[ToME 2.3.3 Character Sheet] Name : Maestro Age 101 STR! 40 Sex : Male Height 15 INT! 40 Race : Dark-Elf Weight 98 WIS! 25 Class : Bard Social Class 6 DEX! 34 Body : Player CON! 40 God : Manwe Sulimo CHR! 17 + To Melee Hit 98 Level 50 Hit Points 1345/ 1345 + To Melee Damage 64 Experience 16908491 Spell Points 595/ 766 + To Ranged Hit 86 Max Exp 16908491 Sanity 430/ 430 + To Ranged Damage 0 Exp to Adv. ***** Piety 104534 AC 25+115 Gold 1132958 Speed Fast (+38) (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[17]Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 77d6+704 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 111 (5550') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 35 (1750') The Sandworm lair: Level 30 (1500') Your body is a Player. You are disguised as a Balrog. You are currently in the town of Gondolin. You have defeated 11917 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Quelle of the 2890th year of the third age. You have been adventuring for 60 days. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : ....2.22........ Add Wis : ....2..2........ Add Dex : .........3...... Add Con : .........3...... Add Chr : .2.....2........ Mul Mana : ....+.+......... Add Stea. : .......2........ Add Sear. : ......2......... Add Tun.. : ..............3. Add Speed : ...*.3.2...9...+ Add Blows : ..2............. Chaotic : +............... Slay Evil : +............... Slay Demon: +............... Poison Brd: +............... Fire Brand: +............... Sust Str : ........++...... Sust Int : ....+........... Sust Wis : ....+...+....... Sust Dex : .........+...... Sust Con : ........+++..... Sust Chr : ................ Invisible : .......+........ Mul life : ...............+ Sens Fire : ......+......... Reflect : ........+....... Free Act : ..........+....+ Hold Life : ....++.......... Imm Acid : .+.....+*+...... Imm Elec : ........*....... Imm Fire : .......+.......* Imm Cold : .......+*+...... Res Pois : .......+........ Res Fear : .........+.....+ Res Light : .....+....+..... Res Dark : .....+...+...... Res Blind : ......+......... Res Conf : .....++........+ Res Sound : ................ Res Shard : ................ Res Neth : ........+....... Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : .+.............. Aura Fire : ...............+ Auto Curse: +...+........... Levitate : ...............+ Lite : +...+.....+..... See Invis : .+...++......... Digestion : ....+....+...... Regen : ....+..........+ Activate : .....+.+..+..... Aggravate : ...............+ Cursed : .....++...+..... Hvy Curse : +...+........... Fly : ...............+ Orc.ESP : .....+.......... Troll.ESP : ...............+ Evil.ESP : ....+........... Good.ESP : ....+........... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 25.850 [0.700] . Weaponmastery 50.000 [0.700] . Archery 01.000 [0.000] . Barehand-combat 01.000 [0.600] - Sneakiness 01.800 [0.700] . Stealth 04.000 [0.700] . Disarming 01.500 [0.600] - Magic 50.000 [0.800] . Magic-Device 35.500 [1.000] . Demonology 50.000 [1.500] - Spirituality 31.160 [0.800] . Prayer 00.000 [0.500] . Music 50.000 [0.800] - Monster-lore 01.000 [1.100] . Summoning 00.000 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 00.000 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet a Giant black ant on level 1. You may meet a Scrawny cat on level 1. You may meet a Mangy-looking leper on level 20. You are fated to find a Potion of Cure Critical Wounds on level 19. You may find a Potion of Invisibility on level 1. You are fated to find an Essence of Confusion on level 1. You may find a Staff of Globe of Light on level 1. You are fated to meet a Mangy-looking leper on level 15. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+12,+12) (-20) {cursed} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Paths of the Dead. d) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Extra Attacks (+2 attacks) f) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {cursed} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 70 of Angband. n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dragon Shield 'Ledangar' [8,+22] It sustains your strength, wisdom and constitution. It provides immunity to acid, electricity and cold. It provides resistance to nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. s) The Steel Helm of Hammerhand [6,+18] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+9] {cursed} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It increases your speed by 9. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Magical Dwarven Shovel (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You bought it from the Black Market. [Character Inventory] a) The Gem of Venom {Light Absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Nether wraith on level 50 of Paths of the Dead. b) The Lost Works of Kenault {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Patriarch on level 62 of Erebor. c) 3 Sprigs of Athelas d) a Morphic Oil of Spider e) 10 Potions of Cure Serious Insanity f) 35 Scrolls of Teleportation g) 46 Scrolls of Satisfy Hunger h) an Iron Rod of Trap Location (50/50) i) a Moonstone Rod of Illumination (75/75) j) a Silver Rod of the Istari of Speed (150/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nycadaemon on level 61 of Paths of the Dead. k) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 64 of Erebor. l) a Golden Rod of Enlightenment (125/125) m) a Golden Rod of Quickness of Recall (125/125) It can cast spells faster. You found it in the remains of an Enchantress on level 43 of Paths of the Dead. n) a Golden Rod of Disarming (125/125) o) an Adamantite Rod of Cheapness of Healing (141/200) It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 62 of Paths of the Dead. