[Angband 3.0.6 Character Dump] Name Raxidan Self RB CB EB Best Sex Male Age 19 STR! 18/100 +0 +5 +13018/1450 Race Human Height 65 INT! 18/100 +0 -2 +13418/1420 Class Warrior Weight 184 WIS! 18/100 +0 -2 +13418/1420 Title ***WINNER*** Status 32 DEX! 18/100 +0 +2 +13818/1500 HP 1100/1100 Maximize Y CON! 18/100 +0 +2 +13018/1420 SP 0/0 Preserve Y CHR! 18/100 +0 -1 +13218/1410 Level 50 Armor [74,+154] Saving Throw Heroic Cur Exp 99999999 Fight (+47,+45) Stealth Superb Max Exp 99999999 Melee (+69,+70) Fighting Legendary Adv Exp ******** Shoot (+57,+14) Shooting Legendary MaxDepth Lev 125 Blows 6/turn Disarming Superb Gold 5509717 Shots 1/turn Magic Device Superb Burden 186.5 lbs Perception Excellent Speed +62 Infra 1310 ft Searching Excellent You are one of several children of a Yeoman. You are a credit to the family. You have blue-gray eyes, wavy auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*...+++++.. Blind:..+..++...... Elec:..*...+.++... Confu:......+..+... Fire:.+*...++++... Sound:......+...... Cold:+.*...++++... Shard:......+.+.... Pois:..+.+.+..+... Nexus:....+.+..+.+. Fear:+.+...+..+..+ Nethr:..+...+..+... Lite:+.....+..+... Chaos:.....++...... Dark:......+..+... Disen:..+...+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:....+..++.... Feath:............. Sear.:....++....... PLite:+........+... Infra:....++...+... Regen:+.+...+...... Tunn.:............. Telep:..+..+...+... Speed:+++++..+...+. Invis:+.+..+...+... Blows:............. FrAct:+.........+.. Shots:............. HLife:......+...... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) a Ring of Speed (+17) It increases your speed by 17. e) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35] It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, disenchantment, and life draining. It speeds your regeneration. It activates for berserk rage, bless, and resistance every 400 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) a Shield of Deflection of Elvenkind [10,+34] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and shards. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) a Potion of Apple Juice b) a Potion of Resist Cold c) a Potion of Cure Light Wounds d) 9 Potions of Healing e) 5 Potions of Life f) a Scroll of Summon Monster g) 17 Scrolls of Satisfy Hunger h) a Scroll of Banishment i) 2 Scrolls of Acquirement j) 2 Rods of Perception It cannot be harmed by electricity. k) 2 Rods of Recall (1 charging) It cannot be harmed by electricity. [Home Inventory] a) 6 Potions of Healing b) a Potion of *Healing* c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. f) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. g) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. i) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. j) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. l) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)