[Angband 3.0.6 Character Dump] Name Anarion I Self RB CB EB Best Sex Male Age 67 STR! 18/100 +1 -1 +15 18/250 Race Dunadan Height 83 INT! 18/100 +2 -3 +9 18/180 Class Priest Weight 215 WIS! 18/100 +2 +3 +11 18/260 Title ***WINNER*** Status 73 DEX! 18/100 +2 -1 +5 18/160 HP 964/964 Maximize Y CON! 18/100 +3 +0 +9 18/220 SP 342/392 Preserve Y CHR! 18/100 +2 +2 +13 18/270 Level 50 Armor [53,+131] Saving Throw Legendary Cur Exp 11846462 Fight (+53,+50) Stealth Excellent Max Exp 11846462 Melee (+75,+75) Fighting Legendary Adv Exp ******** Shoot (+63,+14) Shooting Legendary MaxDepth 5300 ft Blows 4/turn Disarming Superb Gold 10806232 Shots 1/turn Magic Device Heroic Burden 175.8 lbs Perception Good Speed +44 Infra 0 ft Searching Fair You are one of several children of a Landed Knight. You are a credit to the family. You have brown eyes, straight brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:...+.....+... Elec:..*...+...... Confu:.........+... Fire:.+..+.++..... Sound:........+.... Cold:+..*..++..... Shard:............. Pois:..+.+........ Nexus:...........+. Fear:+...+...+.... Nethr:............. Lite:+....+....... Chaos:........+.... Dark:.....++...... Disen:..+...+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:.......+..... Feath:..++......... Sear.:.........+... PLite:+............ Infra:............. Regen:+.++......... Tunn.:............. Telep:...+......... Speed:+++++..+...+. Invis:+.++.+...+... Blows:............. FrAct:+.++....+.... Shots:............. HLife:..++.+....... Might:............. [Last Messages] > You have slain the Ethereal drake. > There is a searing blast of light! > You have a Mace of Disruption (5d8) (p). > In your pack: a Mace of Disruption (5d8) (+9,+4) (p). > You destroy a Mace of Disruption (5d8) (+9,+4). > You have no more Maces of Disruption (5d8) (+9,+4) (p). > Target Aborted. > The world changes! > Looks like any other level. > The world changes! > Looks like any other level. > The world changes! > Looks like any other level. > The world changes! > Looks like any other level. <2x> [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Vault 4500'} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Dragon Pit 4400'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) {Vault 4950'} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4950'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Storm Wyrm 4150'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Maeglin 4000'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {Vault 4950'} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Saruman 3350'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Floor 2400'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Leather Gloves of Slaying (+5,+5) [1,+10] l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Vault 4900'} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] {!k!k!k!d!d!d!s!s!s} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {!k!k!k!d!d!d!s!s!s} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {!k!k!k!d!d!d!s!s!s} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {!k!k!k!d!d!d!s!s!s} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {!k!k!k!d!d!d!s!s!s} It cannot be harmed by the elements. j) 15 Potions of Heroism k) 10 Potions of Restore Mana l) a Rod of Healing It cannot be harmed by electricity. m) 7 Rods of Disarming n) The Ring of Power 'Narya' (+6,+6) (+1) {Vecna 4800'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. o) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Sauron 4950'} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. p) 18 Seeker Bolts of Flame (4d5) (+15,+10) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) a Ring of Speed (+15) It increases your speed by 15. b) The Ring of Tulkas (+4) {Tarrasque 4400'} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) an Amulet of the Magi [+7] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) {Thunder Wyrm 3650'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) {Tarrasque 4400'} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Vault 2150'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Mim 1700'} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) {Dwar 3350'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Vault 2500'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. j) The Cloak 'Colannon' [1,+15] (+3) {Vault 2150'} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. k) The Cloak 'Colluin' [1,+15] {Vault 4500'} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. l) a Shadow Cloak of Aman [6,+18] (+1 to stealth) It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by the elements. m) The Large Metal Shield of Anarion [5,+20] {Vault 4500'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. n) The Shield of Deflection of Gil-galad [10,+20] (+5) {Vault 4700'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. o) a Golden Crown of Might [0,+13] (+2) It increases your strength, dexterity, and constitution by 2. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. r) The Broad Sword 'Aeglin' (2d5) (+10,+15) (+1) {Cave Ogre 1900'} It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. s) The Long Sword 'Anduril' (3d5) (+14,+15) [+10] (+4) {Vault 2150'} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Ancalagon 4000'} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. w) The Long Bow of Bard (x3) (+17,+19) (+2) {Swamp Wyrm 3800'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Vault 4700'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)