[ToME 2.3.3 Character Sheet] Name : Cardowan Age 93 STR: 22 Sex : Male Height 91 INT: 11 Race : Dunadan Weight 174 WIS: 17 Class : Monk Social Class 1 DEX: 17 Body : Player CON: 17 God : Manwe Sulimo CHR: 19 + To Melee Hit 21 Level 26 Hit Points 243/ 243 + To Melee Damage 34 Experience 38818 Spell Points 14/ 14 + To Ranged Hit 32 Max Exp 38818 Sanity 161/ 161 + To Ranged Damage 19 Exp to Adv. 55000 Piety -3590 AC 0+83 Gold 44756 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Very Bad Blows/Round: 4 Bows/Throw : Legendary[12]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 144-424 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Yeoman. You are the black sheep of the family. You have blue eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 19 (950') Barrow-Downs: Level 10 (500') Your opponents are behaving stupidly. Your body is a Player. You are currently on level 19 of Mirkwood. You have defeated 1718 enemies. You saved 12 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : ...3............ Add Tun.. : ..............1. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...............+ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...............+ Hold Life : ................ Res Acid : ..+............. Res Elec : ....+........... Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Regen : ...............+ Activate : ..+............. Skills (points left: 0) - Combat 46.800 [0.900] . Weaponmastery 01.500 [0.300] . Archery 30.600 [0.400] . Barehand-combat 30.700 [0.900] - Sneakiness 05.310 [0.900] . Stealth 04.800 [0.900] . Disarming 01.400 [0.900] . Dodging 25.200 [0.700] - Magic 00.000 [0.600] . Magic-Device 07.500 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 06.200 [0.900] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] Abilities * Ammo creation [Character Equipment] a) (nothing) d) a Short Bow of Power (x2) (+11,+19) {quest level 1} It was given to you as a reward. e) a Ring of Acid [+15] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You bought it from the Black Market. f) a Ring of Strength (+3) It increases your strength by 3. You bought it from the Black Market. k) an Amulet of Lightning Resistance m) a Brass Lantern (with 10582 turns of light) n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) 17 Arrows (1d4) (+1,+3) |) a Pick (+1) [Character Inventory] a) The Gem of Fire It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) 16 Rations of Food c) 4 Flasks of oil d) a Potion of Cure Serious Insanity e) a Potion of Cure Critical Wounds f) a Potion of Healing g) a Violet Potion h) 2 Scrolls of Word of Recall i) an Oak Staff j) a Ring of Spell k) an Amulet of Lightning Resistance l) a Sea Shell Amulet m) a Set of Leather Gloves [1] {good} n) a Rapier (1d6) {good} o) a Lucerne Hammer (2d5) {good} p) a Flail (2d6) {excellent} q) a Lead-Filled Mace (3d4) {good} r) a Sling (x2) {good} s) 14 Flight Arrows of Frost (1d3) (+5,+8) t) 10 Arrows of Slay Undead (1d4) (+8,+8) {90% off} It strikes at undead with holy wrath. You made it yourself. u) 12 Seeker Arrows (4d4) (+6,+6) {90% off} v) 2 Shards of Pottery w) (nothing) [Home Inventory - Bree ] a) a Book of Summoning b) The Toenail of Vecna It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 10 of Barrow-Downs. c) a Potion of Invisibility d) a Potion of Speed e) a Potion of Restore Strength f) 6 Scrolls of Identify g) a Scroll of *Identify* h) a Scroll of *Identify* {25% off} i) a Wand of Manathrust[1|17] of Plenty (15 charges) j) a Wand of Manathrust[1|15] (11 charges) k) a Staff of Sense Hidden[1|10] (9 charges) l) a Fireproof Staff of Reveal Ways[2|25] (9 charges) m) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. n) a Ring of Invisibility o) 4 Broken Sticks p) a Broken Bone q) a Rodent Skeleton r) 2 Canine Skeletons s) an Elf Skeleton t) 2 Human Skeletons [Home Inventory - Lothlorien ] a) a Book of Beginner Cantrips b) 2 Books of Teleportation c) 30 Rations of Food d) 13 Flasks of oil e) a Potion of Restore Strength f) 52 Scrolls of Identify g) 3 Scrolls of Remove Curse h) a Copper Rod of Nothing (20/20) i) a Wand of Noxious Cloud[1|25] (8 charges) j) a Staff of Disarm[1|10] (12 charges) k) a Ring of Slow Digestion l) a Ring of Levitation m) an Amulet of Searching (+1) n) an Amulet of Infravision (+2) o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. p) a Morning Star of *Slay Animal* (2d6) (+3,+7) (+2 to stealth) q) a Broken Skull r) 2 Canine Skeletons s) 19 Elf Skeletons t) 2 Dwarf Skeletons [The Mathom-house Inventory - Bree ] a) Kelek's Wormhole Machine It can be activated for light absorption every 80 turns. You found it lying on the ground on level 2 of Barrow-Downs.