[ToME 2.1.0 Character Dump] Name : Fritz Age 21 Str: 10 16 Sex : Male Height 60 INT: 18/20 Race : RohanKnight Weight 85 Wis: 16 17 Class : Alchemist Social Class 2 DEX: 18/30 Body : Player CON: 17 CHR: 13 + To Melee Hit 13 Level 23 Max Hit Points 165 + To Melee Damage 48 Experience 22735 Cur Hit Points -5 + To Ranged Hit 27 Max Exp 22735 Max SP (Mana) 45 + To Ranged Damage 0 Exp to Adv. 25500 Cur SP (Mana) 45 AC 15+29 Gold 24313 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Superb Perception : Good Blows/Round: 3 Bows/Throw : Superb Searching : Fair Shots/Round: 2 Saving Throw: Good Disarming : Good Wpn.dmg/Rnd: 6d7+144 Stealth : Bad Magic Device: Excellent Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, wavy brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 17 (850') Barrow-Downs: Level 10 (500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. It now is 5 days that you are adventuring. Your Attributes: You are dead. You can embolden yourself. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You can sense the presence of orcs. You can sense the presence of animals. You have normal luck. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to blasts of shards. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Corruption list: Skills (points left: 44) - Combat 12.550 [0.700] - Weaponmastery 28.600 [0.900] - Sneakiness 01.000 [0.900] - Magic 03.000 [0.900] . Magic-Device 01.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 28.200 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] You saved 16 princesses. You have defeated 1543 enemies. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It's a bladed weapon. A long, one-edged, slightly curved sword with a knuckle guard and short hilt. It is two-edged in its lower part. An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} A simple cloth or leather pouch with two strings attached. It is used to hurl pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. This ordinary seeming leather sling has been raised to legendary status amongst generations of hobbit children. Farmer Maggot's ability to notice and strike any mushroom thief anywhere within his patch almost keeps young poachers at bay, but once they get within range they soon flee for less painful pastures, frequently with rounded pebbles stinging their backsides... It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Damage (+15) f) an Indestructible Ring of Damage (+17) This ring makes your hands magically strong in combat, allowing you to inflict greater pain with your hand-to-hand attacks. It cannot be harmed by acid, cold, lightning or fire. k) (nothing) m) a Brass Lantern of Boldness (with 690 turns of light) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. It grants you the power of remove fear if it is being worn. It provides light (radius 2) when fueled. It cannot be harmed by fire. n) an Elven Thunderlord Coat [9,+16] (+1 to stealth) This suit of thick impregnated cloth is worn by the riders of flying steeds, and protects them from extremes of temperatures. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Holcolleth' [1,+4] (+2) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This elven-grey mantle possesses great powers of tranquility and of concealment, and grants the wearer the knowledge and understanding of the Sindar. It can be activated for Sleep II every 55 turns if it is being worn. It increases your intellence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) a Hard Leather Cap [2,+0] u) a Set of Leather Gloves of Slaying (+4,+6) [1,+7] Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. x) a Pair of Soft Leather Boots [2,+0] {25% off} z) (nothing) {) (nothing) |) a Pick (1d3) (+0,+0) (+1) [Character Inventory] a) 8 Flasks of oil b) 6 Scrolls of Teleportation c) a Scroll of Word of Recall {75% off} d) 20 Scrolls of Nothing e) a Wooden Rod of Cheapness of Illumination (10/10) {@z1} The most common rods of all. It's the wood of oak, cut at midnight by a fair maiden. It can cast spells for a lesser mana cost. f) a Wooden Rod of Cheapness of Trap Location (10/10) {@z0} The most common rods of all. It's the wood of oak, cut at midnight by a fair maiden. It can cast spells for a lesser mana cost. g) a Wand of Stinking Cloud (0 charges) h) a Fireproof Staff of Perception (29 charges) {@u0} This staff of knowledge allows you to determine the properties of your possessions. It cannot be harmed by fire. i) a Staff of Nothing (0 charges) j) a Great Axe of Slaying (8d4) (+8,+6) It's a polearm. A huge and heavy two-headed axe. It must be wielded two-handed. It is very sharp and make your foes bleed. k) a Basillard of Slay Giant (1d8) (+2,+7) It is especially deadly against giants. l) a Lucerne Hammer of *Slay Troll* (2d5) (+4,+5) (+2) It's a hafted weapon. A war hammer combined with a spear-point, mounted on a long pole. It can be wielded two-handed. It increases your strength by 2. It is especially deadly against trolls. It sustains your strength. It allows you to sense the presence of trolls. It speeds your regenerative powers. m) an Essence of Explosion n) 14 Essences of Cold o) 4 Essences of Fire p) an Essence of Confusion q) 11 Essences of Light r) an Essence of Magic s) 32 Essences of Force t) 6 Essences of Mana u) 48 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Parchment titled ``Household Magic'' It can be activated for cure poison. b) 30 Scrolls of Nothing c) 17 Wands of Nothing (0 charges) d) a Staff of Nothing (0 charges) e) 10 Amulets of Nothing f) 32 Essences of Fire g) 8 Essences of Acid h) 18 Essences of Confusion i) 10 Essences of Magic j) an Essence of Extra Life k) 4 Essences of Darkness l) 66 Essences of Knowledge m) 6 Essences of Force n) 23 Essences of Lightning o) an Essence of Mana p) 33 Empty Bottles