[Unangband 0.6.1 Character Dump] Name Golwenoeglinas, the Knight Defender Self RB CB EB Best Curr Sex Male Age 31 STR: 18/75 -2 +3 +3 18/115 Race Hobbit Height 34 INT: 18 +2 -3 +2 18/10 Class Paladin Weight 63 WIS: 18/29 +1 +1 +4 18/89 Style Shield Title Knight DEX: 18/46 +3 +0 +0 18/76 HP -58/356 Status 66 CON: 18/33 +2 +2 +3 18/103 SP 22/73 Level 28 CHR: 18/35 +1 +2 +0 18/65 GameTurn 5410678 Armor [25,+77] Saving Throw Heroic Cur Exp 63313 Fight (+8,+7) Stealth Superb Max Exp 63313 WShld (+21,+23) Fighting Legendary Adv Exp 9187 Throw (+8,+0) Shooting Heroic MaxDepth Lev 30 Blows 6/turn(x3) Disarming Excellent Gold 20971 Shots 1/turn(x1) Magic Device Superb Burden 162 lbs Speed Normal Perception Poor % Burden 54% Infra 40 ft Searching Fair //maybe %burden could be shown in the upper line of the inventory screen as well? Noticed it in some variant, and it's pretty handy. You are one of several children of a Hobbit Warrior. You are a well liked child. You have brown eyes, straight black hair, and a dark complexion. This is 48th Tuile of the 2890th year of the third age. You are in Weathertop. [Last Messages] > You have 5 Javelins 'Flametongue' (1d6) (+11,+11) (+2) (r). > The Javelin 'Flametongue' (1d6) (+11,+11) (+2) hits the Black Rider at Weathertop. > The Black Rider at Weathertop shrugs off the attack. > The Black Rider at Weathertop (hidden) hides in the shaded earth. > The Black Rider at Weathertop emerges from the shaded earth. > You have 4 Javelins 'Flametongue' (1d6) (+11,+11) (+2) (r). > The Javelin 'Flametongue' (1d6) (+11,+11) (+2) hits the Black Rider at Weathertop. > The Black Rider at Weathertop shrugs off the attack. > The Black Rider at Weathertop throws a fiery sphere at you. > You are enveloped in flames! > Some of your Scrolls titled "fid arhov app" of Phase Door (i) were destroyed! > Some of your Scrolls titled "see dalfta ia" of Dark Rituals (m) were destroyed! > The Black Rider at Weathertop hurls a black bolt of nether at you. > You keep hold of your life force! > You die. [Character Equipment] a) a Lucerne Hammer 'Thunderhead' (2d5) (+13,+16) (+2) <5 Storms> It gives its wielder slow digestion. b) (nothing) c) a Sapphire Ring of Strength (+3) d) a Bloodstone Ring of See Invisible e) a Mithril Amulet of Spell Resistance (+7) f) a Brass Lantern of Sense Nature (with 14338 turns of light left) It senses natural creatures. g) Chain Mail of the Quendi (-2) [14,+17] (+3 to stealth) <5 Elvens> It provides resistance to disenchantment. h) a Cloak of Shadows [1,+7] (+1) i) a Large Leather Shield of Constitution [4,+7] (+3) It modifies constitution. It sustains constitution. // should have swapped this for shield of poison resistance. j) a Metal Cap of Wisdom [3,+7] (+4) It modifies wisdom. It sustains wisdom. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It sustains constitution. It provides resistance to powerful light. It protects you from paralysis and magical slowness. It gives its wielder brighter light. l) The Pair of Soft Leather Boots of Nimbaldin [2,+15] {=A} It provides resistance to cold and nexus. It protects you from paralysis and magical slowness. // this =A did not seem to have worked. Or it'd work only if fighting unarmed and holding a shield? Same question applies to gauntlets of slay evil - it works only for barehanded attacks, right? [Character Inventory] a) 2 Prayer Books of Blessings (Fire proof) It is not damaged by fire. b) 2 Prayer Books of Mantras (Fire proof) It is not damaged by fire. c) a Prayer Book of Chants (Fire proof) It is not damaged by fire. d) a Magical Bag of Poisons with a) a Pungent Potion of Slowness c) 4 Metallic Red Potions of Blindness d) 8 Yellow Potions of Confusion e) a Yellow Speckled Potion of Sleep f) 4 White Potions of Lose Memories // this one has 2 effects. INT loss and FORGET. The int loss works on monsters ok. The FORGET part does not seem to have any effect. h) 7 Chartreuse Potions of Weakness j) 4 Gold Speckled Potions of Naivety k) 4 Smoky Potions of Clumsiness l) 8 Metallic Blue Potions of Sickliness n) 3 Black Potions of Detonations // handcrafted for the purpose of this particular meeting. wanted to get the Rider down some notches, see if i am getting anywhere at all, and then put a final detonating