[Angband 3.0.6 Character Dump] Name Penance Self RB CB EB Best Sex Male Age 5 STR! 18/100 +1 -5 +13018/1360 Race High-Elf Height 87 INT! 18/100 +3 +3 +13018/1460 Class Mage Weight 209 WIS! 18/100 -1 +0 +13418/1430 Title ***WINNER*** Status 0 DEX! 18/100 +3 +1 +13818/1520 HP 933/933 Maximize Y CON! 18/100 +1 -2 +14418/1530 SP 355/355 Preserve Y CHR! 18/100 +5 +1 +13218/1480 Level 50 Armor [63,+129] Saving Throw Legendary Cur Exp 23136228 Fight (+50,+46) Stealth Legendary Max Exp 23136228 Melee (+67,+67) Fighting Legendary Adv Exp ******** Shoot (+80,+21) Shooting Legendary MaxDepth Lev 127 Blows 4/turn Disarming Superb Gold 6312520 Shots 1/turn Magic Device Legendary Burden 167.9 lbs Perception Superb Speed +34 Infra 1370 ft Searching Very Good You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*...+..+... Blind:..+...+...... Elec:+.*...+..+... Confu:......++++... Fire:..*...+..+... Sound:.....++...... Cold:..*...+..+... Shard:......+...... Pois:..+.+++..+... Nexus:....+.++.+... Fear:..+......+... Nethr:..+...+..+... Lite:......++.+..+ Chaos:......+...... Dark:......+..+... Disen:..+...+.+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..+...+. Feath:+..........+. Sear.:....+........ PLite:.........+... Infra:....+....++.. Regen:..+..+....... Tunn.:............. Telep:..+......+... Speed:..+++.....++. Invis:..+......+..+ Blows:............. FrAct:..........+.. Shots:............. HLife:........+.... Might:............. [Character Equipment] a) The Main Gauche of Gorth (1d5) (+17,+21) (+2) It increases your constitution and charisma by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to lightning. It makes you fall like a feather. It cannot be harmed by the elements. b) a Heavy Crossbow of Accuracy (x4) (+30,+21) c) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) an Emerald Ring of Speed (+16) It increases your speed by 16. e) a Sea Shell Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Lodri (+2) It increases your constitution by 2. It provides resistance to poison and sound. It lights the dungeon around you and speeds your regeneration. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+24] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Shadow Cloak 'Aranwe' [6,+13] (+6) It increases your constitution by 6. It increases your stealth by 6. It provides resistance to light, confusion, and nexus. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. i) a Shield of Deflection of Preservation [10,+38] It provides resistance to confusion, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti 'Rastar' (+8,+11) [5,+27] (+4) It increases your wisdom, dexterity, and constitution by 4. It increases your infravision and speed by 4. It sustains your wisdom and constitution. It grants you immunity to paralysis. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+5) It increases your stealth and speed by 5. It makes you fall like a feather. It cannot be harmed by acid or fire. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 12 Pink Speckled Potions of Healing k) 4 Oily Yellow Potions of Life l) a Dark Green Potion of Enlightenment m) 3 Scrolls titled "petther oxyman" of *Identify* n) a Lead-Plated Wand of Clone Monster (11 charges) o) 2 Golden Staffs of Healing (4 charges) p) 4 Hawthorn Staffs of the Magi (6 charges) q) a Dagger (Holy Avenger) (1d4) (+20,+19) [+4] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It might have hidden powers. [Home Inventory] a) 25 Pink Speckled Potions of Healing b) 18 Brown Potions of *Healing* c) 68 Magenta Potions of Restore Mana d) 23 Dark Green Potions of Enlightenment e) The Ring 'Teilwe' (+4) It increases your strength, wisdom, constitution, and charisma by 4. It increases your speed by 4. It sustains your strength, wisdom, and constitution. It slows your metabolism. It aggravates creatures around you. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. f) The Ring 'Aliondim' (+4) It increases your intelligence by 4. It increases your infravision by 4. It provides immunity to acid and lightning. It provides resistance to dark and shards. It lights the dungeon around you. It grants you the ability to see invisible things, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. g) The Ring 'Arahaudh' (+6) It increases your constitution and charisma by 6. It increases your searching and infravision by 6. It provides immunity to fire. It provides resistance to lightning, poison, blindness, sound, nexus, chaos, and disenchantment. It sustains your constitution. It grants you the ability to see invisible things, but it also aggravates creatures around you. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. h) an Adamant Amulet of the Magi [+9] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Amulet 'Araith' (+3) It increases your wisdom and charisma by 3. It increases your infravision by 3. It provides resistance to cold, poison, and dark. It sustains your wisdom. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. j) The Necklace of Avalcarin (+3) It increases your dexterity by 3. It increases your searching by 3. It provides immunity to acid. It provides resistance to confusion. It sustains your dexterity. It cannot be harmed by the elements. k) The Palantir 'Cirim' (+1) (charging) It increases your wisdom by 1. It provides resistance to fire, sound, and life draining. It sustains your wisdom and constitution. It lights the dungeon around you. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. l) The Soft Leather Armour of Miryar [4,+12] (+3) It increases your stealth by 3. It provides resistance to lightning, cold, blindness, nether, chaos, and life draining. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. m) The Soft Studded Leather of Forendil [5,+20] (+5) It increases your strength, dexterity, and constitution by 5. It provides resistance to acid, lightning, fire, cold, poison, and life draining. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. n) The Soft Studded Leather of Farena [5,+19] (+3) It increases your wisdom and constitution by 3. It increases your infravision by 3. It provides immunity to cold. It provides resistance to acid, lightning, fire, sound, shards, and nether. It sustains your wisdom and constitution. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. o) The Hard Studded Leather 'Miluindor' (-1) [7,+12] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to lightning, cold, sound, chaos, and life draining. It sustains your intelligence. It cannot be harmed by the elements. p) The Cloak 'Gunas' [1,+12] (+2) It increases your strength and constitution by 2. It sustains your strength. It speeds your regeneration. It cannot be harmed by the elements. q) a Cloak of Aman [1,+33] (+3 to stealth) It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. r) a Large Metal Shield of Preservation [5,+20] It provides resistance to disenchantment and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. It might have hidden powers. s) The Metal Cap 'Glion' [3,+16] (+2) It increases your intelligence, constitution, and charisma by 2. It provides resistance to shards and nexus. It sustains your charisma. It grants you the power of telepathy. It cannot be harmed by the elements. t) The Set of Cesti 'Belmar' (+2,+3) [5,+23] (+3) It increases your wisdom, dexterity, and charisma by 3. It provides resistance to fire, confusion, and chaos. It sustains your charisma. It speeds your regeneration. It cannot be harmed by the elements. u) The Pair of Metal Shod Boots of Vainim [6,+13] (+3) It increases your intelligence by 3. It increases your stealth and searching by 3. It provides resistance to confusion. It sustains your intelligence. It activates for mana bolt (12d8) every 30+d30 turns. It cannot be harmed by the elements. v) The Katana of Feinas (4d4) (+10,+10) [+5] (+2) It increases your wisdom by 2. It slays animals and all evil creatures. It provides immunity to acid. It provides resistance to light and nether. It sustains your charisma. It is blessed by the gods and makes you fall like a feather. It activates for banishment every 500 turns. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : yes (score_peek) Score: Peek into monster creation : yes (score_hear) Score: Peek into dungeon creation : yes (score_room) Score: Peek into something else : yes (score_xtra) Score: Know complete monster info : yes (score_know) Score: Allow player to avoid death : yes (score_live)