[Angband 3.0.6 Character Dump] Name todor2 Self RB CB EB Best Sex Male Age 53 STR! 18/100 +1 +2 +9 18/220 Race Dunadan Height 85 INT! 18/100 +2 +2 +6 18/200 Class Ranger Weight 215 WIS! 18/100 +2 +0 +5 18/170 Title ***WINNER*** Status 1 DEX! 18/100 +2 +1 +11 18/240 HP 987/987 Maximize Y CON! 18/100 +3 +1 +8 18/220 SP 373/380 Preserve Y CHR! 18/100 +2 +1 +8 18/210 Level 50 Armor [44,+167] Saving Throw Heroic Cur Exp 58546444 Fight (+53,+43) Stealth Excellent Max Exp 58546444 Melee (+68,+61) Fighting Legendary Adv Exp ******** Shoot (+69,+21) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Superb Gold 7136373 Shots 3/turn Magic Device Heroic Burden 329.0 lbs Perception Excellent Speed +23 Infra 0 ft Searching Excellent You are one of several children of a Serf. You are the black sheep of the family. You have dark brown eyes, wavy blond hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*++.. Blind:............. Elec:......+...... Confu:......+...... Fire:..*.+.+..+... Sound:......+.+.... Cold:*.....+...... Shard:.........+... Pois:....+..+..... Nexus:......+...... Fear:+.+.+...+.... Nethr:..+.......... Lite:.....+....... Chaos:........+.... Dark:.....+....... Disen:.........+... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:.........+... PLite:............. Infra:............. Regen:..+.......... Tunn.:............. Telep:.+........... Speed:..+++......+. Invis:+.+..+....... Blows:............. FrAct:+++.....+.+.. Shots:............. HLife:.....+....... Might:.+........... [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) a Long Bow of Lothlorien (x3) (+16,+21) (+1) It increases your dexterity by 1. It increases your shooting power by 1. It grants you immunity to paralysis and the power of telepathy. It cannot be harmed by acid or fire. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Turquoise Ring of Speed (+15) It increases your speed by 15. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+24] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Shadow Cloak of Aman [6,+33] (+1 to stealth) It increases your stealth by 1. It provides resistance to poison. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+14] (+10) It increases your speed by 10. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 14 Yellow Speckled Potions of Healing i) 19 Grey Speckled Potions of *Healing* j) 15 Violet Potions of Life k) 28 Red Potions of Restore Mana l) 14 Scrolls titled "sefwah wahbar" of Teleportation m) 8 Scrolls titled "nihturs" of *Destruction* n) 13 Scrolls titled "nesx pluwed" of Banishment o) 2 Gold-Plated Rods of Recall It cannot be harmed by electricity. p) a Zinc Rod of Healing It cannot be harmed by electricity. q) 10 Copper-Plated Rods of Teleport Other r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. t) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) 13 Seeker Arrows of Holy Might (4d4) (+14,+17) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. v) 92 Seeker Arrows of Flame (4d4) (+13,+12) It is branded with fire. It cannot be harmed by fire. w) 12 Seeker Arrows of Slay Evil (4d4) (+13,+13) It slays all evil creatures. [Home Inventory] a) 92 Purple Potions of Speed b) 40 Yellow Speckled Potions of Healing c) 10 Red Potions of Restore Mana d) 6 Clotted Red Potions of Enlightenment e) 80 Scrolls titled "sefwah wahbar" of Teleportation f) 2 Gold-Plated Rods of Recall It cannot be harmed by electricity. g) 2 Tin-Plated Wands of Teleport Other (3 charges) h) a Silver-Plated Wand of Dragon's Flame (2 charges) It cannot be harmed by the elements. i) an Ivory Staff of the Magi (1 charge) j) 2 Mistletoe Staffs of Holiness (2 charges) k) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. l) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. n) a Cloak of Aman [1,+31] (+3 to stealth) It increases your stealth by 3. It provides resistance to nexus. It cannot be harmed by the elements. o) a Cloak of Aman [1,+17] (+1 to stealth) It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by the elements. p) a Shadow Cloak of the Magi [6,+21] (+1) It increases your intelligence by 1. It increases your stealth by 1. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. q) a Large Metal Shield of Elvenkind [5,+24] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Hard Leather Cap of Thranduil [2,+12] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. t) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. v) The Glaive of Pain (9d6) (+14,+30) It provides resistance to fear. It cannot be harmed by the elements. w) The Two-Handed Flail 'Thunderfist' (4d6) (+13,+17) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)