[Angband 3.0.6 Character Dump] Name NightStar Self RB CB EB Best Sex Female Age 127 STR: 18/86 +1 -5 +0 18/46 Race High-Elf Height 92 INT: 18/98 +3 +3 +6 18/218 Class Mage Weight 164 WIS: 18/61 -1 +0 +3 18/81 Title Warlock Status 39 DEX! 18/100 +3 +1 +5 18/190 HP -23/441 Maximize Y CON: 18/94 +1 -2 +3 18/114 SP 190/282 Preserve Y CHR: 18/62 +5 +1 +0 18/122 Level 37 Armor [28,+86] Saving Throw Heroic Cur Exp 1343171 Fight (+23,+3) Stealth Superb Max Exp 1343171 Melee (+23,+3) Fighting Heroic Adv Exp 1610000 Shoot (+23,+0) Shooting Heroic MaxDepth Lev 45 Blows 4/turn Disarming Superb Gold 192270 Shots 0/turn Magic Device Legendary Burden 109.6 lbs Perception Good Speed +8 Infra 40 ft Searching Fair You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:........+.... Confu:......+...... Fire:........+.... Sound:............. Cold:........+.... Shard:............. Pois:......+...... Nexus:.......+..... Fear:............. Nethr:............. Lite:........+.+.+ Chaos:............. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:..........+.. Infra:............. Regen:....+........ Tunn.:............. Telep:.........+... Speed:+......+..... Invis:............+ Blows:............. FrAct:..........++. Shots:............. HLife:............. Might:............. [Last Messages] > The Ancient multi-hued dragon claws you. <2x> > The Ancient multi-hued dragon bites you. > The Enchantress mumbles. > You hear something appear nearby. > You miss the Enchantress. > You hit the Enchantress. > You have slain the Enchantress. > The Ancient multi-hued dragon claws you. <2x> > The Ancient multi-hued dragon bites you. > The Ancient multi-hued dragon misses you. <3x> > The Great crystal drake drains power from your muscles! > You are unaffected! > The Ancient multi-hued dragon breathes. > You are hit by fire! > You die. [Character Equipment] a) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. b) (nothing) c) a Bloodstone Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. d) a Jet Ring of Accuracy (+10) e) a Brass Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+14] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) a Golden Crown of Telepathy [0,+6] It grants you the power of telepathy. It cannot be harmed by acid. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Free Action [6,+3] It grants you immunity to paralysis. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Brown Mushroom of Cure Confusion h) a Crimson Potion of Healing i) 2 Green Speckled Potions of Enlightenment j) a Dark Green Potion of Self Knowledge k) 3 Scrolls titled "nejshu snawun" of Word of Recall l) a Scroll titled "nihflit yergur" of Banishment m) a Hawthorn Staff of Teleportation (7 charges) n) an Elm Staff of Speed (6 charges) o) a Bloodstone Ring of Intelligence (+2) It increases your intelligence by 2. It sustains your intelligence. p) a Small Sword of Slay Giant (1d6) (+11,+9) It slays giants. q) a Lead-Filled Mace of Slay Orc (3d4) (+10,+5) It slays orcs. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. b) 2 Yellow Potions of Restore Strength c) a Scroll titled "nejshu snawun" of Word of Recall d) 9 Scrolls titled "wexmik unikho" of *Identify* e) a Gold-Plated Wand of Lightning Balls (4 charges) It cannot be harmed by electricity. f) a Carnelian Ring of Free Action It grants you immunity to paralysis. g) Black Dragon Scale Mail (-2) [30,+17] It provides resistance to acid. It activates for breathe acid (130) every 450+d450 turns. It cannot be harmed by the elements. h) Metal Scale Mail (Dwarven) (-2) [13,+24] (+1) It increases your strength and constitution by 1. It increases your infravision by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) Double Chain Mail of Resistance (-2) [16,+8] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. k) Bar Chain Mail (Dwarven) (-2) [18,+15] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. l) Metal Brigandine Armour of Resistance (-3) [19,+16] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. m) a Small Leather Shield of Resistance [2,+6] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. n) a Large Leather Shield of Resistance [4,+9] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. o) The Dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. p) The Dagger 'Narthanc' (2d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. q) The Dagger 'Nimthanc' (2d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. r) a Main Gauche (Blessed) (1d5) (+6,+8) (+1) It increases your wisdom by 1. It is blessed by the gods. It grants you the power of telepathy. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)