[Theme 1.2.0 Character Sheet] Name : Thor Age 77 STR! 40 Sex : Male Height 81 Int! 15 19 Race : Zombie Easterling Weight 168 Wis! 18 19 Class : Haftedmaster Social Class 1 DEX! 34 Body : Player CON! 40 God : Nobody CHR! 21 + To Melee Hit 87 Level 50 Hit Points -8/ 1407 + To Melee Damage 72 Experience 12450892 Spell Points 20/ 29 + To Ranged Hit 37 Max Exp 13431931 Sanity 330/ 330 + To Ranged Damage 0 Exp to Adv. ***** AC 37+51 Gold 2020325 Speed Fast (+34) (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Fair Blows/Round: 17 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 34d6+1224 Stealth : Bad Magic Device: Bad Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of many children of an Easterling slave. You have brown eyes, chestnut brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 41 (2050') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Emyn Luin: Level 62 (3100') Dol Amroth: Level 33 (1650') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You have defeated 4654 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by a Great Wyrm of Power on level 91 of Angband. You can emit bright light. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. adefkmnopsuxz{|@ Add Str : 4........3.3..6. Add Int : .....1.......... Add Wis : .....1.......... Add Dex : .......5.3...... Add Con : ..3......3.3.... Add Chr : .....1.......... Add Stea. : .......5........ Add Sear. : ..3...........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ...*...5...3.... Add Blows : ..3............. Slay Anim.: +............... Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: ..............+. Slay Drag.: ..............+. Poison Brd: +............... Acid Brand: ..............+. Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : ..+....+.+...... Sust Con : ..+......+...... Sust Chr : ..........+..... Invisible : .....+.+........ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+...+........+ Hold Life : ..........+....+ Res Acid : ......+..+....+. Res Elec : ......+......... Res Fire : ......+......... Res Cold : ......+..+.....+ Res Pois : ..+.......+....+ Res Fear : ......+..+++...+ Res Light : ....+........... Res Dark : .........+....+. Res Blind : ..+..+.......... Res Conf : ..........+....+ Res Sound : ...........+.... Res Shard : ................ Res Neth : ..+.......+..... Res Nexus : +........+...... Res Chaos : ..........+..... Res Disen : ..+...+.......+. See Invis : +..............+ Digestion : .........+.....+ Activate : ..............+. Blessed : ......+......... No blows : +............... Climb : ...........+..+. Orc.ESP : ..............+. Troll.ESP : ......+......... Giant.ESP : ......+......... Evil.ESP : ......+......... Full ESP : ....+........... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Skills (points left: 26) - Combat 50.000 [1.000] - Weaponmastery 50.000 [1.050] . Sword-mastery 00.000 [0.500] . Axe-mastery 00.000 [0.500] - Hafted-mastery 50.000 [0.900] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.500] . Archery 03.000 [0.800] . Antimagic 50.000 [0.550] - Sneakiness 01.900 [1.200] . Stealth 00.000 [0.600] . Disarming 01.800 [1.100] - Magic 01.000 [0.300] . Magic-Device 00.000 [0.150] - Spirituality 04.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 03.600 [0.500] . Corpse-preservation 50.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Morning Star 'Maegnas-in-sereg' (2d6) (+0,+0) (+4) {!*} It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. d) a Metal Boomerang of Unmagic (4d5) (+0,+0) {!*} It generates an antimagic field. You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on level 30 of Moria. e) The Ring of Andonwe (+3) {!*} It increases your constitution, searching and attack speed by 3. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 69 of The Sacred Land Of Mountains. f) a Ring of Speed (+15) {!*} It increases your speed by 15. You stole it from the Black Market. k) a Radiant Amulet of Telepathy {!*} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) {!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Metal Brigandine Armour of the Maiar (-3 to accuracy) [19,+11] {!*} It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. o) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5) {!*} It grants you the power of berserk if it is being worn. It increases your dexterity , stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. p) (nothing) s) The Steel Helm of Hammerhand [6,+16] (+3) {!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Belereth [5,+5] {!*} It sustains your charisma. It makes you completely fearless. It provides resistance to life draining, poison, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of The Sacred Land Of Mountains. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) {!k!d!v@w1} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. [Character Inventory] a) 4 Sprigs of Athelas b) 5 Potions of Speed {100% off} c) 6 Potions of Healing {!k!d!v} d) 2 Potions of *Healing* {100% off} e) 2 Potions of Life {!*} f) a Potion of Restore Life Levels g) 3 Potions of Enlightenment {100% off} h) 12 Potions of Resistance {100% off} It cannot be harmed by acid, cold, lightning or fire. i) 24 Scrolls of Teleportation {!k!d!v!r} j) 9 Scrolls of Word of Recall k) 28 Scrolls of Identify l) a Scroll of *Remove Curse* m) 26 Scrolls of Satisfy Hunger {25% off} n) 3 Scrolls of *Destruction* {100% off} o) The Ring of Elion (+6 to searching) {!*, Fly} It increases your searching by 6. It provides resistance to light and dark. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. p) a Demonic Ring of Extra Attacks (+3 attacks) {!*} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It provides resistance to fire. It allows you to sense the presence of demons. You stole it from the Black Market. q) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) {!*} It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. r) The Morning Star of Millor (2d6) (+16,+6) (+5) {!*} It increases your dexterity by 5. It does extra damage from acid and electricity. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. s) The Flail 'Elorfin' (2d6) (+14,+17) (+5 to speed) {!*} It can be wielded two-handed. It increases your wisdom and speed by 5. It does extra damage from frost. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. t) The Two-Handed Flail 'Celen' (3d6) (+34,+10) (+1) u) The Mighty Hammer 'Grond' (E:2, L:4) (9d9) (+27,+26) [+10] {!*} It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Sceptre of Numenor (-3 to speed) {!*} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 69 of The Sacred Land Of Mountains. w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes . It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 33 of Moria. b) Smeagol's Lost Toy {!* MassGeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master mindcrafter on level 33 of Moria. c) a Potion of Invulnerability {100% off} d) The Crumpled Scroll of Mass Resurrection {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. e) The Ring of Brithros (+4 to speed) It increases your intelligence, constitution, charisma, searching and speed by 4. It sustains your wisdom. It makes you completely fearless. It provides resistance to cold, sound, nexus and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. g) a Radiant Amulet of Weaponmastery (+5,+5) [+5] (+2) {!*} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and disenchantment. You found it in the remains of a Great Worm of Fire on level 99 of Orodruin. h) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Orodruin. j) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 90 of Orodruin. k) The Splint Mail of Ilydh (-2 to accuracy) [19,+14] It provides immunity to fire and cold. It provides resistance to acid, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Cirith Ungol. l) The Small Metal Shield 'Curen' [3,+13] It sustains your strength and charisma. It provides immunity to acid and cold. It provides resistance to fire and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. m) The Small Mithril Shield of Thorin [5,+23] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed, !*} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. s) The Dagger of Peregrin (E:15, L:1) (1d4) (+4,+6) t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed) v) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 69 of The Sacred Land Of Mountains. w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to cold and light. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. [Home Inventory - Gondolin ] a) 8 Potions of Corruption {!*} b) a Ring of Free Action c) 2 Rings of Sound Resistance d) a Ring of Flying e) an Amulet of Doom [-6] (-8) {!*} It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Black wraith on level 69 of The Sacred Land Of Mountains. f) a Lucky Amulet of Telepathy (+4) {!*} It increases your luck by 4. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) a Balance Dragon Scale Mail (-2 to accuracy) [30,+17] {!*} It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. i) a Long Sword of Doriath (E:37, L:2) (2d5) (+3,+11) {!*} j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed, !*} k) a Climbing Set {!*} It allows you to climb mountains. [Home Inventory - Minas Anor ] a) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. c) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. d) The Buckler of Avande [-30,+1] (+1 attack) {!*} It increases your attack speed by 1. It sustains your dexterity and charisma. It provides resistance to acid, electricity, sound, shards, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) The Key of Thorin {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Parchment - Map of Thror {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) 99 Potions of Water Curing {quest} b) The Ring of Power of Ren the Unclean (+2 attacks) It increases your strength, infravision and attack speed by 2. It makes you invisible. It sustains your dexterity. It provides resistance to fire, dark and confusion. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 99 of Angband. c) a Ring of Clear Thought {!*} It can be activated for cure insanity every 200 turns if it is being worn. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to confusion. You stole it from the Black Market. d) The Ring 'Runien' [+15] (+2) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your dexterity by 2. It makes you invisible. It provides resistance to fire, cold, shards and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) a Ring of Flying {!*} It allows you to fly. You found it in the remains of a Blue drake in a mountain chain. f) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Amulet of Annatar(200%)(200%) (+10) {!*} It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain on level 96 of Angband. h) an Amulet of the Serpents [+4] (+4) {!*} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. i) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Palantir of Orthanc (+2) {!*} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. l) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. n) The Shadow Cloak of Tuor [6,+12] (+4) {!*} It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 30 of Moria. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 56 of The Sacred Land Of Mountains. s) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Set of Gauntlets of Nargothrond [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 30 of Moria. x) a Climbing Set {!k!d!v@w1} It allows you to climb mountains. [The Museum Inventory - Caras Galadhon ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 100 of Angband. b) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Orodruin. c) The Golden Horn of the Thunderlords (9 charges) {100% off} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. e) The Device Trap Set of the Noegyth Nibin [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. f) Ring of Power of Ring~ of Power (+3 to speed) It increases your stealth, speed and ability to score critical hits by 3. It makes you invisible. It sustains your intelligence. It provides resistance to acid, cold and poison. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Power of The Witch-King of Angmar (+3) It increases your constitution by 3. It makes you invisible. It provides resistance to acid and chaos. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 95 of Angband. h) Ring of Power of Ring~ of Power (+1% of critical hits) It increases your infravision and ability to score critical hits by 1. It makes you invisible. It sustains your strength and wisdom. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 98 of Angband. i) The Ring of Power of Akhorahil the Blind (+1) It increases your intelligence and dexterity by 1. It makes you invisible. It makes you completely fearless. It provides resistance to cold, sound, nether and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 100 of Angband. j) The Ring of Power of Ji Indur Dawndeath (+4 to stealth) It increases your stealth by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to light, blindness and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 97 of Angband. k) Ring of Power of Ring~ of Power (+1) It increases your wisdom by 1. It makes you invisible. It sustains your strength. It provides resistance to cold, dark, confusion, nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 81 of Angband. l) The Ring of Power of Hoarmurath of Dir It makes you invisible. It sustains your intelligence. It provides resistance to electricity, cold, dark, blindness, confusion and sound. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 98 of Angband. m) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 62 of The Sacred Land Of Mountains. n) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in the town of Bree . p) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. q) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. s) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 62 of The Sacred Land Of Mountains. t) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. u) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. v) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. w) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. x) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. a) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. b) The Robe of Curunir (-40,-40) [2,+36] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. d) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. g) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. h) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. i) The Cloak of Thorongil [1,+7] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. j) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Cirith Ungol. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. l) The Large Metal Shield of Erkenbrand [0,+30] (+3) It increases your strength and charisma by 3. It sustains your dexterity. It provides immunity to paralysis. It allows you to sense the presence of orcs. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. n) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. o) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. p) The Set of Gauntlets of Ossiriand [2,+15] (+4) It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It increases your charisma by 4. It sustains your charisma. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 30 of Moria. q) The Set of Gauntlets of Eregion [2,+15] (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It increases your strength by 4. It sustains your strength. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. r) The Set of Gauntlets of Lorien [2,+15] (+4) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It increases your dexterity by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. s) The Bearded Axe of Gimli (E:15, L:1) (1d6) (+5,+15) (+2 attacks) It can be wielded two-handed. It increases your strength and attack speed by 2. It is very sharp and can cut your foes. It is especially deadly against orcs. It provides immunity to paralysis. It allows you to sense the presence of undead and non-living things. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. t) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 30 of Dol Amroth. v) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 45 of The Sacred Land Of Mountains. w) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. x) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. a) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. b) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. d) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. e) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to levitate. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. i) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. k) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. m) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 33 of Moria. n) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 70 of The Sacred Land Of Mountains. o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. p) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. q) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. t) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 30 of Moria. v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. w) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. x) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire . It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. a) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . b) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 69 of The Sacred Land Of Mountains. c) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. e) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. f) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. g) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. h) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. i) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 98 of Angband. j) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. k) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. l) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. m) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 53 of The Sacred Land Of Mountains. o) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 69 of The Sacred Land Of Mountains. p) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. r) (nothing) It grants you the power of spit acid if it is being worn. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains.