[ToME 2.3.4 Character Sheet] Name : Opalias Age 99 STR! 38 Sex : Male Height 61 INT! 40 Race : Dark-Elf Hermit Weight 90 WIS! 38 Class : Warper Social Class 23 DEX: 36 Body : Player CON! 38 God : Nobody CHR: 34 + To Melee Hit -29 Level 50 Hit Points 1344/ 1344 + To Melee Damage -39 Experience 12627560 Spell Points 1658/ 1658 + To Ranged Hit -22 Max Exp 12627560 Sanity 880/ 880 + To Ranged Damage 14 Exp to Adv. ***** AC 36+149 Gold 1386113 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Very Bad Perception : Heroic Blows/Round: 4 Bows/Throw : Very Bad Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-156 Stealth : Legendary[2] Magic Device: Bad Infra-Vision: 150 feet Tactic: coward Explor: slug-like (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 110 (5500') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 48 (2400') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 28 (1400') The Sandworm lair: Level 22 (1100') Your body is a Player. You are currently in a plain of grass south of Angband. You have defeated 3251 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 67 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Str : ..32....44....6. Add Int : ..322........... Add Wis : ..322........... Add Dex : ..32.....4...... Add Con : ..32....444..... Add Chr : ..32............ Mul Mana : +...+........... Mul SPower: +............... Add Stea. : ...2...5........ Add Sear. : .......5.....36. Add Infra : .............36. Add Tun.. : .............36. Add Speed : ..32.3.....*.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ..+...+......... Sust Int : ...++........... Sust Wis : +..++........... Sust Dex : ..+............. Sust Con : ..+.......+..... Sust Chr : ...+............ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : +.++....+....... Hold Life : ..++++.......... Imm Acid : ........*+....+. Imm Elec : ..*......+...... Imm Fire : ......*..+...... Imm Cold : ...*..*..++..... Res Pois : ..+............. Res Fear : ......+......... Res Light : .....+...+...... Res Dark : .....++.......++ Res Blind : +..+.....+...... Res Conf : +....++.+....... Res Sound : .......++....... Res Shard : ................ Res Neth : ........+....... Res Nexus : ......+....+.... Res Chaos : .....+..+....... Res Disen : ..+...........+. Auto Curse: ....+........... Levitate : ..+............. Lite : +...+....+...... See Invis : ..++.+...+.....+ Digestion : ..+.+........... Regen : ..+.+.....+..... Activate : ..++.+...+++..+. Hvy Curse : ....+........... Climb : ..............+. Orc.ESP : .....+..+....++. Troll.ESP : .............+.. Dragon.ESP: .........+...... Evil.ESP : ....+........... TLord.ESP : .........+...... Good.ESP : ....+........... Full ESP : ...+............ Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery -00.300 [0.400] . Archery 00.500 [0.000] - Sneakiness 02.200 [0.900] . Stealth 06.000 [0.400] . Disarming 01.000 [0.000] - Magic 50.000 [1.100] . Magic-Device 03.500 [1.050] . Spell-power 12.200 [0.700] . Mana 01.000 [0.700] . Fire 00.000 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 36.000 [1.200] . Divination 20.400 [1.200] . Temporal 50.000 [1.200] . Mind 00.000 [0.700] . Nature 25.600 [0.800] . Udun 25.200 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [0.700] - Spirituality 11.500 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Morodh (1d4) (+5,-3) [+5](80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 70 of Paths of the Dead. n) The Augmented Chain Mail of Bantaras (-71,-60) [16,+17](40%) {@w1!k!v!d} It increases your hit points by 40%. It sustains your strength. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. o) an Elven Cloak of Aman [4,+19] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of Paths of the Dead. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. [Character Inventory] a) a Fireproof Tome of Translocation {@m2!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of Knowledge {@m1!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Time {@m0!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Fireproof Unholy Tome of the Hellflame {@m3!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Potion of Cure Insanity f) 3 Potions of Healing g) 5 Potions of *Healing* h) 3 Potions of Restore Mana i) 12 Scrolls of Teleportation j) 27 Scrolls of *Identify* k) 42 Scrolls of Satisfy Hunger {@r2!k!v!d} l) a Mithril Rod of the Istari of Nothing (320/320) m) an Adamantite Rod of the Istari of Nothing (400/400) n) an Adamantite Rod of Capacity of Nothing (400/400) o) The Great Rod Tip of Home Summoning (75 Mana to cast) p) The Golden Horn of the Thunderlords (4 charges) {100% off} q) The Anchor of Space-Time {!k!v!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. r) The Robe of Great Luck [-30,-20] (+60) {@w1!k!v!d} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Garth [5,+12] It provides immunity to electricity, fire and cold. It provides resistance to light and nexus. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. b) 9 Sprigs of Athelas c) 20 Potions of Cure Critical Insanity d) 8 Potions of Cure Insanity e) a Ring of Speed (+11) f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Amulet of Eleth It sustains your wisdom. It provides resistance to acid, electricity, fire, cold, light, blindness, shards, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. h) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. i) The Heavy Crossbow 'Baudan' (x6) (+20,+15) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. j) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. k) a Mage Staff of Mana (1d4) (-12,-11)(100%) [Home Inventory - Gondolin ] a) The Fur Cloak 'Eloste' [3,+17] It sustains your intelligence. It provides immunity to electricity. It provides resistance to fire, sound and nexus. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Angband. [The Mathom-house Inventory - Bree ] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 70 of The Sacred Land Of Mountains. b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains.