[ToME 2.0.0 Character Dump] Name : Eliamond Age 311 STR: 18/100 Sex : Male Height 3 INT: 12 Race : Pheonix Weight 14 WIS: 10 Class : Axemaster Social Class 13 DEX: 18/90 Body : Player CON: 14 CHR: 11 + To Melee Hit 26 Level 26 Max Hit Points 272 + To Melee Damage 31 Experience 25632 Cur Hit Points -32 + To Ranged Hit 26 Max Exp 25632 Max SP (Mana) 18 + To Ranged Damage 24 Exp to Adv. 32500 Cur SP (Mana) 18 AC 22+59 Gold 108648 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Bad Blows/Round: 5 Bows/Throw : Legendary[12]Searching : Fair Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Wpn.dmg/Rnd: 10d5+155 Stealth : Bad Magic Device: Good Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You have risen from the ashes only once. You have orange wings, impressive talons, and a lucky golden feather in your tail. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 16 (800') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') Your opponents are behaving stupidly. Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventured lasted 6 days. Your Attributes: You are dead. You can breath fire. You can destroy walls. You can mystify pets. You can wake up a pet. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You are unlucky. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 32.510 [0.900] - Weaponmastery 24.273 [0.950] - Sword-mastery 00.000 [0.100] . Axe-mastery 36.000 [0.500] . Hafted-mastery 00.000 [0.100] . Polearm-mastery 00.000 [0.100] - Archery 31.600 [0.600] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.500] . Disarming 03.700 [0.900] - Magic 01.000 [0.300] . Magic-Device 01.000 [1.150] - Spirituality 02.200 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] . Antimagic 00.000 [0.550] You saved 15 princesses. You have defeated 1318 enemies. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) a Short Bow of Extra Might (x4) (+12,+8) It provides resistance to confusion. It fires missiles with extra might. e) a Ring of Cold Resistance f) a Ring of Fear Resistance k) an Amulet of Infravision (+2) m) a Brass Lantern (with 5500 turns of light) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to blindness. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Kobold] of Protection [1,+9] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) a Metal Cap of Teleportation [3,+4] It induces random teleportation. u) a Set of Leather Gloves of Power (+5,+4) [1,+4] (+5) It affects your strength. It makes you completely fearless. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+3 to infravision) It affects your constitution. It affects your infravision. It provides resistance to dark. z) (nothing) {) 22 Arrows (1d4) (+5,+3) |) a Magical Orcish Pick (1d3) (+7,+7) (+2) It grants you the power of... stone to mud ...if it is being worn. It affects your ability to tunnel. [Character Inventory] a) Mordenkainen's Mysterious Mind-Masher {cure crit} It can be activated for... cure critical wounds b) 7 Rations of Food c) 8 Flasks of oil d) a Potion of Cure Light Insanity e) 15 Potions of Cure Critical Wounds f) 9 Scrolls of Phase Door g) 15 Scrolls of Teleportation h) 7 Scrolls of Word of Recall i) 13 Scrolls of Identify {@r1} j) a Copper Rod of Trap Location (20/20) {@z1} k) an Aluminium Rod of Nothing (75/75) l) a Device Trap Set [+5] m) Hard Studded Leather (-1) [7,+4] n) Rhino Hide Armour of Resistance (-1) [8,+16] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. o) a Dagger of Slay Undead (1d4) (+5,+7) It strikes at undead with holy wrath. p) a Dagger (1d4) (+2,+3) q) a Chaotic Whip (1d6) (+6,+8) It produces chaotic effects. It provides resistance to sound. It provides resistance to chaos. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. r) a Spectral War Hammer (3d3) (+6,+8) It can be wielded two-handed. It can be activated for... wraith-form every 50+d50 turns ...if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. s) a Short Bow (x2) (+4,+4) t) a Short Bow (x2) (+4,+3) u) a Light Crossbow (x3) (+5,+4) v) 27 Arrows (1d4) (+2,+5) w) a wooden Boomerang of *Slay Evil* (1d9) (+3,+11) (+1) It affects your wisdom. It fights against evil with holy fury. It makes you completely fearless. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. [Home Inventory - Lothlorien ] a) a Potion of Cure Light Insanity b) a Potion of Speed c) a Potion of Curing d) 2 Rod Tips of Trap Location (8 Mana to cast) e) a Ring of Invisibility f) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. g) a Beaked Axe (2d6) (+6,+6) h) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) This mighty bludgeon brings destruction to all around it, and is the bane of dragons and magic. It can be activated for... destruction every 200+d200 turns ...if it is being worn. It affects your strength. It affects your infravision. It affects your ability to tunnel. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness. It provides resistance to sound. It provides resistance to nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire.