[ToME 2.3.3 Character Sheet] Name : Uriel Age 15 STR: 39 Sex : Female Height 234 INT: 40 Race : Thunderlord Hermit Weight 278 WIS! 39 Class : Sorceror Social Class 88 DEX: 35 Body : Player CON: 28 God : Nobody CHR: 40 + To Melee Hit 24 Level 50 Hit Points 328/ 328 + To Melee Damage 15 Experience 24515374 Spell Points 1353/ 1353 + To Ranged Hit 33 Max Exp 24515374 Sanity 870/ 905 + To Ranged Damage 14 Exp to Adv. ***** AC 75+217 Gold 9594681 Speed Fast (+56) (Miscellaneous Abilities) Fighting : Very Good Perception : Very Bad Blows/Round: 4 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+60 Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are the one of the most famous Manwe Maia. Your eagle is splendid. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 22 (1100') Mordor: Level 66 (3300') Angband: Level 105 (5250') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Dol Guldur: Level 70 (3500') Your body is a Player. You are currently near Mirkwood. You have defeated 3930 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 62 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ...23.4.4..3.... Add Int : 4..2...2........ Add Wis : ..52...2........ Add Dex : ...23.....4..... Add Con : ...23...4..3.... Add Chr : ...2..42........ Mul Mana : +............... Mul SPower: +............... Add Stea. : ...2...2........ Add Infra : ....3........... Add Tun.. : ..............7. Add Speed : .*.233.2...3.... Poison Brd: .............+.. Sust Str : ..+............. Sust Int : +..+............ Sust Wis : ...+............ Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ...+............ Invisible : ..+....+........ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +..++...+.+..... Hold Life : ...+.+.......... Imm Acid : ......++*.+....+ Imm Elec : ......+........* Res Fire : .+....++........ Imm Cold : ...*..++.......+ Res Pois : ...............+ Res Fear : ....+......+.... Res Light : .....+.......... Res Dark : ..+..++......... Res Blind : ...+............ Res Conf : .....+..+....... Res Sound : .......++....... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : .....+..+....... Res Disen : ......+.+....... Levitate : .+.............+ See Invis : ..++++.......... Regen : ....+.....+..... Activate : .+.+.+++.++..... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Fly : ..+............+ Climb : ...........+.... Orc.ESP : .....++.+....... Dragon.ESP: ...............+ Full ESP : ...+............ Skills (points left: 0) - Sneakiness 07.100 [0.900] . Stealth -13.000 [0.400] . Disarming 01.100 [0.000] - Magic 50.000 [1.000] . Magic-Device 44.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 44.100 [0.900] - Spirituality 06.500 [0.550] . Prayer 00.000 [0.500] - Monster-lore 02.100 [0.500] . Summoning 24.200 [0.500] Abilities * Perfect casting [Fates] You may find a Scroll of Blessing on level 1. [Character Equipment] a) The Mage Staff of Ingoros (1d4) (+1,+0)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power of Uvatha the Horseman (+5) It increases your wisdom by 5. It makes you invisible. It sustains your strength, dexterity and constitution. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 94 of Angband. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 82 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Mordor. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 24 Bolts of Venom (1d5) (+6,+11) |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 60 of Mordor. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying on the ground on level 66 of Dol Guldur. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 60 of Mordor. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Archlich on level 58 of Dol Guldur. e) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. f) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. g) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 60 of Mordor. h) a Fireproof Tome of the Time It cannot be harmed by fire. It was given to you as a reward. i) a Fireproof Tome of Meta Spells It cannot be harmed by fire. It was given to you as a reward. j) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it in the remains of a Nightcrawler on level 87 of Angband. k) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. l) The Tome of Uriel It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) 2 Potions of Enlightenment n) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. o) an Indestructible Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 93 of Mount Doom. p) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Dol Guldur. q) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Flight Arrow of Ramon (1d3) (+16,+12) It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 95 of Angband. s) 7 Ungoliant, the Unlight's raw meats t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Mind b) 16 Mushrooms of Cure Serious Wounds {100% off} c) a Potion of Restore Mana {25% off} d) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. e) The Amulet 'Anaste' It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, fire, sound, nether, nexus and disenchantment. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . g) a Dwarven Lantern of the Magi (+3) h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) a Potion of Curing b) a Ring of Speed (+6) It increases your speed by 6. You bought it from the Rare Jewelry Shop. c) an Amulet of Searching (+7) It increases your searching by 7. You found it in the remains of a Mature red dragon on level 66 of Mordor. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 66 of Mordor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Dol Guldur. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 66 of Mordor. g) The Partial Plate Armour 'Uilwata' (-64,-65) [22,+14](40%) It increases your hit points by 40%. It provides immunity to cold. It provides resistance to acid, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom. h) a Wolf Pelt of Electricity [1,+17] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. i) The Small Metal Shield 'Eltaran' [3,+12] It sustains your strength. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 42 of Mordor. b) a Tome of Magical Energy c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Black Market. e) a Tome of Translocation f) a Tome of the Tree g) a Tome of the Time h) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it in the remains of an Archlich on level 69 of Dol Guldur. i) a Tome of the Mind j) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it in the remains of an Archlich on level 70 of Dol Guldur. k) a Spellbook of Stone Prison l) 3 Potions of Corruption m) a Potion of Restore Mana n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 58 of Dol Guldur. o) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 67 of Dol Guldur. r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Magical Shovel (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. t) The Arrow 'Elionir' (1d4) (+34,+26) It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) a Potion of Corruption b) a Potion of Restore Mana