[ToME 2.3.3 Character Sheet] Name : Rhywynn Age 104 STR: 22 Sex : Female Height 52 INT: 34 Race : Vampire Dark-Elf Weight 79 WIS: 32 Class : Sorceror Social Class 41 DEX: 22 Body : Player CON: 23 God : Melkor Bauglir CHR: 24 + To Melee Hit -74 Level 27 Hit Points 144/ 144 + To Melee Damage -77 Experience 90318 Spell Points 314/ 335 + To Ranged Hit -69 Max Exp 90318 Sanity 329/ 329 + To Ranged Damage 0 Exp to Adv. 98000 Piety 9310 AC 27+91 Gold 328900 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 2 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 2d5-154 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') A lost temple: Level 8 (400') Your opponents are behaving stupidly. Your body is a Player. You are currently on level 11 of Mirkwood. You have defeated 2522 enemies. You saved 10 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : ....7........... Add Int : ....7........... Add Wis : 2...7........... Add Dex : 2.....3......... Add Con : 21.............. Add Stea. : 2..........1.... Add Sear. : ....7........... Add Tun.. : ..............5. Add Speed : ......3......... Sust Str : ................ Sust Int : ....+........... Sust Wis : +............... Sust Dex : ....+........... Sust Con : +.........+..... Sust Chr : ....+........... Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : +..............+ Res Acid : +.....+.+....... Res Elec : +............... Res Fire : +..............+ Res Cold : +...+..........+ Res Pois : +..............+ Res Fear : ................ Res Light : ......+...+..... Res Dark : ...............+ Res Blind : +............... Res Conf : +............... Res Sound : ................ Res Shard : ......+......... Res Neth : ...............+ Res Nexus : ................ Res Chaos : +............... Res Disen : ................ Levitate : +............... Lite : .....+....+....+ See Invis : +..............+ Regen : +............... Activate : .+........+..... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 56) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.400 [0.500] . Disarming 00.500 [0.000] - Magic 34.240 [1.200] . Magic-Device 02.500 [1.000] . Spell-power 30.000 [0.600] . Sorcery 31.100 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.000 [0.550] . Prayer 02.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) a Main Gauche (*Defender*) (1d5) (-5,-8) [+13] (+2 to stealth) {Reward} It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison, blindness and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Horn (+1) e) an Indestructible Ring of Spell [Manathrust] f) a Ring of Invisibility k) The Amulet 'Culin' (+7) It increases your strength, intelligence, wisdom and searching by 7. It sustains your intelligence, dexterity and charisma. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. m) an Everburning Torch n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Feathers Cloak [1,+6] p) a Small Metal Shield of Resist Acid [3,+8] s) an Iron Helm [5,+5] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stealth [6,+7] (+1 to stealth) It increases your stealth by 1. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+5) [Character Inventory] a) a Fireproof Tome of the Eternal Flame b) a Fireproof Tome of the Everrunning Wave c) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Tome of Knowledge e) a Spellbook of Essence of Speed f) a Spellbook of Noxious Cloud g) The Gem of Rage {Genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. h) Kelek's Wormhole Machine {Destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. i) 2 Potions of Healing j) 5 Potions of Restore Mana k) 2 Scrolls of Word of Recall {25% off} l) an Adamantite Rod of the Istari of Nothing (400/400) m) a Ring of Spell [Drain] It has a spell stored inside. You bought it from the Magic shop. n) an Amulet of Spell o) 16 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of The Old Forest. b) a Tome of the Tree {25% off} c) a Book of Beginner Cantrips d) 3 Books of Summoning e) a Spellbook of Identify f) a Spellbook of Confuse g) a Spellbook of Vapor h) a Spellbook of Drain i) Bumganir's Bag of Magic Toys {Darkness} It can be activated for darkness. You found it lying in a vault on level 27 of The Sandworm lair. j) a Parchment titled ``Tenser's Last Words'' k) Tenser's Top-Heavy Teaspoon l) a Sprig of Athelas m) 2 Morphic Oils of Spider n) a Potion of Resistance o) a Potion of Curing p) a Scroll of Word of Recall q) a Golden Rod of Quickness of Nothing (125/125) It can cast spells faster. You found it lying in a vault on level 22 of The Sandworm lair. r) a Ring of Protection [+10] s) a Ring of Spell [Identify] t) an Amulet of Spell u) a Dwarven Double Ring Mail (-2) [15,+10] (+2) v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) w) a Two-Handed Sword of Westernesse (3d6) (+7,+4) (+1) x) a Drum (+1) [Home Inventory - Lothlorien ] a) a Tome of the Everrunning Wave b) Boccob's Magical Mish-mash {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 28 of The Sandworm lair. c) The Eye of Vecna {CSW} It can be activated for cure serious wounds every 75 turns. You found it lying in a vault on level 27 of The Sandworm lair. d) 2 Mushrooms of Cure Confusion e) a Mushroom of Cure Serious Wounds f) 2 Scrolls of *Identify* g) a Scroll of Reset Recall h) a Scroll of Rune of Protection i) a Ring of Spell j) an Amulet of the Serpents [+3] (+5) k) an Amulet of Spell l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) m) a Dagger of *Slay Giant* (1d4) (+12,+6) (+2) n) a Dagger of Spinning (1d4) (+13,+12) (+1) o) a Venomous Pike of *Slay Giant* (2d5) (+10,+5) (+2) p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nexus. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) a Mage Staff of Power (1d4) (-3,-4) (+9) [The Mathom-house Inventory - Bree ] a) The Diamond Prism of Light {Hunger} It can be activated for create hunger. You found it lying in a vault on level 30 of The Sandworm lair. b) Heward's Excellent Experimental Earmuffs It can be activated for something weird every 5 turns. You found it lying on the ground on level 26 of The Sandworm lair.