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength , intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 111 of Angband. q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+7,+4) b) a Mithril Rod of Charging of Nothing (160/160) c) an Adamantite Rod of Nothing (200/200) d) The Ring of Power of Ji Indur Dawndeath (+4 to stealth) It increases your dexterity, constitution, charisma and stealth by 4. It makes you invisible. It provides resistance to nexus and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 64 of Erebor. e) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your wisdom and stealth by 4. It makes you invisible. It provides resistance to poison, confusion and shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Power of Ji Indur Dawndeath (+1 to stealth) It increases your charisma and stealth by 1. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to fire , cold, blindness and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 52 of Paths of the Dead. g) a Ring of Constitution (+5) It increases your constitution by 5. You bought it from the Black Market. h) an Indestructible Ring of Slaying (+13,+15) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 64 of Paths of the Dead. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) an Elven Cloak [4,+3] (+2 to stealth) o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . p) The Large Metal Shield of Anarion [5,+18] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 56 of Paths of the Dead. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Blade of Chaos 'Doomcaller' (6d5) (+8,+17) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) a Dragon Horn (+2) {25% off} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a Parchment - Nandorin for Dummies [Home Inventory - Gondolin ] a) a Demonshield of Reflection [5,+8] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 62 of Paths of the Dead. c) a Golden Rod of Nothing (125/125) d) a Golden Rod of Nothing (125/125) e) 3 Rod Tips of Disarming (50 Mana to cast) f) The Wand of Digging of Thrain (18 charges) g) The Ring of Power of Ren the Unclean (+3) It increases your charisma by 3. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, light, dark and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 49 of Paths of the Dead. h) a Ring of Lordly Protection [+15] It provides immunity to paralysis. It provides resistance to life draining, poison, dark and disenchantment. You found it in the remains of an Oriental vampire on level 46 of Paths of the Dead. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 62 of Paths of the Dead. j) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) an Indestructible Amulet of Weaponmastery (+4,+3) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. l) The Amulet 'Arasa' (+4) It increases your strength, stealth and infravision by 4. It sustains your constitution. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Amulet of Osseand (+3) It increases your dexterity by 3. It sustains your intelligence. It provides resistance to light, shards, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 65 of Erebor. n) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. o) The Phial of Galadriel (+4) p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 45 of Paths of the Dead. q) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 50 of Paths of the Dead. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . w) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . x) a Drum of Power (+1) It increases your strength and charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} b) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) an Indestructible Amulet of Reflection d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. f) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. g) a Fur Cloak of the Magi (-4,-3) [3,+19] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it in the remains of The Tarrasque on level 88 of Angband. h) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 95 of Angband. k) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It slows your metabolism. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 95 of Angband. l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Angband. m) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Erebor. [Home Inventory - Lothlorien ] a) a Rod Tip of Trap Location (8 Mana to cast) b) The Ring of Power of Akhorahil the Blind (+1 to speed) It increases your wisdom and speed by 1. It makes you invisible. It provides resistance to cold, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 68 of Paths of the Dead. c) The Ring of Power of Ren the Unclean (+4 to stealth) It increases your strength and stealth by 4. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to fire, poison, dark and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 60 of Paths of the Dead. d) an Indestructible Ring of Speed (+8) {100% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 60 of Paths of the Dead. f) The Jewel 'Evenstar' (+3) g) a Pair of Metal Shod Boots of Speed [6,+5] (+6) {75% off} It increases your speed by 6. You bought it from the Footwear Shop. h) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+5 to infravision) It increases your constitution and infravision by 5. It provides resistance to dark. You bought it from the Footwear Shop. i) The Main Gauche of Maedhros (2d5) (+10,+13) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Lance 'Halathar' (2d8) (+12,+9) (+2) k) a Drum (+1) l) a Harp (+1) m) a Horn (+1) [The Mathom-house Inventory - Bree ] a) The Deck of Wild Magic It can be activated for cure hallucination every 100 turns. You found it in the remains of a Master mystic on level 70 of Angband. b) Boccob's Unfinished Works It can be activated for poison. You found