[ToME 2.3.2 Character Sheet] Name : Ethelfrida Age 23 STR: 18/*** Sex : Male Height 48 INT: 18/75 Race : RohanKnight Weight 68 WIS: 18/128 Class : Swordmaster Social Class 1 DEX: 18/143 Body : Player CON: 18/218 God : Tulkas CHR! 18/180 + To Melee Hit 118 Level 45 Hit Points 1052/ 1052 + To Melee Damage 84 Experience 5291807 Spell Points 118/ 118 + To Ranged Hit 52 Max Exp 5291807 Sanity 500/ 500 + To Ranged Damage 15 Exp to Adv. 5940000 Piety 16777 AC 46+115 Gold 697379 Speed Fast (+45) (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Very Bad Blows/Round: 9 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 9d4+756 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have hazel eyes, straight red hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 64 (3200') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 57 (2850') Illusory Castle: Level 51 (2550') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 6974 enemies. You saved Bree from a dreadful Nazgul. You saved 57 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by Quitting in the town of Gondolin. You can switch locations with another being. You can feel the danger of evil magic. You can use rohir powers. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of trolls. You can sense the presence of giants. You can sense the presence of thunderlords. You are unlucky. You have a firm hold on your life force. You are surrounded with electricity. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon drains life from your foes. Your weapon freezes your foes. adefkmnopsuxz{|@ Add Str : ...34..........+ Add Int : .......2........ Add Wis : ....4..2........ Add Dex : .3.............. Add Con : ...3...........+ Add Chr : ...34........... Add Stea. : .......2........ Add Sear. : ...3............ Add Tun.. : ..............2. Add Speed : .3*.41.2...7...+ Vampiric : +............... Slay Evil : .+.............. Slay Und. : .+.............. Poison Brd: .+.............. Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : +............... Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .+........+..... Hold Life : .....++......... Res Acid : .+.....++....... Imm Elec : .+....*......... Imm Fire : .+.*+.*......... Res Cold : ++.............. Res Pois : ....+...+....... Res Fear : ....+..........+ Res Light : ..........+..... Res Dark : +............... Res Blind : ................ Res Conf : ......+......... Res Sound : .+.............. Res Shard : ........+....... Res Neth : ......+......... Res Nexus : ........+....... Res Chaos : ................ Res Disen : ....+........... Aura Elec : +............... NoTeleport: .+.............. Lite : .....+....+..... See Invis : ...+.+.......... Regen : .+.............. Activate : +..+++.+..+..... Cursed : ++.............. Fly : ...+............ Sentient : +............... Troll.ESP : +............... Giant.ESP : +............... TLord.ESP : ...+............ Skills (points left: 146) - Combat 32.582 [0.900] - Weaponmastery 45.944 [1.150] . Sword-mastery 45.800 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -07.600 [0.500] . Disarming 02.000 [0.900] - Magic 01.462 [0.300] . Magic-Device 37.150 [1.150] - Spirituality 05.400 [0.500] . Prayer 02.500 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 04.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Giant slug on level 20. [Character Equipment] a) The Dagger 'Nimthanc' (E:752055, L:34) (1d4) (+35,+17) {cursed} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It drains life from your foes. It makes you invisible. It sustains your charisma. It provides resistance to cold and dark. It allows you to sense the presence of trolls and giants. It produces an electric sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Metal Boomerang 'Glimdrir' (5d5) (+14,+15) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Indestructible Ring of Speed (+12) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Augmented Chain Mail of Arientil (-2 to accuracy) [16,+9] It provides immunity to electricity and fire. It provides resistance to life draining, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. o) The Cloak 'Holcolleth' [1,+3] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Leather Shield of Valar [2,+10] It provides resistance to acid, poison , shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm 'Lebohaum' [20,+80] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+9] (+7) It increases your speed by 7. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) The Gem of Wisdom It can be activated for light absorption every 80 turns. You found it lying on the floor of a special level. b) The Wand Construction Kit It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Revenant on level 30 of Mirkwood. c) 19 Rations of Food d) 14 Potions of Cure Critical Wounds e) 4 Potions of Healing f) a Potion of *Healing* g) 19 Scrolls of Teleportation h) 12 Scrolls of Word of Recall i) 56 Scrolls of Identify j) 9 Scrolls of *Identify* k) 2 Scrolls of Magic Mapping l) a Moonstone Rod of Capacity of Trap Location (150/150) {@1} m) a Silver Rod of Capacity of Disarming (200/200) {@2} n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) 2 Potions of Cure Critical Insanity c) The Ring of Power of Uvatha the Horseman (+3) It increases your strength by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, fire, shards, nexus and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Gungwarn (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It makes you completely fearless. It provides resistance to dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Mordor. f) an Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. g) The Pseudo Dragon Scale Mail of Telemmir (-2 to accuracy) [30,+20] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to light, dark, sound and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 51 of Illusory Castle. i) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) l) a Frozen Small Wooden Boomerang of Slay Undead (1d4) (+11,+9) [Home Inventory - Gondolin ] a) 2 Sprigs of Athelas b) a Golden Rod of Capacity of Nothing (250/250) c) an Adamantite Rod of Nothing (200/200) d) a Wand of Tidal Wave[1|20] (9 charges) e) a Wand of Tidal Wave[1|20] (3 charges) {25% off} f) a Wand of Tidal Wave[6|26] (0 charges) g) a Wand of Noxious Cloud[9|26] (7 charges) h) a Wand of Essence of Speed[1|10] (4 charges) i) The Amulet of Egromede (+5) It increases your searching by 5. It provides resistance to acid, cold, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 54 of Paths of the Dead. j) The Amulet of Arahirien (+3) It increases your wisdom and charisma by 3. It sustains your strength and dexterity. It provides resistance to cold, light, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) 2 Sprigs of Athelas b) 13 Potions of Healing c) a Staff of Identify[1|15] (15 charges) d) an Indestructible Ring of Slaying (+11,+12) e) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) Lloth's Ceremonial Dagger It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Mage on level 36 of Mordor. c) Jor's Buckler of Missile Attraction It can be activated for Destruction every 100 turns. You found it in the remains of a Black orc on level 35 of Moria. d) 6 Potions of Cure Serious Insanity e) 99 Potions of Water Curing {quest} f) a Moonstone Rod of Nothing (75/75) g) a Golden Rod of Nothing (125/125) h) a Mithril Rod of Nothing (160/160) i) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. j) The Phial of Galadriel (+4) k) The Anchor of Space-Time l) The Ring Mail 'Haugril' (-2 to accuracy) [12,+12] It sustains your constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 40 of The Land Of Rhun. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 39 of Mordor. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 31 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+4 to infravision) It increases your strength, constitution and infravision by 4. It provides resistance to dark. It was given to you as a reward. u) The Two-Handed Sword 'Atant' (3d6) (-6,+1) (+1 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and speed by 1. It is a great bane of dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Two-Handed Flail of Iriath (3d6) (+4,+7) {cursed} x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2 . It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.