[Angband 3.0.6 Character Dump] Name Arlg Acidhater Self RB CB EB Best Sex Male Age 27 STR! 18/100 +4 +5 +10 18/290 Race Half-Troll Height 99 INT! 18/100 -4 -2 +9 18/130 Class Warrior Weight 340 WIS! 18/100 -2 -2 +8 18/140 Title ***WINNER*** Status 1 DEX! 18/100 -4 +2 +11 18/190 HP 1216/1216 Maximize Y CON! 18/100 +3 +2 +10 18/250 SP 0/0 Preserve Y CHR! 18/100 -6 -1 +9 18/120 Level 50 Armor [54,+125] Saving Throw Superb Cur Exp 46305894 Fight (+58,+53) Stealth Fair Max Exp 46305894 Melee (+76,+73) Fighting Legendary Adv Exp ******** Shoot (+68,+14) Shooting Legendary MaxDepth Lev 101 Blows 6/turn Disarming Superb Gold 18569656 Shots 1/turn Magic Device Superb Burden 165.0 lbs Perception Good Speed +39 Infra 50 ft Searching Very Good Your mother was a Stone-Troll Warrior. You have blue-bloodshot eyes, oily bright red hair, and blue leprous skin. abcdefghijkl@ abcdefghijkl@ Acid:......+.*++.. Blind:.....+....... Elec:...*......... Confu:......+...... Fire:.+*.+....+... Sound:........+.... Cold:+.....+...... Shard:.........+... Pois:...++........ Nexus:......++..... Fear:+.+.+.+.+...+ Nethr:..+...+...... Lite:+............ Chaos:.....++.+.... Dark:......+...... Disen:...+.....+... abcdefghijkl@ abcdefghijkl@ S.Dig:+.++......... Stea.:.......+..... Feath:...+......... Sear.:.....+...+... PLite:+............ Infra:.....+....... Regen:+.++........+ Tunn.:............. Telep:.....+....... Speed:+++++..+...+. Invis:+.++.+....... Blows:............. FrAct:+.++....+.+.. Shots:............. HLife:...+..+...... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+18,+20) (+10 to speed) {Floor, 1100'} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+13] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+21] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+9] (+10) It increases your speed by 10. [Character Inventory] a) 67 Pieces of Elvish Waybread b) 6 Red Speckled Potions of Speed c) 10 Oily Yellow Potions of Healing d) 2 Pink Speckled Potions of Life e) 14 Scrolls titled "tiish wun" of *Identify* f) 8 Copper Rods of Perception It cannot be harmed by electricity. g) 4 Chromium Rods of Recall {@2} It cannot be harmed by electricity. h) 4 Bronze Rods of Detection (1 charging) {@1} It cannot be harmed by electricity. i) 2 Gold-Plated Rods of Healing It cannot be harmed by electricity. j) an Alexandrite Ring of Speed (+11) It increases your speed by 11. k) 3 Alexandrite Rings of Speed (+9) It increases your speed by 9. l) an Alexandrite Ring of Speed (+4) It increases your speed by 4. m) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. n) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. [Home Inventory] a) 17 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. b) an Alexandrite Ring of Speed (+14) It increases your speed by 14. c) 2 Alexandrite Rings of Speed (+12) It increases your speed by 12. d) an Alexandrite Ring of Speed (+11) It increases your speed by 11. e) an Alexandrite Ring of Speed (+10) It increases your speed by 10. f) 6 Alexandrite Rings of Speed (+9) It increases your speed by 9. g) 8 Alexandrite Rings of Speed (+8) It increases your speed by 8. h) 14 Alexandrite Rings of Speed (+7) It increases your speed by 7. i) 12 Alexandrite Rings of Speed (+6) It increases your speed by 6. j) 9 Alexandrite Rings of Speed (+5) It increases your speed by 5. k) 14 Alexandrite Rings of Speed (+4) It increases your speed by 4. l) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. m) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. n) The Phial of Galadriel {Black Orc, 750'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. o) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. p) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. r) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. s) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. u) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. v) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. w) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)