it in the remains of a Dark elven priest on level 22 of Orc Cave. c) The Diamond Prism of Light It can be activated for confusion. You found it in the remains of a Monastic lich on level 60 of Paths of the Dead. d) The Devil's Pentagram It can be activated for hallucination every 10 turns. You found it lying on the ground on level 64 of Erebor. e) Kelek's Wormhole Machine It can be activated for decreasing Dexterity. You found it in the remains of an Emperor wight on level 40 of Paths of the Dead. f) Raal's Tome of Unconventional Warfare It can be activated for decreasing Wisdom. You found it in the remains of a Vampire on level 60 of Paths of the Dead. g) Mordekainen's Pocket Magician It can be activated for death. You found it in the remains of a Death quasit on level 49 of Paths of the Dead. h) Valdarbon's Automatic Alchemist It can be activated for cure hallucination every 100 turns. You found it in the remains of a Demonologist on level 62 of Erebor. i) Lloth's Ceremonial Dagger It can be activated for cure light wounds every 50 turns. You found it in the remains of a Master mystic on level 70 of Angband. j) The Tome of Elven Household Magic It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Monastic lich on level 62 of Paths of the Dead. k) Balrilbon's Bag of Wondrous Tricks It can be activated for decreasing Strength. You found it lying on the ground on level 10 of Barrow-Downs. l) Bumganir's Bag of Magic Toys It can be activated for summon pet every 101 turns. You found it in the remains of an Emperor wight on level 43 of Paths of the Dead. m) The Skull of Ancient Wisdom It can be activated for poison. You found it in the remains of an Angel on level 36 of Moria. n) Benetar's Mana Battery It can be activated for decreasing Strength. You found it in the remains of a Revenant on level 48 of Paths of the Dead. o) Benetar's Portable Plague It can be activated for high stat loss. You found it lying on the ground on level 64 of Paths of the Dead. p) Gamenlon's Summoning Manual It can be activated for decreasing Wisdom. You found it in the remains of an Angel on level 38 of Moria. q) Raal's Tormented Spirits It can be activated for teleport level every 50 turns. You found it lying on the ground on level 57 of Paths of the Dead. r) Boccob's Magical Mish-mash It can be activated for summon pet every 101 turns. You found it in the remains of a Seraph on level 64 of Paths of the Dead. s) a Parchment titled ``Tenser's Last Words'' It can be activated for stun. You found it in the remains of a Forest wight in the town of Bree . t) The Hand of Vecna It can be activated for summon monster. You found it in the remains of a Dreadlord on level 99 of Mount Doom. u) Raistlin's Ready Ranger It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Ghoul on level 50 of Paths of the Dead. v) Tenser's Torch of Spontaneous Combustion It can be activated for cure stun every 100 turns. You found it in the remains of a Grave wight on level 62 of Paths of the Dead. w) Jor's Buckler of Missile Attraction It can be activated for decreasing Charisma. You found it in the remains of a Novice mage on level 20 of Orc Cave. x) Jor's Compendium of Strange Behaviour It can be activated for summon monster. You found it in the remains of a Ghoul on level 45 of Paths of the Dead. a) Agannazar's Antique Acorn It can be activated for cure confusion every 500 turns. You found it in the remains of a Monastic lich on level 60 of Paths of the Dead. b) The Toenail of Vecna It can be activated for Ruination. You found it in the remains of a Dreadlord on level 85 of Angband. c) Agannazar's Altruistic Assassin It can be activated for decreasing Intelligence. You found it in the remains of a Death quasit on level 85 of Mount Doom. d) Olive's Omnipotent Ostrich It can be activated for cure stun every 100 turns. You found it lying on the ground on level 46 of Paths of the Dead. e) a Potion of Death f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . g) The Amulet of Uminon (+4) It can be used to store a spell. It increases your strength by 4. It sustains your strength, intelligence and dexterity. It provides immunity to paralysis. It provides resistance to blindness and shards . It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 64 of Erebor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 64 of Erebor. i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Iron Crown 'Umnata' [0,+11] {cursed} It sustains your charisma. It provides resistance to fire and disenchantment. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Broken Dagger 'Andorod' (1d1) (+5,+14) It does extra damage from frost. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Whip of Namda (1d6) (+5,+5) It provides light (radius 1) forever. It does extra damage from frost. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Lead-Filled Mace of Banach (3d4) (+22,+1) (+4) It can be wielded two-handed. It increases your strength, intelligence, constitution and ability to tunnel by 4. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It can cause earthquakes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 32 of Moria. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 113 of Angband. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Paths of the Dead. r) a Drum of Power (+1) It increases your strength and charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Drum (+1) t) a Drum (+1) u) a Drum (+1) v) a Drum (+1) w) a Drum (+1) x) a Drum (+1) a) a Drum (+1) b) a Drum (+1) c) a Drum (+1) d) a Harp (+1) e) a Harp (+1) f) a Harp (+1) g) a Harp (+1) h) a Harp (+1) i) a Harp (+1) j) a Harp (+1) k) a Harp (+1) l) a Horn (+1) m) a Horn (+1) n) a Horn (+1) o) a Horn (+1) p) a Horn (+1) q) a Horn (+1) r) a Horn (+1) s) a Horn (+1) t) a Horn (+1)