[Angband 2.9.6 alpha Character Dump] Name Spec Self RB CB EB Best Sex Male Age 112 STR! 18/100 +1 +2 +13 18/260 Race High-Elf Height 84 INT! 18/100 +3 +2 +4 18/190 Class Ranger Weight 203 WIS! 18/100 -1 +0 +4 18/130 Title ***WINNER*** Status 31 DEX! 18/100 +3 +1 +7 18/210 HP 973/973 Maximize Y CON! 18/100 +1 +1 +14 18/260 SP 373/373 Preserve Y CHR! 18/100 +5 +1 +1 18/170 Level 49 Armor [28,+127] Saving Throw Heroic Cur Exp 10139571 Fight (+45,+37) Stealth Excellent Max Exp 10139571 Melee (+50,+62) Fighting Legendary Adv Exp 10350000 Shoot (+62,+19) Shooting Legendary Blows 3/turn Disarming Superb Gold 11147519 Shots 3/turn Magic Device Legendary Perception Good Burden 302.0 lbs Infra 40 ft Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Last Messages] > You have 3 Scrolls titled "roglech bjor" of *Identify* {50% off} (n). > In your pack: The Palantir of Westernesse (+2) (t). > You have 2 Scrolls titled "roglech bjor" of *Identify* {50% off} (n). > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (u). > You have a Scroll titled "roglech bjor" of *Identify* {50% off} (n). > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v). > You have no more Scrolls titled "roglech bjor" of *Identify* {50% off} (n). > Illegal repeatable direction! > You were wielding The Glaive of Pain (9d6) (+9,+30) (u). > You are wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (a). > Examining The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]... > The Mean-looking mercenary wakes up. > The Mean-looking mercenary misses you. > You hit the Mean-looking mercenary. > You have slain the Mean-looking mercenary. [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undeads. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. b) The Long Bow of Bard (x3) (+17,+19) (+2) It affects your dexterity. It affects your speed. It affects your shooting power. It provides immunity to paralysis. c) a Corundum Ring of Speed (+9) d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for large fire ball (120) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It provides resistance to fear. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. e) a Golden Amulet of Weaponmastery (+3,+3) (+2) f) The Arkenstone of Thrain It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for door and trap destruction every 10 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. h) a Cloak of Protection [1,+12] i) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It affects your strength. It affects your constitution. It provides immunity to paralysis. l) a Pair of Soft Leather Boots of Speed [2,+10] (+10) {!d!d!k!k troll pit 155} [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1 @b1, 10% off} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2, 25% off} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3 @b3, 10% off} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4, 25% off} e) a Book of Magic Spells [Resistance of Scarabtarices] {@m5 @b5} f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6 @b6} g) a Book of Magic Spells [Kelek's Grimoire of Power] {@m7 @b7} h) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8} i) 9 Red Potions of Healing j) 12 Violet Potions of *Healing* {50% off} k) 2 Gloopy Green Potions of Life l) 13 Metallic Blue Potions of Restore Mana m) 10 Scrolls titled "bangan ther" of Teleportation n) 10 Scrolls titled "frigre creab" of *Destruction* o) 2 Scrolls titled "unibit bu" of Genocide p) a Scroll titled "meu haood o" of Mass Genocide {40% off} q) 3 Magnesium Rods of Healing {!d!d!d!k!k!k!* @z4} r) a Silver-Plated Rod of Teleport Other {!d!d!k!k @z5} s) The Palantir of Westernesse (+2) It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. u) The Glaive of Pain (9d6) (+9,+30) It provides resistance to fear. v) 27 Silver Arrows (3d4) (+7,+10) {=g} [Home Inventory] a) 3 Purple Speckled Potions of Enlightenment b) 4 Scrolls titled "roglech bjor" of *Identify* {50% off} c) an Ivory Rod of Recall {!d!d!d!k!k!k @z1} d) 3 Mithril-Plated Rods of Detection {!d!d!d!k!k!k @z2, 75% off} e) a Copper Rod of Acid Balls {!d!d!k!k @z3} f) The Ring of Power 'Nenya' (+8,+8) (+2) {!d!d} It can be activated for large frost ball (200) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to cold. It provides resistance to blindness. It induces feather falling. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. g) an Adamant Amulet of the Magi [+5] (+4) h) a Copper Amulet of Trickery (+4) i) The Full Plate Armour of Isildur [25,+25] (+1) It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. j) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil every 100+d100 turns if it is being worn. It provides resistance to poison. It provides resistance to nether. It provides resistance to chaos. k) The Cloak 'Colannon' [1,+15] (+3) It can be activated for teleport every 45 turns if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. l) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk rage (50+d50 turns) every 50 turns if it is being worn. It affects your strength. It affects your constitution. It sustains your strength. It sustains your constitution. It provides resistance to poison. It provides resistance to fear. It provides resistance to blindness. It aggravates nearby creatures. m) The Golden Crown of Gondor [0,+15] (+3) {!d!d} It can be activated for heal (500) every 250 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. n) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It affects your strength. It affects your ability to tunnel. It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against dragons. It is a great bane of undeads. It does extra damage from fire. It provides immunity to fire. It provides resistance to dark. It provides resistance to chaos. It provides resistance to disenchantment. It aggravates nearby creatures. o) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It affects your dexterity. It affects your stealth. It affects your speed. It affects your shooting speed. It provides resistance to disenchantment. p) a Heavy Crossbow of the Haradrim (x4) (+14,+24) (+1) q) 27 Silver Bolts of Frost (3d5) (+17,+10) {=g} r) 24 Silver Bolts (3d5) (+5,+8) s) 18 Arrows of Slay Evil (1d4) (+7,+15) {=g @f1} t) 13 Arrows of Slay Evil (1d4) (+4,+4) {!d!k @f1 =g} u) 20 Silver Arrows of Slay Undead (3d4) (+11,+11) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)