[ToME 2.3.3 Character Sheet] Name : Gworen Age 146 STR: 12 Sex : Male Height 55 INT: 15 Race : Skeleton Elf Weight 230 WIS: 13 Class : Ranger Social Class 52 DEX: 11 Body : Player CON: 16 God : Manwe Sulimo CHR: 12 + To Melee Hit 9 Level 15 Hit Points -5/ 130 + To Melee Damage 11 Experience 3043 Spell Points 14/ 14 + To Ranged Hit 8 Max Exp 3043 Sanity 80/ 80 + To Ranged Damage 0 Exp to Adv. 3510 Piety -4799 AC 13+29 Gold 15523 Speed Slow (-2) (Miscellaneous Abilities) Fighting : Very Good Perception : Bad Blows/Round: 1 Bows/Throw : Excellent Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 3d6+11 Stealth : Bad Magic Device: Excellent Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are one of several children of an Avarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 7 (350') The Old Forest: Level 13 (650') Your body was a Player. You have defeated 921 enemies. You saved one princess. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by a Death sword on level 7 of Barrow-Downs. You can destroy walls. Your eyes are sensitive to infrared light. You can see invisible creatures. Your appetite is small. You can sense the presence of evil beings. You are incredibly lucky. You have a firm hold on your life force. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to blasts of shards. You are completely fearless. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. adefkmnopsuxz{|@ Add Stea. : .......1........ Add Sear. : ..4............. Add Tun.. : ..............1. Slay Evil : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ...............+ Res Acid : ................ Res Elec : ................ Res Fire : ................ Res Cold : ...............+ Res Pois : ...............+ Res Fear : ................ Res Light : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ...............+ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : ...............+ Digestion : ...++........... Cursed : ...+............ Skills (points left: 0) - Combat 12.632 [0.800] . Weaponmastery 10.300 [0.500] - Archery 12.625 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 06.600 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.700 [0.950] . Stealth 01.000 [0.400] . Disarming 01.000 [1.600] - Magic 03.268 [0.700] . Magic-Device 14.300 [1.100] . Conveyance 03.000 [0.500] . Divination 03.000 [0.500] . Nature 00.000 [0.500] - Spirituality 04.980 [0.400] . Prayer 06.000 [0.500] . Monster-lore 00.000 [0.700] Abilities * Ammo creation [Fates] You may find a Mushroom of Stupidity on level 15. [Character Equipment] a) a Two-Handed Sword of *Slay Evil* (3d6) (+4,+8) (+2) d) a Short Bow (x2) (+0,+0) e) a Ring of Searching (+4) f) a Ring of Slow Digestion {cursed} It slows your metabolism. It is cursed. You bought it from the Magic shop. k) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. m) a Brass Lantern (with 3259 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Soft Studded Leather [5,+7] o) a Cloak of Stealth [1,+11] (+1 to stealth) p) (nothing) s) a Hard Leather Cap [2,+1] u) a Set of Gauntlets of Slaying (+5,+1) [2,+7] You bought it from the Armoury. x) a Pair of Hard Leather Boots [3,+3] z) (nothing) {) 3 Arrows (1d4) (+3,+3) {90% off} |) a Magical Shovel (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. You bought it from the General Store. [Character Inventory] a) 4 Flasks of oil b) 8 Potions of Cure Critical Wounds c) a Potion of Berserk Strength d) 17 Potions of Sleep e) 3 Scrolls of Teleportation f) 5 Scrolls of Word of Recall g) 6 Scrolls of Satisfy Hunger h) a Scroll of Summon Monsters i) a Scroll of Door/Stair Location j) a Wooden Rod of Nothing (10/10) k) a Staff of Reveal Ways[1|25] (7 charges) l) a Ring of Invisibility m) a Ring of Nothing n) a Ring of See Invisible o) a Ring of Levitation p) a Filthy Rag of Resist Fire [1,+4] q) a Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+7] r) a Lance (2d8) (+3,+3) s) a Mace of Slay Animal (2d4) (+5,+5) t) 18 Arrows (exploding) (1d4) (+4,+3) {90% off} u) 5 Arrows (1d4) (+1,+3) {90% off} v) 30 Rounded Pebbles (exploding) (1d2) (+2,+2) {90% off} w) 51 Empty Bottles [Home Inventory - Bree ] a) The Deck of Wild Magic {cure confusion} It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) The Jester's Cap of Insanity c) Raal's Tormented Spirits d) The Grail of Kenault e) a Small Metal Shield [3,+4] f) a Venomous Sabre (1d7) (+11,+3) g) a Spectral Morning Star (2d6) (+2,+3) h) a Parchment - Deep Thoughts i) a Parchment - Monstrous Compendium 6 j) a Parchment - Adventurer's Guide to Middle-earth k) a Mage Staff of Power (1d4) (-1,-8) (+2) [The Mathom-house Inventory - Bree ] a) The Mirror of Alternate Dimensions {aggravate} It can be activated for aggravate. You found it lying on the ground on level 2 of Barrow-Downs. b) Kelek's Practical Joke {decrease Strength} It can be activated for decreasing Strength. You found it lying on the ground on level 1 of Barrow-Downs. c) Kelek's Wormhole Machine {decrease Dexterity} It can be activated for decreasing Dexterity. You found it lying on the ground on level 1 of Barrow-Downs. d) The Skull of Ancient Wisdom {darkness} It can be activated for darkness. You found it lying on the ground on level 1 of Barrow-Downs.