[Angband 3.0.6 Character Dump] Name raq Self RB CB EB Best Sex Male Age 16 STR! 18/100 +0 -5 +14 18/190 Race Human Height 75 INT! 18/100 +0 +3 +9 18/220 Class Mage Weight 159 WIS! 18/100 +0 +0 +7 18/170 Title ***WINNER*** Status 73 DEX! 18/100 +0 +1 +9 18/200 HP 928/928 Maximize Y CON! 18/100 +0 -2 +16 18/240 SP 243/366 Preserve Y CHR! 18/100 +0 +1 +5 18/160 Level 50 Armor [61,+126] Saving Throw Heroic Cur Exp 15368906 Fight (+51,+41) Stealth Superb Max Exp 15368906 Melee (+73,+66) Fighting Legendary Adv Exp ******** Shoot (+61,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 2933485 Shots 1/turn Magic Device Legendary Burden 208.2 lbs Perception Superb Speed +31 Infra 40 ft Searching Excellent You are the illegitimate but acknowledged child of a Titled Noble. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:...+.....+... Elec:..*.......... Confu:......+..+... Fire:.+........... Sound:........+.... Cold:+..*..+...... Shard:............. Pois:..+.+........ Nexus:....+.+...... Fear:+.....+.+..+. Nethr:......+...... Lite:+....+....... Chaos:......+.+.... Dark:.....++...... Disen:..+.......... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:....+..+..... Feath:..++......... Sear.:....+....+... PLite:+............ Infra:....+........ Regen:+.++......... Tunn.:............. Telep:...+......... Speed:+++++......+. Invis:+.++.+...+... Blows:............. FrAct:+.++...++.+.. Shots:............. HLife:..++.++...... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w0@w1!d!k!v} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) {!*!*!*} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {!*!*!*} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain {!*!*!*} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!*!*!*} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) a Shadow Cloak of the Magi [6,+21] (+2) {!*!*!*} It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) {!*!*!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {!*!*!*} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*!*!*} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!d!k!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v} It cannot be harmed by the elements. j) 19 Potions of Healing k) 12 Potions of *Healing* l) 2 Potions of Life m) 19 Potions of Restore Mana n) a Potion of *Enlightenment* o) 2 Scrolls of *Identify* p) a Scroll of *Destruction* q) 2 Scrolls of Mass Banishment r) a Staff of Enlightenment (1 charge) s) 4 Staffs of the Magi (2 charges) t) 21 Bolts of Wounding (1d5) (+23,+16) [Home Inventory] a) 16 Books of Magic Spells [Resistances of Scarabtarices] {!d!k!v} It cannot be harmed by the elements. b) 13 Books of Magic Spells [Raal's Tome of Destruction] {!d!k!v} It cannot be harmed by the elements. c) 5 Books of Magic Spells [Mordenkainen's Escapes] {!d!k!v} It cannot be harmed by the elements. d) a Book of Magic Spells [Tenser's Transformations] {!d!k!v} It cannot be harmed by the elements. e) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v} It cannot be harmed by the elements. f) 11 Potions of Life g) 10 Scrolls of *Identify* h) 12 Scrolls of *Destruction* i) a Scroll of *Acquirement* j) The Ring of Tulkas (+4) {!*!*!*} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. k) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. l) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. m) The Star of Elendil {!*!*!*} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. n) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. o) a Cloak of Protection [1,+21] It provides resistance to shards. It cannot be harmed by the elements. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. r) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {@w0@w1!d!k!v} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. s) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {@w0@w1!d} It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. v) The Heavy Crossbow of Umbar (x4) (+17,+17) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)