[FuryBand 3.0.0 Character Sheet] Name : Moltare Age 287 STR! 40 Sex : Neuter Height 71 INT: 22 Race : Golem Weight 111 WIS! 35 Class : Jedi Social Class 33 DEX! 34 Body : Player CON! 40 God : Nobody CHR: 25 + To Melee Hit 129 Level 50 Hit Points 1794/ 1794 + To Melee Damage 88 Experience 12075202 Spell Points 790/ 790 + To Ranged Hit 63 Max Exp 12075202 Sanity 642/ 705 + To Ranged Damage 19 Exp to Adv. ***** AC 29+100 Gold 1711611 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Very Bad Blows/Round: 17 Bows/Throw : Legendary[10]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 153d9+1496 Stealth : Bad Magic Device: Poor Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are so totally kick-ass that it's hard to believe. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 30 (1500') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 3017 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 48 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. adefkmnopsuxz{|@ Add Str : ..........1..... Add Int : .......2........ Add Wis : 5......2.3...... Add Dex : ..6.......1....+ Add Con : ....3.....13.... Add Chr : 5........31..... Mul Mana : +............... Mul SPower: +.....+......... Add Stea. : .......2...3.... Add Tun.. : ..............7. Add Speed : .......2*..3...+ Add Blows : 5..1............ Slay Anim.: +............... Slay Evil : +............+.. Slay Drag.: +............... Sharpness : +............... Sust Str : ...............+ Sust Int : ....+.+......... Sust Wis : ....+........... Sust Dex : ..+............. Sust Con : ....+..........+ Sust Chr : ................ Invisible : +............... Mul life : ...............+ Sens Fire : ................ Reflect : +............... Free Act : ......+......... Hold Life : ....+..........+ Res Acid : .......+..+..+.. Res Elec : +.........+..... Res Fire : ..........+....+ Res Cold : +...+.....+..... Res Pois : +.........+..... Res Fear : +..............+ Res Light : ..+............. Res Dark : ....+........... Res Blind : ......+......... Res Conf : ......+..+...... Res Sound : ................ Res Shard : ................ Res Neth : ....+........... Res Nexus : ................ Res Chaos : ......+......... Res Disen : ......+......... Aura Elec : +............... Lite : ....+........... See Invis : ...............+ Digestion : ...............+ Regen : ....+........... Activate : ...++..+........ Teleport : +............... Blessed : +............+.. Precogn. : ...............+ Fly : ..........+..... Sentient : +............... Climb : ...........+.... Animal.ESP: ...............+ Nlive.ESP : ...............+ Spider ESP: ...............+ Corruption list: Dark Maia Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Skills (points left: 45) - Combat 47.544 [0.800] - Weaponmastery 15.657 [0.850] . Sword-mastery 50.000 [1.000] . Stunning-blows 01.000 [0.300] . Archery 01.000 [0.600] . Boulder-throwing 01.000 [0.600] - Sneakiness 01.000 [0.900] . Stealth 04.000 [1.000] . Disarming 01.000 [0.900] - Powers 50.000 [1.000] . Devices 04.450 [1.150] - Jedi 50.000 [1.000] . Dark 03.900 [1.000] . Light 50.000 [1.000] - Spirituality 01.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Rounded Pebble on level 1. [Character Equipment] a) a Doublended Lightsaber of Extra Attacks (E:3422102, L:41) (9d9) (+33,+20) [15, It provides light (radius 2) forever. It increases your wisdom, charisma, attack speed and spell power by 5. It increases your mana capacity by 100%. It is very sharp and can cut your foes. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, cold and poison. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by electricity. It cannot be harmed by cold. You found it lying in a vault on level 64 of Barad-Dur. d) The Long Bow of Bard (x5) (+17,+19) (+2) e) a Radiant Ring of Dexterity (+6) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your dexterity by 6. It sustains your dexterity. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sir Physt on level 49 of Barad-Dur. f) a Ring of Extra Attacks (+1 attack) k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 50 of Barad-Dur. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Magical Battle Robe of the Ithryn (-5,-5) [2,+29] (+2) It can be used to store a spell. It increases your spell power by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Staff of Wings of Winds[3|23] [+8] (11 charges) (+11 to speed) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 23 Silver Arrows of the Teleri (3d4) (+15,+16) It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides resistance to acid. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . |) a Dwarven Pick of Digging (+7) [Character Inventory] a) The Shard of Pottery that is Not Junk {Genocide !d!v} It can be activated for genocide every 500 turns. You found it lying on the ground on level 46 of Barad-Dur. b) The Perfect Symbiote {Genocide, !k!d!v!!} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven priest on level 30 of Moria. c) The Pipe of Buckland {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 39 of Barad-Dur. d) 3 Potions of Heroism e) 2 Potions of Cure Critical Wounds f) 2 Potions of Enlightenment g) 7 Scrolls of Word of Recall h) a Golden Rod of Nothing (125/125) i) a Ring of Speed (+6) j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 91 of Angband. k) The Curved Lightsaber "Dragonclaw" (E:2557555, L:40) (6d6) (+37,+17) [10,+0](60 It provides light (radius 2) forever. It increases your spell power by 3 . It increases your mana capacity by 60%. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It makes you completely fearless. It provides resistance to electricity. It allows you to sense the presence of trolls and giants. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by electricity. You found it in the remains of a Young gold dragon in the town of Gondolin . l) The Small Metal Boomerang 'Hanath' (E:45, L:3) (3d4) (+23,+20) It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 98 of Angband. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Elven Household Magic {Corrupt} It can be activated for gain corruption every 10 turns. You found it in the remains of a Spirit naga on level 26 of Mirkwood. b) 5 Sprigs of Athelas c) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 57 of Barad-Dur. d) The Ring of Power of Uvatha the Horseman (+3 to infravision) {special} It increases your infravision by 3. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) a Lucky Amulet of Protection from Evil (+4) (charging) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your luck by 4. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Fire-drake on level 29 of Mirkwood. f) a Dwarven Lantern of the Magi (+2) g) a Chargeable Cutlass (2d5) (+9,+7) h) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) i) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Two-Handed Sword of Tulkas (4d6) (+8,+12) (+2 to searching) It must be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to sound. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Stiletto of Nandendor (2d3) (+9,+13) (+3) It provides light (radius 1) forever. It is easy to throw. It increases your strength by 3. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) a Stiletto of Life (2d3) (+8,+8)(20%) m) a Curved Lightsaber (E:140, L:6) (6d6) (+5,+2) [10,+0](20%) (+1) {!k} n) The Parchment - Map of Thror o) a Mage Staff of Mana (1d4) (-11,+0)(60%) It can be wielded two-handed. It can be used to store a spell. It does extra damage from pure magic. It increases your mana capacity by 60%. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Dagger ``Thanc'' {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Gnome mage on level 47 of Barad-Dur. b) The Sixteenth Eye of Sauron {Restoration} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Wyrd sister on level 44 of Barad-Dur. c) a Golden Rod of Nothing (125/125) d) a Mithril Rod of Nothing (160/160) e) The Ring 'Anrufir' It sustains your intelligence and dexterity. It makes you completely fearless. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 49 of Barad-Dur. f) a Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 30 of Moria. g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 50 of Barad-Dur. h) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yeek lord on level 13 of Orc Cave. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 39 of Barad-Dur. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 52 of Barad-Dur. k) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . l) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+22] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fear on level 49 of Barad-Dur. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 50 of Barad-Dur. n) a Jedi Robe of the Maiar [6,+18] It grants you the power of berserk if it is being worn. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Great Eagle Down Coat of Pelpion [9,+13] It sustains your strength and intelligence. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to cold, nether and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Colour out of space on level 56 of Barad-Dur. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Warp drake on level 52 of Barad-Dur. q) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 50 of Barad-Dur. r) The Lightsaber of the Golem Dorfl (E:104155, L:28) (5d5) (+14,+6) [10,+0] (+2) It provides light (radius 2) forever. It increases your spell power by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to electricity. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by cold. s) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon in the town of Gondolin . t) a Heavy Lance of Tulkas (6d8) (+8,+12) [5,+0] (+2 to searching) It must be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, nexus and disenchantment. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. It was given to you as a reward. u) The Short Magic Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of Barad-Dur. w) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 50 of Barad-Dur. x) a Mage Staff of the Sindar (1d4) (+6,+11)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It does extra damage from pure magic. It increases your spell power by 5 . It increases your mana capacity by 100%. