[ToME 2.3.2 Character Sheet] Name : Ryan O'Reilly Age 101 STR! 18/*** Sex : Female Height 72 INT! 18/*** Race : High-Elf Weight 178 WIS! 18/*** Class : Thaumaturgist Social Class 44 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit 29 Level 50 Hit Points 828/ 1051 + To Melee Damage 7 Experience 20271329 Spell Points 2426/ 2535 + To Ranged Hit 40 Max Exp 20271329 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 32+98 Gold 13284444 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Excellent Perception : Bad Blows/Round: 4 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+28 Stealth : Bad Magic Device: Heroic Infra-Vision: 1350 feet Tactic: coward Explor: running (Character Background) You are the only child of a Noldorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 28 (1400') The Helcaraxe: Level 34 (1700') Your body was a Player. You have defeated 16578 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 52 princesses. You became a new force of darkness and enslaved all free people. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 12th Quelle of the 2890th year of the third age. Your adventure lasted 26 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can wreck the world around you. You can restore lost life forces. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..5......*....6. Add Int : ..5.2..2.*3..... Add Wis : ..5.2..2.*...... Add Dex : ..5......*...... Add Con : ..5......*...5.. Add Chr : ..5....2.*...... Mul Mana : +.+.+.....+..... Mul SPower: +.+............. Add Stea. : .......2........ Add Sear. : ..............6. Add Infra : .........*....6. Add Tun.. : ..............6. Add Speed : .*5*...2...6.5.. Slay Anim.: .............+.. Slay Orc : ..............+. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : ..+...+.+....... Sust Int : ..+.+.+......... Sust Wis : ..+.+........... Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ..+............. Invisible : ..+....+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+.......+..... Hold Life : ....+........... Imm Acid : ..*...*+.+....+. Imm Elec : ..*.....*++..... Imm Fire : .+*....+.+...... Imm Cold : ..*...*+.+...... Res Pois : ..+......++..... Res Fear : ................ Res Light : .+.......+.....+ Res Dark : ......+..++...+. Res Blind : ..+............. Res Conf : ......+..+...... Res Sound : ........+....... Res Shard : ........+....... Res Neth : ..+......+...... Res Nexus : .......+++...... Res Chaos : ................ Res Disen : ..+.....+.....+. Auto Curse: ..+.+........... Levitate : ..........+..... Lite : ....++...+...... See Invis : ..+......+.....+ Digestion : ....+........... Regen : ..+.+........... Activate : .++....+..+...+. Drain Exp : ..+............. Cursed : ..++.....+...... Hvy Curse : ..+.+....+...... Prm Curse : ..+......+...... Climb : ..............+. Orc.ESP : ..............+. Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ..+......+...... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 01.700 [0.400] . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 50.000 [0.950] . Magic-Device 29.250 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 01.400 [0.700] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 35.000 [0.700] . Divination 50.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 50.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 16.500 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find a Ring of Weakness on level 1. You may meet a Brown mold on level 1. You may find a Bolt on level 9. You may meet a Mean-looking mercenary on level 1. You may meet a Giant white ant on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-1,+3)(100%) (+5) {!k!k!k!k!d!} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of an Osyluth on level 92 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+11) {cursed} It increases your speed by 11. It is cursed. You bought it from the Rare Jewelry Shop. k) The Blue Stone 'Toris Mejistos' [Recall](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Anchor of Space-Time {!d!s!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. n) The Bar Chain Mail 'Rhunardor' (-7,-18) [18,+9](40%) It increases your hit points by 40%. It sustains your strength and intelligence. It provides immunity to acid and cold. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Shadow Cloak of Luthien [Disarm] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Leather Shield of Eluran [2,+10] It sustains your strength. It provides immunity to electricity. It provides resistance to sound, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 30 of Moria. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Set of Gauntlets of Eol [Identify] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Speed [3,+13] (+6) {100% off} It increases your speed by 6. You stole it from the Footwear Shop. z) a Skull druj named Harmony (1400 hp) {) The Seeker Bolt 'Morele' (4d5) (+19,+13) (+5 to speed) It increases your constitution and speed by 5. It does extra damage from fire. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 86 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 4 Fireproof Tomes of Translocation {!k!d!s} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) 2 Fireproof Tomes of the Tree {!k!s!v!d} It cannot be harmed by fire. You bought it from the Forbidden Library. c) 3 Fireproof Tomes of Knowledge {!k!s} It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Book of Teleportation {!k!s!d} It cannot be harmed by fire. You bought it from the Library. e) Baalzebub's All-seeing Servant {cureinsane} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 28 of The Sandworm lair. f) The Gem of Knowledge {heal700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Black orc on level 35 of Moria. g) The Ebon Cube of Darkness {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Ghoul on level 46 of Mordor. h) Lloth's Ceremonial Dagger {cureinsane} It can be activated for cure insanity every 200 turns. You found it in the remains of a Forest wight on level 25 of The Old Forest. i) 21 Potions of Speed j) 28 Potions of Healing k) 6 Potions of *Healing* l) 2 Potions of Life m) 5 Potions of Restore Mana n) 14 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. o) 2 Scrolls of Word of Recall {!k!d} p) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 57 of The Sacred Land Of Mountains. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of Translocation {!k!d!s} b) a Fireproof Spellbook of Recall It cannot be harmed by fire. You bought it from the Book Store. c) a Spellbook of Greater Identify d) a Spellbook of Vision e) 3 Spellbooks of Identify f) Gruumsh's Bottle of Death {massgeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghast on level 30 of The Helcaraxe. g) The Devil's Pentagram {cureblind} It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 50 of Moria. h) 6 Sprigs of Athelas i) a Moonstone Rod of the Istari of Nothing (150/150) j) a Silver Rod of Capacity of Nothing (200/200) k) The Ring 'Niquenost' (+17 to accuracy) (+4) {chaos} It increases your dexterity and searching by 4. It sustains your wisdom, dexterity and charisma. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. l) an Indestructible Amulet of Reflection {!k!k} m) an Indestructible Amulet of the Serpents [+7] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Mordor. o) a Dwarven Lantern of the Magi (+2) {!k} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to chaos. It cannot be harmed by fire. It was given to you as a reward. p) The Star of Elendil (+1) {holdlife} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Moria. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Eldrak on level 48 of Moria. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 43 of Moria. u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 49 of Moria. v) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of The Helcaraxe. [Home Inventory - Gondolin ] a) a Ring of Flying {!k} b) a Small Metal Shield of Reflection [3,+22] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) a Dragon Helm of Water Breathing [8,+24] It provides resistance to nether, nexus, chaos and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. [Home Inventory - Minas Anor ] a) The Ring of Uiatan {chaos} It makes you invisible. It sustains your strength, dexterity, constitution and charisma. It provides resistance to poison and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. b) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Black Market. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 62 of Dol Guldur. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. f) an Iron Helm of Water Breathing [5,+6] {!k!k} g) The Set of Gauntlets of Gired (+3 to damage) [2,+13] {nether} It sustains your strength, intelligence and wisdom. It provides immunity to paralysis. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Tome of the Eternal Flame It cannot be harmed by fire. b) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 95 of Mount Doom. c) a Fireproof Tome of the Everrunning Wave d) a Fireproof Tome of the Time e) a Spellbook of Reveal Ways f) a Spellbook of Identify g) The Crystal Ball of The Witch-King of Angmar {liteabsorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Hezrou on level 54 of Mordor. h) a Silver Rod of the Istari of Nothing (200/200) i) a Staff of Recovery[2|12] (9 charges) j) a Ring of Speed (+9) k) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. l) The Ring of Flare (+3) {!d!d!d} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 54 of Mordor. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 69 of The Sacred Land Of Mountains. o) an Amulet of Trickery (+4) {!k!k} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. p) The Robe of Duinaen [2,+17] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to life draining, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Mount Doom. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) a Snakeskin Cloak of Air [1,+11] {!k!k!d!d} It allows you to breathe without air. You found it lying on the ground on level 60 of Mordor. s) The Pair of Metal Shod Boots of Ereliri [6,+10] It sustains your intelligence and constitution. It provides resistance to acid, fire, poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. t) a Climbing Set {!k!k!k!d!d!d} It allows you to climb mountains. u) a Mage Staff of Wizardry (1d4) (-20,-7)(100%) (+5) [The Mathom-house Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 28 of The Sandworm lair. b) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire.