[ToME 2.1.0 Character Dump] Name : Fangorn Age 320 STR: 23 Sex : Male Height 65 INT: 31 Race : Ent Hermit Weight 70 WIS: 22 Class : Sorceror Social Class 32 DEX: 4 Body : Player CON: 28 CHR: 20 + To Melee Hit -41 Level 34 Max Hit Points 309 + To Melee Damage -47 Experience 788285 Cur Hit Points 309 // See, being an Ent is great .. 300 hp at lelve 34 ;=) + To Ranged Hit -20 Max Exp 788285 Max SP (Mana) 659 + To Ranged Damage 0 Exp to Adv. 910000 Cur SP (Mana) 659 AC 29+65 Gold 85788 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 1 Bows/Throw : Very Bad Searching : Fair Shots/Round: 2 Saving Throw: Very Good Disarming : Fair Wpn.dmg/Rnd: 1d4+-47 Stealth : Bad Magic Device: Excellent Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are of the first beings who awoke on Arda.You have green skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 29 (1450') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 30 (1500') The Sandworm lair: Level 29 (1450') Death fate: Level 1 (50') // I got very lucky there wasnt anything overly nasty in there Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. It now is 23 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .........+...... Add Int : ....++.......... Add Wis : ....++.......... Add Dex : .........+...... Add Con : .........+...... Add Chr : .....+.......... Mul Mana : ....+........... Mul SPower: +............... Add Stea. : .......+...+.... Add Sear. : .+.............. Add Infra : .+.............. Add Tun.. : ..............+. Add Speed : ...............+ Add Blows : ................ Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : ................ Slay Und. : ................ Slay Demon: ................ Slay Orc : ................ Slay Troll: ................ Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: ................ adefkmnopsuxz{|@ Sust Str : ......+..+...... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : ......+..++..... Sust Chr : ................ Invisible : ..+............. Mul life : ......+......... Imm Acid : ................ Imm Elec : ......+......... Imm Fire : ......+......... Imm Cold : ................ Sens Fire : ...............+ Reflect : ........+....... Free Act : ..........+..... Hold Life : ....+........... adefkmnopsuxz{|@ Res Acid : .........+...... Res Elec : ................ Res Fire : ................ Res Cold : .........+...... Res Pois : ................ Res Fear : .........+...... Res Lite : ..........+..... Res Dark : .........+...... Res Blind : .......+........ Res Conf : ................ // Hell yes I lack res conf, this is becoming annoying.. Res Sound : ......+......... Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ................ Res Disen : ................ adefkmnopsuxz{|@ Aura Fire : ...............+ Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : .....+.......... Hide Type : .++.+....+...... Show Mods : ++............+. Insta Art : ....+........... Levitate : ................ Lite : ....+.....+..... See Invis : ...............+ adefkmnopsuxz{|@ Digestion : ....+....+.....+ Regen : ....+........... Xtra Might: ................ Xtra Shots: .+.............. Ign Acid : .+..+.+++++..... Ign Elec : .+..+.+++++..... Ign Fire : .+..+++++++..... Ign Cold : .+..+.+++++..... Activate : .+........+..... Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : ................ Cursed : ................ Hvy Curse : ....+........... Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ...............+ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it // One more levle and I can morph to a balrog ! :) Skills (points left: 20) - Sneakiness 01.000 [0.900] - Magic 39.200 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 38.400 [0.600] . Sorcery 38.600 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.900 [0.500] . Symbiosis 10.000 [0.500] // Symbiosis really helps me,, my symbiote has 170 hp and in the beginning // it saved my butt a few times:) The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 23 princesses. You have defeated 4031 enemies. [Fates] You may find a Potion of Shape of Ape on level 8. You may find an Essence of Extra Life on level 20. [Character Equipment] a) a Mage Staff of Power [Fireflash] (1d4) (-1,-2) (+7) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 7. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} A simple cloth or leather pouch with two strings attached. It is used to hurl pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. This ordinary seeming leather sling has been raised to legendary status amongst generations of hobbit children. Farmer Maggot's ability to notice and strike any mushroom thief anywhere within his patch almost keeps young poachers at bay, but once they get within range they soon flee for less painful pastures, frequently with rounded pebbles stinging their backsides... It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Invisibility f) a Ring of Spell [Essense of Speed] k) The Blue Stone 'Toris Mejistos' [Noxious Cloud](40%) (+2) {cursed} A blue stone, with an incredible number of incredibly small runes of power on it. It carries many secrets. A blue stone, with an incredible number of incredibly small runes of power on it. It carries many secrets. It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intellence, wisdom, luck and mana capacity by 2. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intellence, wisdom and charisma by 2. It cannot be harmed by fire. n) The Double Ring Mail of Tarwen (-40,-50) [15,+0](40%) A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is reinforced with mail. It increases your hit points by 2. It sustains your strength and constitution. It provides immunity to electricity and fire. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Kobold] of Aman [1,+31] (+3 to stealth) It increases your stealth by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. p) a Large Leather Shield of Reflection [4,+8] A large oval or rectangular shield. It is made of wood, typically linden, and covered with a layer of hardened leather to offer better protection. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. s) The Steel Helm of Hammerhand [6,+20] (+3) A helmet which protects the entire head. The expensive steel as base material allows it to offer very good protection while being fairly light. A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Soft Leather Boots of Stealth [2,-2] (+3 to stealth) A pair of low boots, comfortable to wear. It increases your stealth by 3. z) a Green jelly (176 hp) {) (nothing) |) a Pick of Digging (1d3) (+8,+7) (+3) [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. b) a Tome of the Eternal Flame c) a Fireproof Tome of the Eternal Flame {25% off} It cannot be harmed by fire. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. e) a Fireproof Tome of the Everrunning Wave {25% off} It cannot be harmed by fire. f) a Fireproof Tome of Translocation It cannot be harmed by fire. g) a Tome of the Tree h) a Fireproof Tome of Knowledge It cannot be harmed by fire. i) a Tome of Meta Spells j) 2 Potions of Water Curing k) 7 Potions of Cure Critical Wounds l) a Dagger of *Slay Dragon* (1d4) (+7,+8) (+2) m) a Dagger of *Slay Troll* (1d4) (+6,+8) (+1) n) a Sharp Broad Sword (2d5) (+8,+11) o) a Two-Handed Sword of Spinning (3d6) (+9,+15) (+1) p) a Chaotic Ball-and-Chain (2d4) (+5,+5) q) a Flail of Slay Orc (2d6) (+6,+5) r) a Light Crossbow of Power (x3) (+14,+24) s) 25 Iron Shots of Slay Demon (1d4) (+5,+9) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Summoning b) a Spellbook of Noxious Cloud c) a Runestone d) 18 Mushrooms of Cure Serious Wounds {100% off} e) 2 Potions of Cure Light Insanity f) a Potion of Cure Serious Insanity g) 3 Scrolls of Word of Recall h) a Rod Tip of Recall (80 Mana to cast) i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) k) The Dagger of Rilia (2d4) (+4,+3) It's a bladed weapon. It's the standard weapon of rogues and thieves, the blade is 30 centimeters long. A large stiletto dagger that glistens with odourless poison, to which the wearer seems oddly immune. It can be activated for stinking cloud (12) every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. l) a Mage Staff [Essense of Speed] (1d4) (+5,+2) m) a Mage Staff (1d4) (+0,+0) [Home Inventory - Gondolin ] a) a Spellbook of Essense of Speed b) 2 Potions of Cure Light Insanity c) a Potion of Cure Insanity d) a Ring of Protection [+12] e) a Ring of Confusion Resistance f) an Amulet of Spell [Noxious Cloud] g) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for illumination every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. h) The Stone of Lore [Home Inventory - Lothlorien ] a) Mordekainen's Sneaking Eye It can be activated for cure paralyzation. b) Bumganir's Bag of Magic Toys c) Boccob's Magical Mish-mash It can be activated for cure light wounds. d) a Parchment titled ``Household Magic'' It can be activated for clumsiness. e) A parchment titled ''Famous Last Words'' It can be activated for acquirement. f) 97 Potions of Water Curing g) a Ring of Constitution (+4) h) a Ring of Spell i) a Ring of Spell j) The Phial of Undeath (-5) {cursed} It appears like the Phial of Galadriel at first - but wait! It is a cursed phial created by an evil wizard to lure adventurers into wielding it unknowingly. It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intellence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. k) Elven Blue Dragon Scale Mail (-2) [30,+12] (+2 to stealth) l) The Tulwar of Hathaloki (2d4) (+7,+6) (+3 attacks) It's a bladed weapon. This vicious sword is half sword, half club with a slight hook on the tip. It increases your wisdom, charisma and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It's a bladed weapon. A long straight sword, tapering to a pronounced point. Mainly good for piercing attacks, but it can be used for slashing, too. It is a very popular design and has become standard issue in many armies. The famed "Flame of the West", the sword that was broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it. It will never be stained or broken even in defeat. It can be activated for fire ball (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) a Light Crossbow of Extra Shots (x3) (+10,+12) A metal bow mounted on a wooden stock. It is used for shooting bolts. This design is relatively light and not too difficult to cock, but also shoots its quarrels with less force. You can 'f'ire with it after you 'w'ield it. It fires missiles excessively fast. [Home Inventory - Gondolin ] a) a Spellbook of Essense of Speed b) 2 Potions of Cure Light Insanity c) a Potion of Cure Insanity d) a Ring of Protection [+12] e) a Ring of Confusion Resistance f) an Amulet of Spell [Noxious Cloud] g) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for illumination every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. h) The Stone of Lore