[Angband 3.0.6 Character Dump] Name Slasher Self RB CB EB Best Sex Male Age 59 STR! 18/100 +1 +5 +17 18/330 Race Dunadan Height 83 INT! 18/100 +2 -2 +1 18/110 Class Warrior Weight 216 WIS! 18/100 +2 -2 +8 18/180 Title Lord Status 36 DEX! 18/100 +2 +2 +6 18/200 HP -147/1137 Maximize Y CON! 18/100 +3 +2 +10 18/250 SP 0/0 Preserve Y CHR! 18/100 +2 -1 +1 18/120 Level 50 Armor [35,+129] Saving Throw Heroic Cur Exp 10770686 Fight (+44,+30) Stealth Excellent Max Exp 10770686 Melee (+57,+47) Fighting Legendary Adv Exp ******** Shoot (+56,+15) Shooting Legendary MaxDepth 4900 ft Blows 6/turn Disarming Superb Gold 4954607 Shots 1/turn Magic Device Superb Burden 123.3 lbs Perception Very Good Speed +25 Infra 0 ft Searching Excellent You are one of several children of a Landed Knight. You are the black sheep of the family. You have brown eyes, straight auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:++....+...... Confu:.........+... Fire:++*...+..+... Sound:........++... Cold:.+....+..+... Shard:.......+..... Pois:......+...... Nexus:............. Fear:..+.+...+...+ Nethr:+.+.......... Lite:.....+...+... Chaos:........++... Dark:.....+....... Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:......+...... Feath:..........+.. Sear.:..........+.. PLite:+........+... Infra:............. Regen:.++......+... Tunn.:............. Telep:............. Speed:+.++.....+.+. Invis:..+..+...+... Blows:............. FrAct:..+.+...+.+.. Shots:............. HLife:+....+....... Might:.+........... [Last Messages] > The Horned Reaper resists a lot. <2x> > The Marilith cries out in pain. > The Hezrou is destroyed. > The Pit Fiend resists a lot. > The Death drake grunts with pain. > The Ancient multi-hued dragon resists a lot. > The Gelugon grunts with pain. > The Osyluth resists a lot. > The Pit Fiend resists a lot. > The Hezrou cries out in pain. > The Osyluth resists a lot. > The Great Wyrm of Chaos grunts with pain. > The Great Wyrm of Balance grunts with pain. > The Great Wyrm of Chaos grunts with pain. > You die. [Character Equipment] a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) an Amethyst Ring of Speed (+11) It increases your speed by 11. e) a Coral Amulet of Weaponmastery (+3,+3) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. h) a Cloak of Protection [1,+25] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) a Set of Leather Gloves of Thievery (+6,+1) [1,+10] (+5) It increases your dexterity by 5. It increases your searching by 5. It makes you fall like a feather. It grants you immunity to paralysis. l) a Pair of Soft Leather Boots of Speed [2,+9] (+6) It increases your speed by 6. [Character Inventory] a) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. b) 14 Rations of Food c) 18 Clotted Red Potions of Heroism {10% off} d) 3 Light Blue Potions of Cure Critical Wounds e) 4 Silver Rods of Perception {!k} It cannot be harmed by electricity. f) 6 Copper Rods of Recall {!*} It cannot be harmed by electricity. g) 6 Tin-Plated Rods of Illumination h) a Gold Rod of Enlightenment {!k} i) a Tin Rod of Healing (charging) {!k} It cannot be harmed by electricity. j) 3 Steel Rods of Teleport Other (2 charging) {!k} k) a Copper-Plated Wand of Drain Life (0 charges) l) 2 Gnarled Staffs of Teleportation (0 charges) m) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. n) 14 Seeker Arrows of Wounding (4d4) (+19,+14) {=g} o) 10 Seeker Arrows of Frost (4d4) (+10,+11) {=g} It is branded with frost. It cannot be harmed by cold. p) 26 Seeker Arrows (4d4) (+3,+4) [Home Inventory] a) 4 Yellow Speckled Potions of *Healing* b) 4 Red Speckled Potions of Life c) 3 Scrolls titled "sne saseh bjor" of Rune of Protection d) 25 Scrolls titled "petsta ion" of *Destruction* e) 13 Scrolls titled "bat absef" of Banishment f) 3 Scrolls titled "uni cosapp" of Mass Banishment g) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. i) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. j) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. k) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. l) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It increases your dexterity by 2. It is branded with frost. It provides resistance to cold. It slows your metabolism and speeds your regeneration. It grants you the ability to see invisible things. It activates for frost ball (48) every 5+d5 turns. It cannot be harmed by the elements. p) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Sabre 'Careth Asdriag' (1d7) (+8,+9) (+1) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. w) 24 Seeker Arrows of Holy Might (4d4) (+22,+18) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)