[ToME 2.0.0 Character Dump] Name : Onirel Age 116 STR: 11 Sex : Female Height 101 INT: 18/120 Race : High-Elf Weight 160 Wis: 16 17 Class : Thaumaturgist Social Class 32 DEX: 18/20 Body : Player CON: 18/10 CHR: 18/40 + To Melee Hit 17 Level 29 Max Hit Points 205 + To Melee Damage 11 Experience 152373 Cur Hit Points -14 + To Ranged Hit 17 Max Exp 152373 Max SP (Mana) 353 + To Ranged Damage 8 Exp to Adv. 172500 Cur SP (Mana) 76 AC 22+60 Gold 117512 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Excellent Perception : Excellent Blows/Round: 1 Bows/Throw : Excellent Searching : Good Shots/Round: 2 Saving Throw: Superb Disarming : Very Good Wpn.dmg/Rnd: 1d4+11 Stealth : Excellent Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Avari. You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 27 (1350') Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. Your adventured lasted 21 days. Your Attributes: You are dead. You can spit acid. You can breath fire. You can consume solid rock. You can mystify pets. You can wake up a pet. Your brain is a living computer (+4 INT/WIS). You have an extra pair of eyes (+15 search). Electricity is running through your veins. Your skin is covered with warts (-2 CHR, +5 AC). Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You can sense the presence of trolls. You can sense the presence of dragons. You are lucky. You are surrounded with electricity. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to blasts of shards. You are completely fearless. Your intelligence is sustained. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon freezes your foes. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 06.000 [0.200] - Weaponmastery 07.900 [0.400] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.500] - Magic 42.159 [0.950] . Magic-Device 01.000 [1.050] . Spell-power 00.000 [0.600] . Sorcery 00.000 [0.400] . Mana 00.000 [0.600] . Fire 02.400 [0.600] . Water 00.000 [0.600] . Air 06.000 [0.600] . Earth 00.000 [0.600] . Meta 00.000 [0.600] . Conveyance 04.800 [0.600] . Divination 09.600 [0.600] . Temporal 00.000 [0.600] . Mind 00.000 [0.600] . Nature 00.000 [0.600] . Necromancy 00.000 [0.600] . Runecraft 00.000 [0.600] . Thaumaturgy 39.700 [0.900] - Spirituality 04.850 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.500] - Misc 00.000 [0.000] You saved 26 princesses. You have defeated 3331 enemies. [Corruptions] You can spit acid (dam lvl). You can breathe fire (dam lvl * 2). You can consume solid rock. Your brain is a living computer (+4 INT/WIS). You have an extra pair of eyes (+15 search). Electricity is running through your veins. Your skin is covered with warts (-2 CHR, +5 AC). [Character Equipment] a) The Dagger 'Nimthanc' (E:3020, L:14) (1d4) (+15,+10) A frosty dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realms of: Fire Cold Lightning It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to cold. It provides resistance to confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. d) a Sling of Extra Shots (x2) (+15,+7) It fires missiles excessively fast. e) a Ring of Fear Resistance f) a Ring of Free Action k) an Amulet of the Serpents [+4] (+3) {25% off} m) a Brass Lantern (with 3138 turns of light) n) Rhino Hide Armour of Resist Fire (-1) [8,+8] It provides resistance to fire. It cannot be harmed by fire. o) a Cloak of Mimicry [Quylthulg] of Protection [1,+18] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) a Large Leather Shield of Resistance [4,+12] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. s) a Dwarven Metal Cap of Intelligence [3,+6] (+2 to infravision) It affects your intelligence. It affects your constitution. It affects your infravision. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls. It allows you to sense the presence of dragons. u) (nothing) x) a Pair of Metal Shod Boots of Stealth [6,+5] (+1 to stealth) It affects your stealth. z) (nothing) {) 49 Iron Shots (1d4) (+0,+0) |) a Dwarven Shovel (1d3) (+0,+1) (+3) [Character Inventory] a) a Book of Beginner Cantrips b) a Spellbook of Identify c) a Mushroom of Restore Strength d) 35 Flasks of oil e) a Potion of Cure Light Insanity f) 7 Potions of Speed g) 16 Potions of Cure Critical Wounds h) 10 Potions of Restore Life Levels {25% off} i) a Potion of Resistance j) 16 Scrolls of Teleportation {25% off} k) 18 Scrolls of Word of Recall {25% off} l) a Fireproof Scroll of Recharging It cannot be harmed by fire. m) 36 Scrolls of Satisfy Hunger n) a Rod Tip of Illumination (8 Mana to cast) o) a Ring of Fire Resistance p) a Ring of Sound Resistance q) an Everburning Torch r) The Main Gauche of Azaghal (2d5) (+12,+14) The weapon of Azaghal when he wounded Glaurung. It is deadly when fighting dragons and is said to make the breaths of fire completely harmless. It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. s) a Basillard of Morgul (1d8) (-21,-25) [-9] (-2) {cursed} It affects your luck. It is very sharp and make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be droped while cursed. It can re-curse itself. t) a Sabre (1d7) (+6,+3) u) a Spear (1d6) (+6,+2) v) a Lead-Filled Mace (3d4) (+6,+5) w) a small wooden Boomerang of Accuracy (1d4) (+12,+5) [Home Inventory - Bree ] a) a Potion of Cure Light Insanity b) 7 Potions of Cure Serious Insanity {25% off} c) a Wooden Rod of Nothing (10/10) d) a Wooden Rod of Capacity of Nothing (20/20) It can hold more mana. e) a Copper Rod of Simplicity of Nothing (20/20) f) a Copper Rod of Nothing (20/20) g) an Iron Rod of Nothing (50/50) h) a Rod Tip of Frost Bolts (35 Mana to cast) i) a Ring of Protection [+12] j) a Ring of Free Action k) a Ring of Accuracy (+13) l) a Ring of Confusion Resistance m) a Ring of Shard Resistance n) an Amulet of Regeneration o) an Iron Helm of Regeneration [5,+5] It speeds your regenerative powers. p) a Baby multi-hued dragon Egg q) a Baby red dragon Egg r) a Large grey snake Egg [Home Inventory - Lothlorien ] a) a Spellbook of Noxious Cloud b) The Gem of Hate It can be activated for... cuts c) 2 Sprigs of Athelas d) a Potion of Shape of Chaos cloud e) 2 Potions of Cure Light Insanity f) a Potion of Cure Serious Insanity g) 2 Potions of Cure Critical Insanity h) a Potion of Salt Water i) 2 Scrolls of *Identify* j) a Copper Rod of Nothing (20/20) k) a Fully Automatic Device Trap Set [+6] It rearms itself. It cannot be harmed by acid, cold, lightning or fire. l) an Indestructible Ring of Constitution (+4) It affects your constitution. It cannot be harmed by acid, cold, lightning or fire. m) The Dagger of Rilia (2d4) (+4,+3) A large stiletto dagger that glistens with odourless poison, to which the wearer seems oddly immune. It can be activated for... stinking cloud (12) every 4+d4 turns ...if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. n) a Venomous wooden Boomerang (1d9) (+5,+2) It poisons your foes. It provides resistance to poison.