[ToME 2.3.3(CVS) Character Sheet] Name : Nebuchadnezzar Age 21 STR! 40 Sex : Neuter Height 69 INT: 26 Race : RohanKnight Weight 85 WIS! 38 Class : Swordmaster Social Class 1 DEX: 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 174 Level 50 Hit Points 805/ 924 + To Melee Damage 118 Experience 22574524 Spell Points 348/ 478 + To Ranged Hit 100 Max Exp 22574524 Sanity 784/ 880 + To Ranged Damage 12 Exp to Adv. ***** Piety 146134 AC 77+197 Gold 568711 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Legendary[107Perception : Very Bad Blows/Round: 16 Bows/Throw : Legendary[25]Searching : Very Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 80d5+1888 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Your body is a Player. You are currently on level 103 of Angband. You have defeated 9038 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved 88 princesses. You became a new force of darkness and enslaved all free people. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : 2.55....4....5.+ Add Int : ...5...2.......+ Add Wis : ...5...2.....5.+ Add Dex : 24.5......4..... Add Con : ..554...4..3...+ Add Chr : ..55...2.....5.+ Mul Mana : ...+............ Mul SPower: ...+............ Add Stea. : .......2...3.... Add Infra : ....4........... Add Speed : 24.5.3.2...3...+ Add Blows : ..5............. Slay Evil : +............... Slay Giant: .............+.. Sharpness : +............... Acid Brand: .............+.. Sust Str : ...++........... Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : ...+............ Sust Con : ..++............ Sust Chr : ...+............ Invisible : ...+...+....+..+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +..+....+.+..... Hold Life : .....+.......... Imm Acid : .+.*+.++*.+..... Imm Elec : .++*+.+......... Imm Fire : .+.*+.++.......* Imm Cold : .+.*+.++........ Res Pois : ...++.+......... Res Fear : .......+.......+ Res Light : ..+.+++......... Res Dark : .....++......... Res Blind : ...+............ Res Conf : ..+..++.+....... Res Sound : ......+.+....... Res Shard : ......+......... Res Neth : ...++.+......... Res Nexus : ....+.+......... Res Chaos : ..+..++.+....... Res Disen : ..+++.+.+....... Auto Curse: ...+............ See Invis : +..+.+.......... Digestion : +.........+..... Regen : +..+............ Activate : ...+.+++.++..... Drain Exp : ...+............ Blessed : .............+.. Cursed : +..+...+...+.... Hvy Curse : ...+............ Prm Curse : ...+............ Fly : ......+......... Orc.ESP : .....+..+....... Full ESP : ...+...........+ Skills (points left: 0) - Combat 22.160 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -07.600 [0.500] . Disarming 04.700 [0.900] - Magic 06.538 [0.400] . Magic-Device 40.600 [1.150] . Divination 01.300 [0.400] . Udun 00.000 [0.400] - Spirituality 16.150 [0.500] . Prayer 42.000 [0.500] . Mindcraft 47.700 [0.500] - Monster-lore 03.900 [0.500] . Symbiosis 12.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {cursed} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Ulinegol' (+5) {100% off} It increases your strength, constitution, charisma and attack speed by 5. It sustains your constitution. It provides resistance to electricity, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Amulet of Danwe (+4 to infravision) {100% off} It increases your constitution and infravision by 4. It sustains your strength. It provides resistance to acid, electricity, fire, cold, poison, light, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) a Power Dragon Scale Mail (+3 to accuracy) [40,+8] o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 76 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 51 of Mordor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed} It increases your constitution, stealth and speed by 3. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {) The Seeker Bolt of Gundilin (4d5) (+16,+14) (+5) It increases your strength, wisdom and charisma by 5. It does extra damage from acid. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 83 of Angband. |) a Dwarven Shovel {excellent} [Character Inventory] a) The Tome of Nebuchadnezzar {special} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Deck of Wild Magic It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 62 of Erebor. c) Raal's Tome of Unconventional Warfare It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 41 of Mordor. d) Agannazar's Antique Acorn It can be activated for acquirement every 3000 turns. You found it in the remains of a Barbazu on level 89 of Angband. e) 2 Potions of Healing {100% off} f) a Potion of Life g) 19 Scrolls of Teleportation h) 16 Scrolls of Word of Recall i) 2 Rod Tips of Healing (120 Mana to cast) j) 2 Zinc Rod Tips k) a Massive Iron Crown [0] {terrible} l) The Main Gauche of Azaghal (2d5) (+12,+14) m) The Two-Handed Sword of Cornon (3d6) (+13,+25) (+1 attack) n) a Pike (2d5) {special} o) a Mighty Hammer (9d9) {special} p) The Light Crossbow 'Umandos' (x3) (+21,+29) (+5 to speed) q) The Mage Staff of Aminarn (1d4) (+6,+6) (+2) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Potions of Cure Light Insanity b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 84 of Angband. b) a Wand of Tidal Wave[6|48] of Plenty (0 charges) You found it in the remains of an Old Sorcerer on level 82 of Angband. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring 'Gelkor' (+8 to speed) {100% off} It increases your charisma, searching, speed and ability to score critical hits by 8. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. g) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 39 of Mordor. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 42 of Mordor. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 76 of Angband. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. m) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 76 of Angband. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Archer on level 41 of Mordor. s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to levitate. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon in the town of Gondolin . v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 85 of Angband. w) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 76 of Angband. [Home Inventory - Lothlorien ] a) 2 Potions of Cure Insanity b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Erebor. c) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 51 of Mordor. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of Erebor. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 51 of Mordor. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 71 of Erebor. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 71 of Erebor. l) The Large Metal Shield of Cirest [5,+8] It sustains your strength. It provides resistance to poison, light, dark , sound, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 54 of Mordor. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 54 of Mordor. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to light, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} u) The Arrow of Glinumed (1d4) (+22,+16) It does extra damage from acid and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.