[Animeband 0.5.9.2 Character Dump] Name Ohta Akihiko Self RB CB EB Best Sex Male Age 17 STR: 15 +0 +0 +0 15 Race Human Height 72 INT: 12 +0 +0 +0 12 Class Fire Sentai Weight 191 WIS: 11 +0 +0 +0 11 Title Green Status 17 DEX: 17 +0 +0 +0 17 HP 17/140 Maximize Y CON: 15 +0 +0 +0 15 SP 0/0 Preserve Y CHR: 13 +0 +0 +0 13 Level 23 Armor [21,+1] Saving Throw Excellent Cur Exp 12500 Fight (+2,+0) Stealth Fair Max Exp 12500 Melee (+2,+0) Fighting Superb Adv Exp 13260 Shoot (+2,+0) Shooting Heroic Blows 1/turn Disarming Very Good Gold 0 Shots 2/turn Magic Device Superb Perception Fair Burden 3058.4 lbs Infra 0 ft Searching Fair You are one of several children of a Merchant. You are a credit to the family. You have green eyes, straight red hair, and an average complexion. Game Type: Quest Meter: 6447 / 9000 [Character Equipment] a) (nothing) b) a Long Bow (x3) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) (nothing) g) Bar Chain Mail [18] h) (nothing) i) (nothing) j) a Metal Cap [3,+0] k) (nothing) l) (nothing) m) Star Machine {cursed} It is cursed. [Character Inventory] a) 7 Pork Buns b) 3 Bottles of Sake c) 4 Wooden Torches (with 1500 turns of light) It provides light (radius 1) when fueled. d) 15 Arrows (1d4) (+0,+0) [Quests Solved] [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)