[Angband 3.0.6 Character Dump] Name Prince Crusher XI Apophovich Self RB CB EB Best Sex Male Age 67 STR! 18/100 +1 +3 +0 18/140 Race Dunadan Height 76 INT! 18/100 +2 -3 +0 18/90 Class Paladin Weight 203 WIS! 18/100 +2 +1 +2 18/150 Title Chevalier Status 100 DEX! 18/100 +2 +0 +0 18/120 HP -29/671 Maximize Y CON! 18/100 +3 +2 +1 18/160 SP 231/241 Preserve Y CHR! 18/100 +2 +2 +2 18/160 Level 39 Armor [41,+109] Saving Throw Heroic Cur Exp 1932921 Fight (+21,+11) Stealth Excellent Max Exp 1932921 Melee (+33,+23) Fighting Legendary Adv Exp 2150000 Shoot (+30,+18) Shooting Legendary MaxDepth Lev 40 Blows 5/turn Disarming Excellent Gold 1504627 Shots 1/turn Magic Device Superb Burden 164.4 lbs Perception Good Speed +3 Infra 0 ft Searching Good You are the first child of a Royal Blood Line. You are a well liked child. You have blue-gray eyes, curly black hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:*.....+.+.... Confu:......+...... Fire:...++.+.+.... Sound:......+...... Cold:..+...+.+.... Shard:............. Pois:............. Nexus:......++..... Fear:............. Nethr:............. Lite:....+........ Chaos:............. Dark:....+........ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:.........+... PLite:....+........ Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:.......+..... Invis:.........+... Blows:............. FrAct:...........+. Shots:............. HLife:....+........ Might:............. [Last Messages] > The Xaren misses you. <4x> > You hit the Xaren. > It was a great hit! > You have slain the Xaren. > You have found 195 gold pieces worth of mithril. > You have found 363 gold pieces worth of adamantite. > You have found 279 gold pieces worth of emeralds. > You have found 129 gold pieces worth of emeralds. > You sense the presence of evil creatures! > You feel less resistant to fire. > You feel less resistant to cold. > You feel safe from evil! > The Ancient multi-hued dragon breathes gas. > The Earth hound dies. > You die. [Character Equipment] a) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. b) a Light Crossbow of Power (x3) (+9,+18) c) an Engagement Ring of Ice [+10] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. d) a Mithril Ring of Flames [+11] (charging) It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. e) a Mithril Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Large Metal Shield of Resistance [5,+14] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) a Metal Cap of Seeing [3,+9] (+3 to searching) {40% off} It increases your searching by 3. It provides resistance to blindness. It grants you the ability to see invisible things. k) a Set of Leather Gloves of Slaying (+4,+1) [1,+8] l) a Pair of Metal Shod Boots of Free Action [6,+9] {25% off} It grants you immunity to paralysis. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 7 Oily Yellow Potions of Healing i) 3 Crimson Potions of Restore Mana j) a Hazy Potion of Wisdom k) a Scroll titled "blubie ta" of *Destruction* l) 3 Magnesium Rods of Recall It cannot be harmed by electricity. m) 2 Silver Rods of Drain Life n) 2 Copper-Plated Rods of Fire Bolts o) a Chromium Rod of Fire Balls p) a Gold-Plated Wand of Dragon's Breath (5 charges) It cannot be harmed by the elements. q) 2 Cedar Staffs of Summoning (2 charges) r) an Ironwood Staff of Teleportation (7 charges) s) a Coral Amulet of Searching (+7) It increases your searching by 7. t) a Dagger of Acid (1d4) (+9,+9) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. u) a Dagger of Venom (2d4) (+6,+6) It is branded with poison. v) a Gnomish Shovel of Digging (1d2) (+9,+10) (+6) It increases your tunneling by 6. It is branded with acid. w) 22 Bolts of Wounding (1d5) (+13,+10) [Home Inventory] a) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. b) 7 Brown Speckled Potions of Speed c) 4 Orange Potions of *Healing* d) 7 Crimson Potions of Restore Mana e) 6 Scrolls titled "fatox seh" of *Identify* f) a Scroll titled "eluni for" of Enchant Armor g) a Granite Ring of Lightning [+9] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by electricity. h) a Dragon Tooth Amulet of Adornment i) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. j) Red Dragon Scale Mail (-2) [30,+16] It provides resistance to fire. It activates for breathe fire (200) every 450+d450 turns. It cannot be harmed by the elements. k) Metal Scale Mail of Elvenkind (-2) [13,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and blindness. It cannot be harmed by the elements. l) Double Chain Mail (Dwarven) (-2) [16,+9] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. m) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. n) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) a Cloak of Aman [1,+21] (+2 to stealth) It increases your stealth by 2. It provides resistance to sound. It cannot be harmed by the elements. p) a Shadow Cloak of Protection [6,+13] It provides resistance to shards. It cannot be harmed by the elements. q) a Set of Gauntlets of Free Action [2,+8] It grants you immunity to paralysis. r) a Small Sword of Westernesse (1d6) (+11,+13) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. s) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) a Lance of *Slay Evil* (2d8) (+9,+9) (+1) It increases your wisdom by 1. It slays all evil creatures. It is blessed by the gods. It grants you the power of telepathy. v) a Quarterstaff (Defender) (2d9) (+8,+14) [+7] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your constitution. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. w) a War Hammer of Gondolin (3d3) (+16,+8) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)