[FuryBand 4.0.0 Character Sheet] Name : Cirawyn Age 18 STR: 40 Sex : Male Height 72 INT: 29 Race : Nightwalker Monster Weight 185 WIS: 40 Class : Jedi Social Class 62 DEX: 30 Body : Player CON: 33 God : Nobody CHR: 13 + To Melee Hit 74 Level 32 Hit Points -51/ 593 + To Melee Damage 79 Experience 303813 Spell Points 384/ 384 + To Ranged Hit 41 Max Exp 303813 Sanity 597/ 597 + To Ranged Damage 11 Exp to Adv. 380000 AC 51+50 Gold 173210 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Good Blows/Round: 12 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 60d5+948 Stealth : Heroic Magic Device: Superb Infra-Vision: 170 feet Tactic: normal Explor: running (Character Background) You have only recently been corrupted, and you consider that to have been your true birth. Your watery green eyes radiate miserable servility. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 35 (1750') The Withered Heath: Level 30 (1500') Your body was a Player. You have defeated 2676 enemies. You saved 20 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by Banor=Rupart on level 35 of The Land Of Rhun. You can emit bright light. You can feel the danger of evil magic. You can destroy walls. You cannot see. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to nexus attacks. You are completely fearless. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon freezes your foes. Your weapon strikes at Maiar with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : .1..4.5...2..... Add Int : ....4..2........ Add Wis : ..2.4..2.6...... Add Con : .1........2..... Add Chr : ....4........... Mul SPower: +............... Add Stea. : ......52........ Add Sear. : ....4....6...... Add Infra : ......5..6...... Add Tun.. : ......5.......1. Add Speed : .....1.2........ Add Blows : ........2....... Slay Evil : .+.............. Slay Maia : ++.............. Slay Troll: .+.............. Slay Drag.: ++.............. Sharpness : +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : .........+...... Sust Dex : ................ Sust Con : ....+........... Sust Chr : ....+........... Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : +............... Free Act : .+........+..... Hold Life : ..+..+.......... Res Acid : ......++........ Res Elec : ......+........+ Res Fire : ......+.+......+ Res Cold : +..............+ Res Pois : ......+........+ Res Fear : ++.............. Res Light : ................ Res Dark : .+.............. Res Blind : ................ Res Conf : ...+............ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ...........+.... Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... Lite : .+...+.......... See Invis : .++..+.........+ Digestion : +............... Regen : ....+........... Activate : ....++.+........ Blessed : +.+.+........... Cursed : .+.............. Precogn. : ...............+ Sentient : +............... Animal.ESP: .+..+..........+ TLord.ESP : ......+......... Nlive.ESP : ...............+ Spider ESP: ...............+ Skills (points left: 12) - Combat 35.994 [1.300] - Weaponmastery 35.550 [1.100] . Sword-mastery 35.000 [1.000] . Archery 01.000 [0.600] - Sneakiness 04.780 [0.900] . Stealth 35.000 [1.000] . Disarming 01.500 [0.900] - Powers 39.365 [1.500] . Devices 16.000 [1.150] - Jedi 07.500 [1.000] . Dark 35.000 [1.000] . Light -03.500 [1.000] . Jedi-Dodge 01.000 [1.000] - Spirituality 00.500 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Character Equipment] a) a Lightsaber (E:121416, L:28) (5d5) (+6,+5) [10,+0] (+5) It provides light (radius 2) forever. It increases your spell power by 5. It does extra damage from frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It makes you completely fearless. It provides resistance to cold. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by cold. d) a Wooden Boomerang of Gondolin (1d8) (+8,+11) (+1) {cursed} It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It is cursed. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. e) a Blessed Ring of Damage (+18) [+8] (+2) {100% off} It increases your wisdom by 2. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Radiant Ring of Confusion Resistance k) The Amulet of 'Cirawyn' (+4 to searching) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your strength, intelligence, wisdom, charisma and searching by 4. It sustains your constitution and charisma. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Dagger (Offhand) of Resist Fire (+1,+4) [-2,+5] (+2 attacks) s) a Gnomish Helm of Wisdom [5,+9] (+6) It increases your wisdom, searching and infravision by 6. It sustains your wisdom. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) (nothing) {) (nothing) |) a Magical Pick (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. [Character Inventory] a) a Holy Tome of Manwe Sulimo b) 23 Rations of Cram c) a Sprig of Athelas d) 9 Scrolls of Teleportation e) 4 Scrolls of Word of Recall f) a Scroll of Reset Recall g) a Moonstone Rod of Trap Location (75/75) h) an Indestructible Staff of Recovery[1|12] (10 charges) i) a Ring of Speed (+6) j) The Ring of Iluil (+4 to searching) k) a Dwarven Ribbed Plate Armour (-3) [28,+18] (+1) l) The Cord Armour of Isilpion (-24,-51) [6,+1](20%) It increases your hit points by 20%. It sustains your dexterity. It provides immunity to electricity and cold. It provides resistance to life draining, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) a Set of Leather Gloves of Slaying (+3,+3) [1,+5] n) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3) o) a Katana of Tulkas (3d4) (+4,+8) (+1 to searching) p) a Wakizashi of Slay Animal (3d3) (+7,+5) q) an Acidic Nunchuks (3d3) (+9,+6) r) a Long Willow Bow of Extra Might (x6) (+5,+18) (+3) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . b) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll in the town of Bree . d) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) a Sprig of Athelas b) a Silver Rod of Trap Location (100/100) c) a Silver Rod of Nothing (100/100) d) a Wand of Essence of Speed[1|12] (5 charges) (+5 to speed) e) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Withered Heath. f) a Demonic Amulet of Anti-Magic It generates an antimagic field. It provides resistance to fire. It allows you to sense the presence of Maiar. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Androg the Outlaw on level 19 of Mirkwood. h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 18 of Mirkwood.