[ToME 2.3.3 Character Sheet] Name : Zraz Age 23 STR: 20 Sex : Male Height 75 INT: 4 Race : Vampire Troll Weight 320 WIS: 14 Class : Dark-Priest Social Class 1 DEX: 6 Body : Player CON: 25 God : Melkor Bauglir Chr: 6 7 + To Melee Hit 10 Level 14 Hit Points 160/ 160 + To Melee Damage 14 Experience 3531 Spell Points 51/ 51 + To Ranged Hit 11 Max Exp 3531 Sanity 75/ 75 + To Ranged Damage 4 Exp to Adv. 3598 Piety -289 AC 21+4 Gold 4279 Speed Fast (+3) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 2 Bows/Throw : Fair Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 4d5+28 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: berserker Explor: normal (Character Background) You are the offspring of a Stone-Troll Warrior. You have slime green eyes, oily sea-weed green hair, and green leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 298 enemies. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefkmnopsuxz{|@ Add Con : ..........4..... Add Stea. : 3............... Add Tun.. : ..............1. Add Speed : ...........4.... Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : +.........+..... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ...............+ Res Acid : +.......+....... Res Elec : +............... Res Fire : +..............+ Res Cold : +.....+...+....+ Res Pois : ...............+ Res Fear : ................ Res Light : ................ Res Dark : ...............+ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : +..............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : +............... Lite : ...............+ See Invis : +............... Digestion : ....+........... Regen : +.........+..... Activate : ..........+..... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 23) - Combat 13.900 [0.700] . Weaponmastery 18.400 [0.700] . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] . Disarming -00.500 [0.900] - Magic 10.828 [0.900] . Magic-Device 00.200 [1.050] . Spell-power 00.000 [0.800] . Udun 00.000 [0.400] . Necromancy 18.400 [0.800] - Spirituality -03.000 [1.000] . Prayer 01.000 [1.400] - Monster-lore 00.000 [0.500] . Corpse-preservation 01.000 [1.000] Abilities * Perfect casting [Character Equipment] a) a Lucerne Hammer (Defender) (2d5) (+6,+4) [+5] (+3 to stealth) It can be wielded two-handed. It increases your stealth by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Small Wooden Boomerang of *Slay Undead* (1d4) (+4,+4) (+2) e) (nothing) f) a Ring of Invisibility k) an Amulet of Slow Digestion m) a Brass Lantern (with 6801 turns of light) {25% off} n) a Leather Scale Mail of Resist Cold (-1 to accuracy) [11,+2] o) (nothing) p) a Small Metal Shield of Resist Acid [3,+3] s) a Hard Leather Cap [2,-1] u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Speed [3,+6] (+4) z) (nothing) {) (nothing) |) a Pick (+1) [Character Inventory] a) a Demonblade (4d6) (+3,+2) b) a Spellbook of Curse c) 3 Potions of Cure Light Insanity d) a Potion of Speed e) 4 Potions of Cure Light Wounds f) 6 Scrolls of Darkness g) 12 Scrolls of Satisfy Hunger h) a Ring of Cold Resistance i) a Broad Axe of *Slay Evil* (2d6) (+4,+5) (+2) It can be wielded two-handed. It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. j) a Sabre of Spinning (1d7) (+17,+10) (+1) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength and dexterity by 1. It is very sharp and can cut your foes. It was given to you as a reward. k) a Spectral Katana (3d4) (+7,+3) l) a Venomous Ball-and-Chain (2d4) (+7,+2) m) a Parchment - Adventurer's Guide to Middle-earth n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing)