[ToME 2.3.4 Character Sheet] Name : Firectred Age 21 STR! 40 Sex : Neuter Height 79 INT! 25 Race : RohanKnight Weight 80 WIS: 29 Class : Swordmaster Social Class 1 DEX: 37 Body : Player CON! 40 God : Manwe Sulimo CHR! 30 + To Melee Hit 72 Level 44 Hit Points -47/ 1031 + To Melee Damage 50 Experience 5196245 Spell Points 106/ 106 + To Ranged Hit 31 Max Exp 5196245 Sanity 467/ 467 + To Ranged Damage 15 Exp to Adv. 5280000 Piety 42292 AC 29+102 Gold 1132680 Speed Fast (+36) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Bad Blows/Round: 11 Bows/Throw : Heroic Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 22d7+550 Stealth : Very Good Magic Device: Legendary[15]Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight red hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 53 (2650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 30 (1500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 23 (1150') Your body was a Player. You have defeated 10861 enemies. You saved Bree from a dreadful Nazgul. You saved 52 princesses. You found 2 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by a Skull druj on level 53 of Mordor. You can cast magic missiles. You can use rohir powers. You are bleeding. You are stunned. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : .21..........6.. Add Int : ..1............. Add Wis : ..1............. Add Dex : 2.1.......4..... Add Con : 221.3........... Add Chr : ..1............. Add Stea. : ..1....1...3.... Add Sear. : ..1....1........ Add Tun.. : ..............5. Add Speed : 2..*.3.........+ Add Blows : 2............... Slay Anim.: +............+.. Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Elec Brand: .............+.. Cold Brand: .............+.. Sust Str : ......+.+....... Sust Int : ....+..+........ Sust Wis : ....+.++........ Sust Dex : ................ Sust Con : ....+........... Sust Chr : ......+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+....+ Hold Life : ....+++......... Imm Acid : ......*...+..... Imm Elec : .+....*+*....... Imm Fire : .+....++*....... Imm Cold : .+..+.*......... Res Pois : ..+...+......... Res Fear : ...............+ Res Light : .....+.......... Res Dark : ..+.+++......... Res Blind : ................ Res Conf : .....+.+........ Res Sound : ................ Res Shard : ......+......... Res Neth : ....+........... Res Nexus : ......++........ Res Chaos : .....+.+........ Res Disen : ................ Aura Fire : .......+........ Aura Elec : .......+........ Levitate : ...............+ Lite : ....+........... See Invis : ..+..+....+..... Regen : .+..+........... Xtra Might: .+.............. Activate : ..+.++....+..... Blessed : .............+.. Fly : ...............+ Orc.ESP : .....+.......... Animal.ESP: +............... Full ESP : .........+...... Skills (points left: 101) - Combat 49.871 [0.900] - Weaponmastery 47.952 [1.150] . Sword-mastery 47.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.800 [0.900] . Stealth 00.000 [0.400] . Disarming 04.700 [0.900] - Magic 01.546 [0.300] . Magic-Device 41.750 [1.150] - Spirituality 03.900 [0.500] . Prayer 05.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Scroll of Light on level 20. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. f) a Ring of Speed (+13) {100% off} It increases your speed by 13. You stole it from the Rare Jewelry Shop. k) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. n) The Leather Scale Mail of Gular (-1 to accuracy) [11,+9] It sustains your strength, wisdom and charisma. It provides immunity to acid, electricity and cold. It provides resistance to life draining , fire, poison, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of A lost temple. o) The Elven Cloak of Taria [4,+21] (+1 to stealth) {100% off} It increases your stealth, searching and luck by 1. It sustains your intelligence and wisdom. It provides resistance to electricity, fire, nexus and chaos. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) The Small Metal Shield of Baleb [3,+11] It sustains your strength. It provides immunity to electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 58 of The Sacred Land Of Mountains. s) a Golden Crown of Telepathy [0,+18] u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Stealth [6,+9] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. z) (nothing) {) The Bolt of Nendor (1d5) (+19,+13) (+6) It increases your strength by 6. It does extra damage from electricity and frost. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. |) an Orcish Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [Character Inventory] a) The Gem of Knowledge It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Hezrou on level 50 of Moria. b) The Wand Construction Kit It can be activated for light absorption every 80 turns. You found it lying on the ground on level 17 of Orc Cave. c) a Potion of Cure Light Insanity d) 31 Potions of Cure Serious Insanity e) 10 Potions of Healing f) 9 Scrolls of Word of Recall g) 26 Scrolls of Satisfy Hunger h) a Mithril Rod of Enlightenment (160/160) i) a Wand of Magelock[3|24] (10 charges) j) a Fireproof Staff of Identify[6|30] (11 charges) k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Climbing Set It allows you to climb mountains. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas b) a Potion of Cure Serious Insanity c) a Potion of *Healing* d) a Fireproof Scroll of Genocide e) a Rod Tip of Perception (20 Mana to cast) f) 2 Fireproof Staffs of Genocide[1|6] (4 charges) {100% off} It cannot be harmed by fire. You stole it from the Expensive Black Market. g) a Ring of Slaying (+15,+10) {100% off} You stole it from the Expensive Black Market. h) an Amulet of Anti-Magic i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) 5 Sprigs of Athelas b) a Potion of *Healing* c) a Fireproof Scroll of Recharging d) 2 Scrolls of *Destruction* e) a Mithril Rod of Nothing (160/160) f) a Rod Tip of Recall (80 Mana to cast) g) a Rod Tip of Healing (120 Mana to cast) h) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Rare Jewelry Shop. j) a Ring of Lordly Protection [+19] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, blindness and disenchantment. You stole it from the Rare Jewelry Shop. k) an Amulet of the Serpents [+4] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You bought it from the Black Market. l) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 40 of The Land Of Rhun. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. o) The Metal Scale Mail of Annuin (-2 to accuracy) [13,+11] It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Dagger 'Dethanc' (E:18208, L:33) (1d4) (+29,+16) (+5) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 5. It does extra damage from electricity. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, fire, cold and poison. It allows you to sense the presence of giants. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven priest on level 26 of The Land Of Rhun. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of an Enchantress on level 40 of The Land Of Rhun. c) Kenault's Cantrip Generator It can be activated for teleport level every 50 turns. You found it in the remains of a Dark elven lord on level 39 of The Land Of Rhun. d) Boccob's Magical Mish-mash (charging) It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 38 of Mordor. e) 5 Sprigs of Athelas f) a Potion of Cure Insanity g) 3 Potions of Speed h) a Potion of *Enlightenment* i) a Potion of Curing j) The Crumpled Scroll of Mass Resurrection k) a Staff of Identify[2|23] (15 charges) l) a Staff of Genocide[1|11] (4 charges) m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. p) The Dagger of Dimron (1d4) (+1,+9) (+3) It increases your dexterity by 3. It does extra damage from electricity and fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Maze. q) a Shocking Dark Sword of Westernesse (3d7) (+16,+14) (+1) It generates an antimagic field. It increases your strength, dexterity and constitution by 1. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by electricity. It was given to you as a reward.