[Angband 3.0.5 Character Dump] Name Billy Binger Self RB CB EB Best Sex Male Age 26 STR! 18/100 +4 +5 +13618/1550 Race Half-Troll Height 83 Int! 18/100 -4 -2 +13218/136018/134 Class Warrior Weight 291 WIS! 18/100 -2 -2 +13418/1400 Title ***WINNER*** Status 1 DEX! 18/100 -4 +2 +13118/1390 HP 1220/1220 Maximize Y CON! 18/100 +3 +2 +13618/1510 SP 0/0 Preserve N CHR! 18/100 -6 -1 +13218/1350 Level 50 Armor [52,+107] Saving Throw Superb Cur Exp 14474099 Fight (+56,+47) Stealth Fair Max Exp 14474099 Melee (+61,+72) Fighting Legendary Adv Exp ******** Shoot (+76,+22) Shooting Legendary MaxDepth 5300 ft Blows 4/turn Disarming Superb Gold 10957789 Shots 2/turn Magic Device Superb Perception Poor Burden 301.9 lbs Infra 1300 ft Searching Fair Your mother was a Cave-Troll Warrior. You have slime-green eyes, dirty sea-weed green hair, and white leprous skin. abcdefghijkl@ abcdefghijkl@ Acid:......+.*+... Blind:...+.+....... Elec:..*......+... Confu:......+..+... Fire:....+....+... Sound:........+.... Cold:...*..+..+... Shard:............. Pois:..+.+....+... Nexus:......++.+.+. Fear:....+.+.++..+ Nethr:......+..+... Lite:.........+... Chaos:.....++.+.... Dark:......+..+... Disen:.++.......... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.+.....+..... Feath:..++......... Sear.:.....+....... PLite:.........+... Infra:.....+...+... Regen:..++........+ Tunn.:............. Telep:+..+.+...+... Speed:.++++..+...+. Invis:+.++.+...+... Blows:............. FrAct:..++....+.... Shots:.+........... HLife:..++..+...... Might:............. [Last Messages] > The Master thief misses you. > There is a puff of smoke! > You hit the Disenchanter worm mass. > It was a *GREAT* hit! > You have destroyed the Disenchanter worm mass. > There is a wall in the way! > You tunnel into the quartz vein. <10x> > You have finished the tunnel. > You tunnel into the quartz vein. <11x> > You have finished the tunnel. > There is a wall in the way! > You have found 142 gold pieces worth of adamantite. > You have found 711 gold pieces worth of adamantite. > You have finished the tunnel. > You have found 51 gold pieces worth of garnets. [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+9] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+9] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) a Set of Cesti of Slaying (+5,+2) [5,+14] l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 7 Pieces of Elvish Waybread b) 5 Potions of Speed {10% off} c) 15 Potions of Cure Critical Wounds {50% off} d) 7 Potions of Life e) 6 Scrolls of Teleportation {40% off} f) 26 Scrolls of Teleport Level g) 16 Scrolls of Identify h) 13 Scrolls of *Identify* i) 12 Scrolls of Banishment j) 4 Scrolls of Mass Banishment k) 9 Rods of Recall It cannot be harmed by electricity. l) 3 Rods of Detection (1 charging) It cannot be harmed by electricity. m) a Rod of Speed It cannot be harmed by electricity. n) 17 Seeker Arrows of Lightning (4d4) (+13,+11) It is branded with electricity. It cannot be harmed by electricity. o) 27 Mithril Arrows of Frost (4d4) (+12,+12) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 2 Mushrooms of Restoring b) 2 Scrolls of *Remove Curse* c) 3 Scrolls of Rune of Protection d) a Ring of Speed (+13) It increases your speed by 13. e) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. f) an Amulet of ESP (+2) It increases your searching by 2. It grants you the power of telepathy. It cannot be harmed by the elements. g) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. h) Balance Dragon Scale Mail (-2) [30,+9] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+10] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+21] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. p) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. q) The Hard Leather Cap of Thranduil [2,+7] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. r) The Steel Helm of Hammerhand [6,+19] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Great Axe of Eonwe (5d4) (+9,+9) [+1] (+2) (charging) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. v) a Long Bow of Lothlorien (x3) (+9,+10) (+2) It increases your dexterity by 2. It increases your shooting power by 2. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)