[Angband 3.0.6 Character Dump] Name Bomba Self RB CB EB Best Sex Male Age 31 Str! 18/100 -2 +2 +16 18/260 18/250 Race Hobbit Height 38 INT! 18/100 +2 +2 +4 18/180 Class Ranger Weight 61 WIS! 18/100 +1 +0 +6 18/170 Title ***WINNER*** Status 82 Dex! 18/100 +3 +1 +6 18/200 18/190 HP 829/919 Maximize Y Con! 18/100 +2 +1 +9 18/220 18/210 SP 80/378 Preserve Y CHR! 18/100 +1 +1 +4 18/160 Level 50 Armor [39,+193] Saving Throw Legendary Cur Exp 19786508 Fight (+76,+45) Stealth Excellent Max Exp 19786508 Melee (+94,+63) Fighting Legendary Adv Exp ******** Shoot (+88,+15) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 14108437 Shots 3/turn Magic Device Legendary Burden 352.9 lbs Perception Good Speed +26 Infra 40 ft Searching Very Good You are one of several children of a Hobbit Mayor. You are a well liked child. You have brown eyes, straight red hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:...+.....+... Elec:.+....+...... Confu:......+...... Fire:*+..+.+...... Sound:......+.+.... Cold:.+.*..+...... Shard:.......+..... Pois:....+........ Nexus:......+....+. Fear:....+...+.... Nethr:............. Lite:.....+....... Chaos:+.......+.... Dark:+....+....... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...+......... Sear.:............. PLite:............. Infra:............. Regen:.+.+......... Tunn.:+............ Telep:...+.....+... Speed:..+++......+. Invis:...+.+....... Blows:............. FrAct:...+....+.+.. Shots:............. HLife:...+.+......+ Might:.+........... [Last Messages] > You see a Katana of *Slay Troll* (3d4) (+17,+11) (+2). > You see 8 Arrows of Slay Evil (1d4) (+15,+15) {=g@f0}. > You see 21 Mithril Shots (2d4) (+9,+12). > You see 8 Arrows of Slay Evil (1d4) (+15,+15) {=g@f0}. > You see a Staff of Teleportation (7 charges). > You see a Wand of Teleport Other (2 charges). > You activate it... > Your Arkenstone of Thrain glows bright white... > An image forms in your mind... > You sense the presence of traps! > You sense the presence of doors! > You sense the presence of stairs! > You sense the presence of buried treasure! > You sense the presence of objects! > You sense the presence of monsters! [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Icewyrm 86} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) {WKoAngmar 72} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Ring of Speed (+13) It increases your speed by 13. d) The Ring of Power 'Nenya' (+8,+8) (+2) {"U" 79} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain (charging) {GHWyrm 72} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {rBaseCfSdNx, troll pit 65} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Protection [1,+14] {rSh} It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Saruman 50} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Algroth 41 ^^} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9} It cannot be harmed by the elements. j) 2 Potions of Healing k) 7 Potions of *Healing* l) 4 Potions of Life m) 22 Potions of Restore Mana n) a Scroll of Mass Banishment o) 2 Staffs of Healing (5 charges) p) 2 Staffs of the Magi (2 charges) q) 2 Staffs of Power (8 charges) r) a Staff of Banishment (2 charges) s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Sauron} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) 81 Seeker Arrows (4d4) (+10,+10) {=g@f1} [Home Inventory] a) 8 Scrolls of Banishment b) 2 Staffs of Holiness (5 charges) c) The Ring of Barahir (+1) {rPoi} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. e) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. f) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. g) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. h) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {rBaseShNx} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {rBaseCfSd} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {rBaseDkDi} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Cloak 'Colannon' [1,+15] (+3) {rNx} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. m) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. n) The Large Leather Shield of Celegorm [4,+20] {rBaseLiDk} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. o) The Large Metal Shield of Anarion [5,+20] {rBase Sust} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {rShDi} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. q) The Metal Cap of Thengel [3,+12] (+3) {rCf, sell?} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. r) The Main Gauche of Azaghal (2d5) (+12,+14) {xDrag,immFire} It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. s) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Mace 'Taratol' (3d4) (+12,+12) {Mystic 65} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)