[Angband 3.0.6 Character Dump] Name Lucky Self RB CB EB Best Sex Male Age 64 STR! 18/100 +1 +5 +22 18/380 Race Dunadan Height 86 INT! 18/100 +2 -2 +8 18/180 Class Warrior Weight 180 WIS! 18/100 +2 -2 +13 18/230 Title ***WINNER*** Status 31 DEX! 18/100 +2 +2 +10 18/240 HP 946/1078 Maximize Y CON! 18/100 +3 +2 +12 18/270 SP 0/0 Preserve Y CHR! 18/100 +2 -1 +15 18/260 Level 50 Armor [52,+135] Saving Throw Heroic Cur Exp 18831215 Fight (+86,+55) Stealth Excellent Max Exp 18831215 Melee (+98,+71) Fighting Legendary Adv Exp ******** Shoot (+98,+15) Shooting Legendary MaxDepth 5000 ft Blows 6/turn Disarming Superb Gold 5126136 Shots 2/turn Magic Device Superb Burden 167.3 lbs Perception Fair Speed +20 Infra 20 ft Searching Fair You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:...+.+...+... Elec:.+*...+...... Confu:.........+... Fire:.+..+.+..+... Sound:........++... Cold:++.*..+..+... Shard:.......+..... Pois:..+.+........ Nexus:...........+. Fear:+...+...+...+ Nethr:+............ Lite:.........+... Chaos:.....+..++... Dark:+.....+...... Disen:..+...+...... abcdefghijkl@ abcdefghijkl@ S.Dig:.++.......... Stea.:+............ Feath:..++......... Sear.:.....+....... PLite:.........+... Infra:.....+....... Regen:..++.....+... Tunn.:............. Telep:...+.+....... Speed:+++++....+.+. Invis:..++.+...+... Blows:............. FrAct:..++....+.+.. Shots:.+........... HLife:..++......... Might:.+........... [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+15] {!*} It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 13 Grey Mushrooms of Restoring b) 5 Rations of Food c) 20 Metallic Red Potions of Speed d) 6 Violet Speckled Potions of Berserk Strength e) 10 Purple Speckled Potions of Healing f) 5 Red Potions of *Healing* {10% off} g) 7 Dark Green Potions of Life h) 3 Scrolls titled "flitankh ypnin" of Teleportation i) 4 Scrolls titled "eep ip rolklis" of Teleport Level j) 7 Scrolls titled "therwerg ox" of *Identify* k) 4 Scrolls titled "satsta rhov" of Rune of Protection l) 10 Scrolls titled "rogip agnej" of *Destruction* m) 9 Scrolls titled "micbek yp" of Banishment n) 5 Scrolls titled "nissol re" of Mass Banishment o) a Tin-Plated Rod of Perception {!k} It cannot be harmed by electricity. p) 3 Magnesium Rods of Recall {!*} It cannot be harmed by electricity. q) a Molybdenum Rod of Illumination r) 10 Copper-Plated Rods of Teleport Other (4 charging) {!k} s) 2 Redwood Staffs of Teleportation (0 charges) t) 11 Seeker Arrows of Slay Undead (4d4) (+12,+14) {=g} It slays undead. u) 22 Seeker Arrows of Frost (4d4) (+8,+16) {=g} It is branded with frost. It cannot be harmed by cold. v) 5 Seeker Arrows of Slay Demon (4d4) (+10,+10) {=g} It slays demons. [Home Inventory] a) a Turquoise Ring of Speed (+12) It increases your speed by 12. b) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. c) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. g) a Cloak of the Magi [1,+14] (+2) {ESP} It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. h) a Shield of Deflection of Preservation [10,+38] It provides resistance to fear, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Bastard Sword 'Calris' (5d4) (-11,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. o) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. p) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. q) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. s) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)