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of Barad-Dur. [Home Inventory - Minas Anor ] a) a Silver Rod of Charging of Acid Balls (100/100) It regenerates its mana faster. You found it in the remains of It on level 26 of Mirkwood. b) a Golden Rod of Quickness of Healing (125/125) It can cast spells faster. You found it in the remains of The Mouth of Sauron on level 91 of Angband. c) a Polished Law Dragon Scale Mail (-2 to accuracy) [30,+18] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It provides resistance to sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 91 of Angband. d) a Battle Axe (3d8) {special} e) The Halberd of Calast (E:0, L:0) (3d7) (+15,+13) [10,+0] (+1) It can be wielded two-handed. It increases your strength and intelligence by 1. It does extra damage from acid. It produces chaotic effects. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 91 of Angband. [Home Inventory - Caras Galadhon ] a) The Crystal Ball of Godly Sights It can be activated for high experience loss. You found it lying on the ground on level 1 of Barrow-Downs. b) The Wand of Digging of Thrain (18 charges) c) a Staff of Probability Travel[1|11] (2 charges) d) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) g) a Tulwar (Defender) (2d4) (+6,+12) [+5] (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Variant Maintainer on level 17 of Mirkwood. h) a Ball-and-Chain (Holy Avenger) (4d3) (+8,+8) (+2) It can be wielded two-handed. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It allows you to see invisible monsters. It has been blessed by the gods. It was given to you as a reward. i) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Khazad-dum ] a) a Wings of Manwe [10,+6] (+5 to speed) b) a Rock of Tulkas [10,-5] (+3) c) a Mini-Axe of Aule [10,+2] (+3) d) a Parchment titled ''There And Back Again'' {Tele level} It can be activated for teleport level every 50 turns. You found it in the remains of a Moon beast on level 32 of Mirkwood. e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) a Blessed Ring of Invisibility [+1] (+6) It increases your wisdom by 6. It makes you invisible. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . h) a Psychoactive Skin of Resist Fire (+5,+5) [10,+15](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity and fire. It speeds your regenerative powers. It cannot be harmed by fire. You found it in the remains of an Ancient black dragon on level 57 of Barad-Dur. i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fiona the Sorceress on level 60 of Barad-Dur. j) The Set of Leather Gloves 'Cammithrim' [1,+8] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Dagger of Telchar (1d5) (-5,-8) (+1) {!k} It is easy to throw. It increases your luck by 1. You found it in the remains of an Ancient black dragon on level 57 of Barad-Dur. l) The Rapier 'Forasgil' (2d4) (+12,+19) m) a Short Bow of Power (x2) (+16,+23) [-3,+0] You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [The Museum Inventory - Bree ] a) The Gem of Fire {blindness} It can be activated for blindness. You found it in the remains of a Hill orc on level 21 of Orc Cave. b) The Blood of Death {Int--;} It can be activated for decreasing Intelligence. You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave. [The Museum Inventory - Gondolin ] a) The Mirror of Alternate Dimensions {confuse} It can be activated for confusion. You found it in the remains of a Nether wraith on level 34 of Barad-Dur. b) The Ebon Cube of Darkness {stat loss} It can be activated for stat loss. You found it in the remains of a Goat of Mendes on level 55 of Barad-Dur. c) Gandalf's Tome of Unconventional Warfare {food} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Goat of Mendes on level 55 of Barad-Dur. d) The Potion of Winning {corrupt} It can be activated for gain corruption every 10 turns. You found it in the remains of a Zombie Corsair of Umbar on level 57 of Barad-Dur. e) The Gem of Time {lose stats} It can be activated for high stat loss. You found it lying in a vault on level 39 of Barad-Dur. f) a Parchment titled ``On Beren and Luthien'' {High stat loss} It can be activated for high stat loss. You found it lying on the ground on level 32 of Mirkwood. g) Curunir's Book of Impossible Occurences {cure fear} It can be activated for cure fear every 100 turns. You found it in the remains of a Skaven on level 52 of Barad-Dur. h) a Parchment titled ''Of the Kinslaying Wars'' {cure cuts} It can be activated for cure cuts every 100 turns. You found it in the remains of an Archpriest on level 58 of Barad-Dur. i) The True Totem of an Ostrich {ruination} It can be activated for Ruination. You found it in the remains of a Nether wraith on level 34 of Barad-Dur. j) The Double Chain Mail of Cuthar (-2 to accuracy) [16,+7] It provides immunity to acid. It provides resistance to cold, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 42 of Barad-Dur. k) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to throw. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 56 of Barad-Dur. l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 56 of Barad-Dur. [The Museum Inventory - Minas Anor ] a) The Fifteenth Eye of Sauron {lose stats} It can be activated for high stat loss. You found it in the remains of a Phantom in the town of Minas Anor . [The Museum Inventory - Khazad-dum ] a) The Thirteenth Eye of Sauron It can be activated for Ruination. You found it in the remains of a Master mindcrafter in the town of Gondolin . b) a Dwarven Chain Mail (-2) [14,+14] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 60 of Barad-Dur. c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.