[Angband 3.0.6 Character Dump] Name Gam Self RB CB EB Best Sex Male Age 16 STR! 18/100 +0 +3 +9 18/220 Race Human Height 77 INT! 18/100 +0 -3 +6 18/130 Class Paladin Weight 251 WIS! 18/100 +0 +1 +5 18/160 Title ***WINNER*** Status 49 DEX! 18/100 +0 +0 +15 18/250 HP 1079/1079 Maximize Y CON! 18/100 +0 +2 +8 18/200 SP 342/342 Preserve Y CHR! 18/100 +0 +2 +8 18/200 Level 50 Armor [42,+144] Saving Throw Heroic Cur Exp 21127545 Fight (+61,+51) Stealth Excellent Max Exp 21127545 Melee (+82,+75) Fighting Legendary Adv Exp ******** Shoot (+81,+22) Shooting Legendary MaxDepth Lev 101 Blows 5/turn Disarming Superb Gold 7343814 Shots 2/turn Magic Device Heroic Burden 326.0 lbs Perception Fair Speed +29 Infra 0 ft Searching Fair You are the illegitimate but acknowledged child of a Guildsman. You are a credit to the family. You have blue-gray eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+**.+.. Blind:...+.....+... Elec:......+...... Confu:......+...... Fire:..*.+.+...... Sound:......+.++... Cold:+..*..+..+... Shard:.........+... Pois:....+........ Nexus:......+....+. Fear:+.+.+...+.... Nethr:..+.......... Lite:+....+...+... Chaos:........+.... Dark:.....+...+... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:.+.....+..... Feath:...+......... Sear.:.........+... PLite:+........+... Infra:............. Regen:+.++......... Tunn.:............. Telep:...+......... Speed:+++++....+.+. Invis:+.++.+.+.+... Blows:............. FrAct:+.++...++++.. Shots:.+........... HLife:...+.+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 5 Holy Books of Prayers [Words of Wisdom] {25% off} b) 5 Holy Books of Prayers [Chants and Blessings] {25% off} c) 4 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. i) 16 Hazy Potions of Speed {50% off} j) 5 Viscous Pink Potions of *Healing* k) 6 White Potions of Life l) 19 Pungent Potions of Restore Mana {25% off} m) 17 Chartreuse Potions of Restore Life Levels {50% off} n) 7 Scrolls titled "agankh man" of Rune of Protection o) 3 Lead-Plated Rods of Drain Life p) 4 Runed Wands of Annihilation (0 charges) It cannot be harmed by the elements. q) 4 Bamboo Staffs of Banishment (0 charges) {25% off} r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) 23 Mithril Arrows of Holy Might (3d4) (+18,+13) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) 12 Pungent Potions of Restore Mana {25% off} b) 5 Scrolls titled "wergri grebu" of *Identify* {25% off} c) an Aluminum Rod of Healing It cannot be harmed by electricity. d) 4 Willow Staffs of Power (14 charges) e) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. f) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. g) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. h) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. i) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. j) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. o) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. p) The Iron Helm of Dor-Lomin [5,+19] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. r) 16 Seeker Arrows of Slay Undead (4d4) (+14,+14) It slays undead. s) 26 Seeker Arrows of Frost (4d4) (+13,+12) It is branded with frost. It cannot be harmed by cold. t) 27 Seeker Arrows (4d4) (+10,+10) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)