[ToME 2.3.3 Character Sheet] Name : Suriinya I Age 145 STR: 16 Sex : Female Height 63 INT: 17 Race : Wood-Elf Weight 80 WIS: 11 Class : Ranger Social Class 49 DEX: 28 Body : Player CON: 14 God : Tulkas CHR: 16 + To Melee Hit 40 Level 27 Hit Points 178/ 178 + To Melee Damage 29 Experience 51019 Spell Points 56/ 56 + To Ranged Hit 12 Max Exp 51019 Sanity 140/ 140 + To Ranged Damage 16 Exp to Adv. 56000 Piety 6123 AC 7+48 Gold 251294 Speed Normal (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Poor Blows/Round: 4 Bows/Throw : Heroic Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 8d6+116 Stealth : Excellent Magic Device: Very Good Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Sindarin Ranger. You have light grey eyes, straight silver hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 14 (700') Your body is a Player. You are currently in the town of Bree. You have defeated 3542 enemies. You saved 10 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Dex : 4............... Add Con : ...............+ Add Stea. : 4.....1......... Vampiric : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ...........+.... Sust Dex : ...........+.... Sust Con : ...........+.... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ......+...+..... Res Elec : ......+......... Res Fire : ......+......... Res Cold : ......+....+.... Res Pois : ................ Res Fear : ................ Res Light : ...............+ Res Dark : +............... Res Blind : ......+......... Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : +............... Xtra Might: ...............+ Activate : +.........+..... Drain Exp : +............... Orc.ESP : ......+......... Skills (points left: 0) - Combat 34.200 [0.800] . Weaponmastery 21.000 [0.500] - Archery 31.250 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 24.885 [0.950] . Stealth 05.000 [0.400] . Disarming 06.300 [1.600] - Magic 10.541 [0.700] . Magic-Device 11.500 [1.100] . Conveyance 09.000 [0.500] . Divination 09.000 [0.500] . Nature 00.000 [0.500] - Spirituality 04.000 [0.400] . Prayer 02.500 [0.500] . Monster-lore 02.100 [0.700] Abilities * Ammo creation * Tree walking [Character Equipment] a) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, Son of Boldor on level 20 of Orc Cave. d) a Light Crossbow of Power (x3) (+6,+16) e) a Ring of Invisibility f) a Ring of Protection [+11] You bought it from the Magic shop. k) an Amulet of Spell [Disarm] m) a Dwarven Lantern n) an Elven Robe [2,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 1 of Barrow-Downs. o) (nothing) p) (nothing) s) (nothing) u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Elcholmo [3,+7] It sustains your wisdom, dexterity and constitution. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Book of Beginner Cantrips b) The Gem of Venom It can be activated for satisfy hunger every 100 turns. You bought it from the Magic shop. c) Agannazar's Antique Acorn It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 9 of Barrow-Downs. d) 4 Scrolls of Word of Recall e) 20 Scrolls of Identify f) 33 Bolts (1d5) (+0,+0) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of Translocation b) Baalzebub's All-seeing Servant It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. c) The Tome of Elven Household Magic It can be activated for Destruction every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. d) 11 Mushrooms of Cure Poison e) 11 Mushrooms of Cure Blindness f) 11 Mushrooms of Cure Paranoia g) 11 Mushrooms of Cure Confusion h) 17 Mushrooms of Cure Serious Wounds {100% off} i) 9 Mushrooms of Restore Strength j) 11 Mushrooms of Restore Constitution k) a Potion of Corruption l) a Potion of *Healing* m) 2 Potions of Restore Life Levels n) 12 Scrolls of Word of Recall o) 33 Scrolls of Identify p) 14 Scrolls of *Identify* q) 13 Scrolls of Remove Curse r) The Bastard Sword of Menael (3d4) (+7,+12) (+4 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your charisma and speed by 4. It does extra damage from acid. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) 6 Arrows of Slay Evil (1d4) (+6,+2) {90% off} It fights against evil with holy fury. You made it yourself. u) 26 Arrows (1d4) (+3,+6) {90% off} v) 43 Arrows (1d4) (+3,+5) {90% off} w) 6 Seeker Arrows of Slay Evil (4d4) (+6,+9) {90% off} It fights against evil with holy fury. You made it yourself.