[ToME 2.3.3 Character Sheet] Name : Limbo Dancer Age 138 STR! 40 Sex : Male Height 71 INT! 40 Race : Wood-Elf Weight 104 WIS! 39 Class : Unbeliever Social Class 49 DEX! 40 Body : Player CON! 39 God : Nobody CHR! 36 + To Melee Hit 72 Level 40 Hit Points 113/ 120 + To Melee Damage 45 Experience 1409158 Spell Points 351/ 362 + To Ranged Hit 89 Max Exp 1409158 Sanity 725/ 725 + To Ranged Damage 10 Exp to Adv. 1625000 AC 49+48 Gold 9458 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Very Bad Blows/Round: 6 Bows/Throw : Legendary[60]Searching : Very Bad Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 18d7+270 Stealth : Heroic Magic Device: Bad Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Nandorin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 127 (6350') Barrow-Downs: Level 2 (100') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 48 (2400') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your opponents are behaving stupidly. Your body is a Player. You are currently on level 106 of Angband. You have defeated 971 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved no princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Quelle of the 2890th year of the third age. You have been adventuring for 57 days. adefkmnopsuxz{|@ Add Str : ..5...5..3...... Add Int : .35.23.......... Add Wis : .35..3.......... Add Dex : .35......3...... Add Con : .35......3...... Add Chr : ..5..3.......... Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : ....2.5......... Add Infra : ......5......... Add Tun.. : ......5.......6. Add Speed : ..5*.......7.... Sust Str : ..+......+...... Sust Int : ..+.+........... Sust Wis : ..+............. Sust Dex : ..+......+...... Sust Con : ..+......+...... Sust Chr : ..+............. Invisible : ..+..+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+............. Hold Life : ................ Imm Acid : ..*.+.+.++...... Imm Elec : ..*.+.+++....... Imm Fire : ..*.+.+.+....... Imm Cold : ..*.+...++...... Res Pois : ..+.+.+......... Res Fear : .........+.....+ Res Light : ....+...+......+ Res Dark : ....+...++...... Res Blind : ..+..+.......... Res Conf : ................ Res Sound : ................ Res Shard : ....+........... Res Neth : ..+............. Res Nexus : .........+...... Res Chaos : ................ Res Disen : ..+............. Aura Elec : .......+........ Auto Curse: ..+............. Lite : .+.............. See Invis : ..+.+........... Digestion : .........+...... Regen : ..+............. Xtra Might: .+.............+ Xtra Shots: .+.............. Activate : ..+............. Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. Animal.ESP: ......+......... Full ESP : ..+............. Skills (points left: 0) - Combat 28.400 [0.800] - Weaponmastery -01.500 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 44.600 [0.600] . Antimagic 44.550 [0.650] - Sneakiness 14.355 [0.900] . Stealth 42.200 [0.400] . Disarming 01.500 [0.900] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may meet a Giant piranha on level 41. You are fated to meet a Hill orc on level 8. [Character Equipment] a) a Dark Sword (3d7) (-7,-7) {cursed, !d!d!d!k!k!k!} d) The Heavy Crossbow called 'About Bloody Time' (x7) (+10,+10) (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) an Indestructible Ring of Speed (+15) {100% off} It increases your speed by 15. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet called 'Cover Shards' (+2 to stealth) {100% off} It increases your intelligence and stealth by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold, poison, light, dark and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) a Cloak of Mist of Electricity [1,+21] {100% off} It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You stole it from the Expensive Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Cesti [5] {special} x) a Pair of Hard Leather Boots of Speed [3,+6] (+7) {100% off} It increases your speed by 7. You stole it from the Footwear Shop. z) (nothing) {) (nothing) |) an Orcish Pick of Digging (+6) [Character Inventory] a) 3 Potions of Speed {100% off} b) 10 Potions of Healing {100% off} c) a Potion of Life d) 39 Scrolls of Phase Door e) 26 Scrolls of Teleportation f) 4 Scrolls of Word of Recall g) 16 Scrolls of Satisfy Hunger h) 15 Scrolls of Holy Prayer {100% off} i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) 19 Bolts of Erunibun (1d5) (+25,+23) {90% off} It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) 14 Seeker Bolts of Acid (4d5) (+20,+17) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. l) 20 Seeker Bolts of Acid (4d5) (+17,+17) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. m) 22 Seeker Bolts of Lightning (4d5) (+17,+14) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. n) 19 Seeker Bolts of Lightning (4d5) (+15,+16) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. o) 24 Seeker Bolts of Venom (4d5) (+19,+16) {90% off} It poisons your foes. You made it yourself. p) 28 Seeker Bolts of Frost (4d5) (+14,+15) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. q) 46 Seeker Bolts of Flame (4d5) (+15,+12) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. r) 14 Seeker Bolts of Slay Demon (4d5) (+18,+17) {90% off} It strikes at demons with holy wrath. You made it yourself. s) 21 Seeker Bolts of Slay Undead (4d5) (+15,+17) {90% off} It strikes at undead with holy wrath. You made it yourself. t) 26 Seeker Bolts