[ToME 2.3.3 Character Sheet] Name : Nyarlatothep Age 20 STR: 38 Sex : Male Height 141 INT: 27 Race : Thunderlord Weight 269 WIS: 26 Class : Swordmaster Social Class 72 DEX: 33 Body : Player CON! 38 God : Nobody CHR! 35 + To Melee Hit 87 Level 38 Hit Points 907/ 907 + To Melee Damage 72 Experience 3026355 Spell Points 71/ 71 + To Ranged Hit 31 Max Exp 3026355 Sanity 347/ 347 + To Ranged Damage 12 Exp to Adv. 3400000 AC 46+86 Gold 1397286 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Bad Blows/Round: 9 Bows/Throw : Legendary[7] Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 36d5+648 Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 35 (1750') Maze: Level 35 (1750') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 58 (2900') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 18579 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 16 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Dex : .4.............. Add Con : ...5............ Add Tun.. : ..............1. Add Speed : *46..1.......... Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : ......+.+....... Sust Int : ........+....... Sust Wis : ...+....++...... Sust Dex : .......+++...... Sust Con : ........+....... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +........+...... Hold Life : .....+.......... Res Acid : .+..+...+++....+ Imm Elec : .+.++..*++.....+ Res Fire : .+..+...+....... Res Cold : ++.++..+++.....+ Res Pois : ........++.....+ Res Fear : +........+.....+ Res Light : +......+........ Res Dark : ................ Res Blind : ...+............ Res Conf : .......+.+...... Res Sound : ......+..+...... Res Shard : .......+.+...... Res Neth : ....+........... Res Nexus : ................ Res Chaos : .......+.+...... Res Disen : ...+............ Levitate : ...+.......+...+ Lite : +....+...+...... See Invis : +....+.......... Digestion : +............... Regen : +............... Activate : +....++...+..... Blessed : +............... Cursed : .++.+..+++...... Hvy Curse : .......+........ Fly : ......+........+ Dragon.ESP: ...............+ Evil.ESP : ........+....... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 42.156 [0.950] . Sword-mastery 42.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 23.700 [0.600] . Antimagic 04.400 [0.550] - Sneakiness 14.845 [0.900] . Stealth 00.400 [0.400] . Disarming 27.700 [0.900] - Magic 01.000 [0.300] . Magic-Device 00.000 [1.150] - Spirituality 06.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Fruit bat on level 1. You may find a Cloak on level 13. You are fated to meet a Young green dragon on level 52. You are fated to find a Potion of Sleep on level 4. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 45 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Speed (+6) {cursed} It increases your speed by 6. It is cursed. You found it in the remains of an Ethereal drake on level 35 of Moria. f) The Ring 'Moros' (+5) It increases your constitution by 5. It sustains your wisdom. It provides resistance to electricity, cold, blindness and disenchantment . It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 29 of Maze. k) an Amulet of Resistance {cursed} It provides resistance to acid, electricity, fire, cold and nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 57 of Dol Guldur. n) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+24] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 57 of Dol Guldur. o) The Fur Cloak 'Valienwen' [3,+8] {cursed} It sustains your dexterity. It provides immunity to electricity. It provides resistance to cold, light, shards and chaos. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Novice mindcrafter on level 38 of Moria. p) The Large Metal Shield of Anarion [5,+20] {cursed} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 38 of Moria. s) The Metal Cap of Wengon [3,+8] {cursed} It provides light (radius 1) forever. It sustains your wisdom and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, poison, sound, shards and chaos. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 45 of Moria. x) a Pair of Hard Leather Boots of Levitation [3,+1] It allows you to levitate. You bought it from the Armoury. z) (nothing) {) (nothing) |) a Pick (+1) [Character Inventory] a) a Potion of Speed b) a Potion of Enlightenment c) 4 Scrolls of Satisfy Hunger d) an Amulet of Weaponmastery (+3,+6) [+2] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Great Wyrm of Thunder on level 57 of Dol Guldur. e) The Lochaber Axe of Balad (3d8) (+16,+13) (+2) It can be wielded two-handed. It increases your intelligence and constitution by 2. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 58 of Dol Guldur. f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 28 Scrolls of Identify b) 2 Scrolls of Reset Recall c) a Ring of Protection [+14] d) a Ring of Free Action e) The Set of Gauntlets 'Pauraegen' [2,+15] f) a Venomous Sabre (1d7) (+6,+2) g) a Spectral Long Sword (2d5) (+6,+6) h) a Scimitar (Defender) (2d5) (+7,+11) [+8] (+1 to stealth) [Home Inventory - Minas Anor ] a) Tome of [Home Inventory - Lothlorien ] a) a Potion of Restore Life Levels b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. c) The Ring 'Carwen' (+2 to stealth) It increases your strength, wisdom and stealth by 2. It sustains your wisdom. It provides resistance to electricity, light, nether and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Archer on level 40 of Moria. d) The Ring of Eillir (+3) It increases your strength by 3. It makes you invisible. It sustains your strength, constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of The Small Water Cave. e) The Ring of Barechir (+11 to damage) (+3) It increases your charisma and stealth by 3. It provides immunity to paralysis. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 40 of Moria. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Mithril Plate Mail of Resist Lightning (-3 to accuracy) [35,+10] k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 32 of Moria. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 50 of Moria. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 32 of Mirkwood. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 39 of Moria. p) The Broad Sword 'Glamdring' (2d5) (+9,+14) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to light, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 57 of Dol Guldur. s) The Light Crossbow 'Vienyarn' (x3) (+7,+17) (+2 to speed) It increases your intelligence, dexterity, constitution and speed by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Moria. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria.