[ToME 2.3.3 Character Sheet] Name : Brerib Age 290 STR: 40 Sex : Neuter Height 76 INT: 26 Race : Ent LostSoul Weight 71 WIS: 34 Class : Possessor Social Class 31 DEX: 26 Body : Great Wyrm of Power CON: 40 God : Nobody CHR: 24 + To Melee Hit 48 Level 47 Hit Points 4683/ 4683 + To Melee Damage 22 Experience 8668416 Spell Points 17/ 17 + To Ranged Hit 48 Max Exp 8668416 Sanity 616/ 616 + To Ranged Damage 0 Exp to Adv. 8750000 AC 187+87 Gold 388835 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Heroic Perception : Good Blows/Round: 4 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Poor Mel.dmg/Rnd: 58-494 Stealth : Superb Magic Device: Heroic Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') The Old Forest: Level 13 (650') Your body is a Great Wyrm of Power. You are currently on level 13 of The Old Forest. You have defeated 718 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 3 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 45th Yavie of the 2890th year of the third age. You have been adventuring for 2 days. efghijkmnosz{@ Add Str : ..........2... Add Int : ..4........... Add Wis : ......4....... Add Dex : ..4.......2... Add Con : ..........2... Add Chr : ......4....... Add Stea. : .........2.... Add Sear. : .......4.2.... Add Speed : ..4..3........ Sust Str : ........+.+... Sust Int : .............. Sust Wis : ..+...+....... Sust Dex : ..........+... Sust Con : .....+....+... Sust Chr : ......+.+..... Invisible : .............. Mul life : ........+....+ Sens Fire : .............. Reflect : .............+ Free Act : ...+......+..+ Hold Life : ...+..+....... Imm Acid : .....+..*....+ Res Elec : .............+ Res Fire : ..+...+......+ Res Cold : .............+ Res Pois : ...+......+..+ Res Fear : ..+........... Res Light : ......+....... Res Dark : ......+.+..... Res Blind : .............. Res Conf : .....+..+....+ Res Sound : .............. Res Shard : ...+.......... Res Neth : .............+ Res Nexus : .............+ Res Chaos : .....+........ Res Disen : ...+.........+ Aura Fire : .............+ Aura Elec : .............+ Levitate : .....+.......+ Lite : ......+....... Digestion : ..+........... Activate : .......+...... Skills (points left: 0) - Combat 21.160 [0.600] . Weaponmastery 00.700 [0.600] . Archery 00.800 [0.400] . Barehand-combat 00.000 [0.200] . Boulder-throwing 50.000 [0.600] - Sneakiness 04.755 [0.700] . Stealth 16.700 [0.700] . Disarming 01.500 [0.500] - Magic 01.176 [0.600] . Magic-Device 29.500 [1.000] - Spirituality 22.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 41.920 [1.100] . Corpse-preservation 19.000 [0.900] . Possession 50.000 [0.800] Abilities * Tree walking 11 of your companions have been killed. [Character Equipment] e) an Indestructible Ring of Slaying (+13,+9) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 58 of Halls of Mandos. f) a Ring of Slaying (+10,+10) You found it in the remains of a Spectral Ancient bronze dragon on level 96 of Halls of Mandos. g) The Ring of Ruiathil (+4) It increases your intelligence, dexterity and speed by 4. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 97 of Halls of Mandos. h) a Ring of Lordly Protection [+24] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, shards and disenchantment. You stole it from the Jewelry Shop. i) an Indestructible Ring of Slaying (+6,+12) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 58 of Halls of Mandos. j) The Ring of Nurtan (+12 to accuracy) (+3) It increases your speed by 3. It sustains your constitution. It provides resistance to acid and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 96 of Halls of Mandos. k) an Amulet of Devotion (+4) It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it lying on the ground on level 98 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 96 of Halls of Mandos. n) The Metal Lamellar Armour of Aldor (-13,-33) [23,+9](20%) It increases your hit points by 20%. It sustains your strength and charisma. It provides immunity to acid. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 97 of Halls of Mandos. o) an Elven Cloak [4,+10] (+2 to stealth) s) an Iron Crown of Might [0,+11] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison. You found it in the remains of a Great Hell Wyrm on level 98 of Halls of Mandos. z) (nothing) {) (nothing) [Character Inventory] a) Gamenlon's Summoning Manual It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadmaster on level 64 of Halls of Mandos. b) The Hand of Vecna It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 97 of Halls of Mandos. c) 6 Sprigs of Athelas d) a Potion of Restore Mana e) 4 Scrolls of Word of Recall f) 20 Scrolls of Identify g) a Scroll of Recharging h) a Staff of Remove Curses[1|15] (10 charges) i) a Staff of Identify[1|15] (11 charges) {75% off} j) a Dwarven Lantern of the Magi (+3) k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 97 of Halls of Mandos. l) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) 3 Potions of Speed c) a Potion of Life d) The Ring of Power of Uvatha the Horseman (+2) e) an Amulet of Anti-Teleportation f) The Amulet 'Mogrin' (+1) It increases your strength and wisdom by 1. It provides resistance to acid, electricity, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich in the town of Gondolin . h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) i) The Full Plate Armour of Isildur [25,+25] (+1) j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Bree . k) The Main Gauche of Azaghal (2d5) (+12,+14) l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Bree . o) The Claymore 'Luvalvar' (2d8) (+7,+15) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom by 4. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich in the town of Bree . p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Bree . [Home Inventory - Gondolin ] a) a Mithril Rod of Nothing (160/160) b) a Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Great Ice Wyrm on level 97 of Halls of Mandos. c) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Great Wyrm of Law on level 98 of Halls of Mandos. d) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 97 of Halls of Mandos. e) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Wyrm of Balance on level 97 of Halls of Mandos. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 98 of Halls of Mandos. g) The Amulet 'Ninar' (+7) {100% off} It increases your wisdom and searching by 7. It sustains your constitution and charisma. It provides resistance to electricity, fire and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 96 of Halls of Mandos. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 97 of Halls of Mandos. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. k) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. l) an Elven Filthy Rag of Resist Cold [1,+13] (+3 to stealth) m) an Elven Padded Armour [4,+19] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 98 of Halls of Mandos. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 96 of Halls of Mandos. o) The Large Leather Shield of Celegorm [4,+20] p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 97 of Halls of Mandos. q) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 41 of Halls of Mandos. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Halls of Mandos. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Halls of Mandos. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Halls of Mandos. v) a Player corpse w) Eol, the Dark Elf's corpse