of Slay Animal (4d5) (+14,+18) {90% off} It is especially deadly against natural creatures. You made it yourself. u) 21 Seeker Bolts of Slay Dragon (4d5) (+15,+15) {90% off} It is especially deadly against dragons. You made it yourself. v) 14 Seeker Bolts of Wounding (4d5) (+22,+19) {90% off} You made it yourself. w) 17 Seeker Bolts of Wounding (4d5) (+17,+16) {90% off} You made it yourself. [Home Inventory - Bree ] a) 3 Sprigs of Athelas {100% off} b) 26 Flasks of oil c) 32 Morphic Oils of Spider d) a Potion of Life {100% off} e) a Potion of Resistance f) 20 Scrolls of Teleport Level g) a Ring of Cold Resistance h) a Ring of Flames [+18] {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You stole it from the Expensive Black Market. i) The Ring of Targor (+3) {100% off} It increases your intelligence, dexterity and stealth by 3. It makes you invisible. It makes you completely fearless. It provides resistance to blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. j) a Ring of Accuracy (+16) {100% off} You stole it from the Expensive Black Market. k) a Ring of Fear Resistance It makes you completely fearless. l) a Ring of Lordly Protection [+18] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, light and disenchantment. You stole it from the Expensive Black Market. m) The Amulet 'Guntelmor' (+1 to searching) {100% off} It increases your intelligence and searching by 1. It sustains your wisdom. It provides resistance to dark and nether. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Pair of Soft Leather Boots of Stealth [2,+12] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. p) a Pair of Metal Shod Boots of Stealth [6,+10] (+2 to stealth) It increases your stealth by 2. You bought it from the Footwear Shop. q) a Pair of Metal Shod Boots of Jumping [6,+8] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. r) 20 Bolts of Acid (1d5) (+13,+11) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. s) 30 Bolts of Frost (1d5) (+6,+18) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. t) 25 Seeker Arrows (4d4) (+8,+6) {90% off} u) 24 Seeker Arrows (4d4) (+4,+5) {90% off} v) 20 Seeker Arrows (4d4) (+3,+3) {90% off} w) a Small Metal Boomerang (3d4) {excellent} [Home Inventory - Gondolin ] a) Kelek's Practical Joke It can be activated for acquirement every 3000 turns. You found it in the remains of a Black orc Shaman on level 21 of Orc Cave. b) 5 Potions of Cure Insanity {100% off} c) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Rare Jewelry Shop. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} e) a Dark Sword (3d7) (+0,+0) f) The Short Bow of Gabedhol (x4) (+7,+6) (+2) It increases your intelligence , wisdom, dexterity and constitution by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. g) a Light Crossbow of Extra Might (x5) (+11,+14) h) 27 Bolts of Venom (1d5) (+6,+3) {90% off} It poisons your foes. You made it yourself. i) 19 Bolts of Frost (1d5) (+4,+4) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. j) 18 Bolts of Slay Evil (1d5) (+9,+9) {90% off} It fights against evil with holy fury. You made it yourself. k) 24 Bolts 'Ciryon' (1d5) (+6,+15) {90% off} It does extra damage from acid. It produces chaotic effects. It drains experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) 17 Seeker Bolts 'Barinalar' (4d5) (+8,+5) (+3) {90% off} It increases your dexterity by 3. It produces chaotic effects. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) 22 Seeker Bolts of Venom (4d5) (+15,+9) {90% off} It poisons your foes. You made it yourself. n) 24 Seeker Bolts of Flame (4d5) (+10,+14) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. o) 28 Seeker Bolts of Flame (4d5) (+11,+11) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. p) 26 Seeker Bolts of Flame (4d5) (+9,+9) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. q) 18 Seeker Bolts of Slay Undead (4d5) (+13,+11) {90% off} It strikes at undead with holy wrath. You made it yourself. r) 29 Seeker Bolts of Slay Animal (4d5) (+5,+2) {90% off} It is especially deadly against natural creatures. You made it yourself. s) 13 Arrows of Feithir (1d4) (+13,+24) {90% off} It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 24 Arrows of Acid (1d4) (+6,+6) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. u) 30 Arrows of Acid (1d4) (+6,+5) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. v) 24 Seeker Arrows of Flame (4d4) (+5,+5) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. w) a Climbing Set {100% off} [Home Inventory - Minas Anor ] a) an Adamantite Rod of the Istari of Nothing (400/400) b) The Ring of Barahir (+1) c) The Ring of Flare (+3) d) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Arkenstone of Thrain (+3) h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Metal Cap of Thengel [3,+12] (+3) k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Long Sword of Aman (2d5) (+16,+14) [+4] (+3) m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} n) a Chaotic Pike (2d5) (+6,+9) o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) p) a Light Crossbow of Extra Shots (x3) (+17,+9) It fires missiles excessively fast. You bought it from the Master Archer. q) a Light Crossbow of Extra Shots (x3) (+15,+10) It fires missiles excessively fast. You bought it from the Master Archer. r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) s) The Mage Staff of Hingrost (1d4) (-4,-12) [+4] (+5)