finish. o) a Metallic Purple Potion of Free Action // in bag of poisons? is there any kind of monsters that get hurt by free action? p) 7 Slushy Potions of Bloating // wonder why this has found its place in this bag. It does not seem to have any effect, nor any spell attached to it. v) a Purple Speckled Potion of Dragon's Venom // neat utility w) 6 Shimmering Potions of Poison e) a Magical Bag of Supplies with a) 4 Flasks of Oil n) 11 Flasks of Light // works like a charm t) 7 Flasks of Web // i've tried tossing them at the black rider, did not seem to have affected it much - might be becouse of the wraithform. f) 2 Cyan Potions of Speed g) 25 Copper Speckled Potions of Cure Critical Wounds h) 3 Chocolate Potions of Cure Mortal Wounds i) 12 Scrolls titled "fid arhov app" of Phase Door j) 7 Scrolls titled "uniesh tabturs" of Teleportation k) 2 Scrolls titled "alawed coswed" of Teleport Level l) 2 Scrolls titled "glen anbot" of Word of Recall m) a Scroll titled "see dalfta ia" of Dark Rituals n) 2 Scrolls titled "staman doeer" of Concentration o) a Zirconium Rod of Light {=s} p) a Zinc Wand of Teleport Other (10 charges) It is not damaged by electricity. q) a Cedar Staff of Slow Monsters (1d6) (+0,+0) (7 charges) r) 4 Javelins 'Flametongue' (1d6) (+11,+11) (+2) It gives its wielder slow digestion. s) a Light Crossbow (x3) (+11,+9) <3 Flames> It provides resistance to fire. It is not damaged by fire. // used to be my only source of fire resistance until finding 5elven armour. t) 6 Steel Bolts (2d7) (+0,+0) {=s} u) 24 Steel Bolts (2d7) (+0,+0) [Home Inventory] a) a Magical Bag of Black Magics b) a Magical Bag of Helpful Mushrooms with i) 7 Light Blue Mushrooms of Mana c) a Magical Bag of Harmful Mushrooms with b) 3 Silver Mushrooms of Blindness d) 2 Grey Mushrooms of Confusion l) a Brown Mushroom of Disease d) 2 Acid Rune stones e) 2 Cross Rune stones f) an Elven Rune stone g) 2 Flame Rune stones h) a Frost Rune stone i) a Hand Rune stone j) 3 Mouth Rune stones k) 5 Storm Rune stones l) a Prayer Book of the Way of God m) a Prayer Book of Miracles n) a Prayer Book of Battle Hymns o) a Prayer Book of Abjurations p) an Ice Cold Potion of Restore Mana q) a map to the temple of Elemental Evil r) 10 Scrolls titled "uniesh tabturs" of Teleportation s) a Zirconium Rod of Light {=s} It is not damaged by cold. t) an Ivory Amulet of Regeneration u) a Brass Lantern of Resist Chaos (with 9348 turns of light) It provides resistance to chaos. It protects you from hallucination. v) a Large Metal Shield of Resist Poison [5,+12] It provides resistance to poison. It protects you from the effects of poison. w) 19 Arrows of Light (1d6) (+2,+7) It does x3 damage from light. It gives its wielder brighter light. [Dungeons Explored] You have reached level 8 of the Misty Mountains. You have reached level 5 of Farmer Maggot's farm. You have reached level 1 of Bree. You have reached level 11 of Weathertop. You have reached level 3 of Bree. You have reached level 19 of Barrow-downs. You have reached level 2 of Trollshaw Forest. You have reached level 13 of Barrow-downs. You have reached level 4 of a clearing in the Old Forest. You have reached level 1 of the House of Tom Bombadil. You have reached level 8 of the Midgewater Marshes. // Shouldn't these be sorted in chronological order? It would simply rock. [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. // change 'some' to the actual number? [Spells Learnt] Cure Light Wounds Bless Detect Evil Call Light Remove Fear Find Traps Detect Doors/Stairs Striking Cure Moderate Wounds Sanctuary Neutralize Poison Orb of Draining Resist Poison Turn Undead Cure Critical Wounds Chant Protection from Evil Earthquake Sense Invisible Portal Sense Surroundings Resist Heat and Cold Scare Monster Cure Minor Disease Satisfy Hunger Cure Serious Wounds Remove Curse [Quests] Quests will not be enabled until version 0.7.0. This output is for testing only. You can talk to Farmer Maggot. You can talk to Farmer Maggot. You can talk to Farmer Maggot. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + ++ \ =="~[()]]] \ =="~[()]]] abcdefghijkl@ abcdefghijkl@ Str: ..3.......... Str: ..s.......... Int: 2............ Int: ............. Wis: .........4... Wis: ............. Dex: ............. Dex: ............. Con: ........3.... Con: ..........s.. Chr: ............. Chr: ............. Acid:......+...... Disea:............. Elec:+.....+...... Blind:............. Fire:......+...... Confu:............. Cold:......+....+. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:...........+. Lite:..........+.. Nethr:............. Dark:.......+..... Chaos:............. Water:............. Disen:......+...... abcdefghijkl@ abcdefghijkl@ Food:+............ Save:....7........ Feath:............. Devic:............. PLite:..........+.. Steal:......31..... Regen:............. Sear.:............. Telep:............. Infra:............. Invis:...+......... Tunn.:............. FrAct:..........++. Speed:............. HLife:............+ Blows:............. Activ:..........++. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. \ =="~[()]]] Elf:......+...... Natur:.....s....... abcdefghijkl@ \ =="~[()]]] [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) &&&????????????!??-"~){ &&&????????????!??-"~){ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ........................ Str: ........................ Int: ........................ Int: ........................ Wis: ........................ Wis: ........................ Dex: ........................ Dex: ........................ Con: ........................ Con: ........................ Chr: ........................ Chr: ........................ Acid: ........................ Disea: ........................ Elec: ........................ Blind: ........................ Fire: ........................ Confu: ........................ Cold: ........................ Sound: ........................ Pois: .....................+.. Shard: ........................ Fear: ........................ Nexus: ........................ Lite: ........................ Nethr: ........................ Dark: ........................ Chaos: ....................+... Water: ........................ Disen: ........................ Food: ........................ Save: ........................ Feath: ........................ Devic: ........................ PLite: ........................ Steal: ........................ Regen: ...................+.... Sear.: ........................ Telep: ........................ Infra: ........................ Invis: ........................ Tunn.: ........................ FrAct: ........................ Speed: ........................ HLife: ........................ Blows: ........................ Activ: ........................ Shots: ........................ Throw: ........................ Might: ........................ Undea: ........................ Healt: ........................ Demon: ........................ Mana: ........................ Orc: ........................ Exper: ........................ Troll: ........................ Telep: ........................ Giant: ........................ Spell: ........................ Dragn: ........................ Evil: ........................ Man: ........................ Dwarf: ........................ Elf: ........................ Natur: ........................ [Options] Game: Expand the power of the look command : yes (expand_look) Game: Expand the power of the list commands : yes (expand_list) Game: Map remembers all perma-lit grids : yes (view_perma_grids) Game: Map remembers all torch-lit grids : no (view_torch_grids) Game: Generate dungeons with aligned rooms : yes (dungeon_align) Game: Generate dungeons with connected stairs: yes (dungeon_stair) Game: Mark where you have detected traps : yes (view_unsafe_grids) Game: Mark where you have detected monsters : yes (view_detect_grids) Game: When running, ignore interesting floors: yes (run_ignore_floors) Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race bonuses : yes (adult_maximize_race) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize all of the artifacts : no (adult_rand_artifacts) Adult: Play in Lord of the Rings campaign : yes (adult_campaign) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Haggle in stores : no (adult_haggle) Adult: Scum for good levels : yes (adult_scum) Adult: Maximize effect of class bonuses : yes (adult_maximize_class) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto)