the Dead Marshes. m) The Jedi Robe 'Ephrin' [6,+15] It sustains your constitution and charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator in the town of Gondolin . n) a Shield of Deflection of Resist Fire [10,+16] It provides resistance to fire. It reflects bolts and arrows. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Jehrak in a part of the Dead Marshes. o) The Broken Dagger of Quelbelen (1d1) (+7,+11) (+4) It increases your wisdom by 4. It does extra damage from electricity and frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar in a part of the Dead Marshes. p) The Quarterstaff of Thranduil (1d9) (+10,+20) It can be wielded two-handed. It poisons your foes. It is especially deadly against natural creatures. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) a Venomous Morning Star (5d3) (+15,+15) It poisons your foes. It provides resistance to poison. You found it in the remains of a Greater titan in a part of the Dead Marshes. r) Portable hole [Home Inventory - Khazad-dum ] a) a Rohirric Ring of Damage (+18) (+2) {100% off} It increases your speed by 2. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain in the town of Khazad-dum . d) The Metal Scale Mail of Anduilth (-2 to accuracy) [13,+11] It provides immunity to nether. It provides resistance to fire, light , dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in a part of the Dead Marshes. e) a Chain Mail of the Maiar (-2 to accuracy) [14,+16] It grants you the power of berserk if it is being worn. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and nexus. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fiona the Sorceress in a part of the Dead Marshes. f) a Dwarven Double Chain Mail of Resistance (-2) [16,+33] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm in a part of the Dead Marshes. g) a Psychoactive Skin (+5,+5) [10,+15](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity. It speeds your regenerative powers. h) a Blade of Chaos (6d5) (+5,+5) It produces chaotic effects. It provides resistance to chaos . i) The Doublended Lightsaber of Eardh (E:500, L:10) (9d9) (+17,+17) [15,+0](100%) It provides light (radius 3) forever. It increases your speed and spell power by 5. It increases your mana capacity by 100%. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum .