[ToME 2.3.3(CVS) Character Sheet] Name : Gildor Age 119 STR! 18/*** Sex : Male Height 71 INT! 18/*** Race : High-Elf Weight 160 WIS: 18/*** Class : Warper Social Class 92 DEX! 18/210 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -51 Level 50 Hit Points 1576/ 1576 + To Melee Damage -29 Experience 35396418 Spell Points 3350/ 3350 + To Ranged Hit -13 Max Exp 35396418 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 20368 AC 45+147 Gold 927694 Speed Fast (+36) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-116 Stealth : Excellent Magic Device: Excellent Infra-Vision: 250 feet Tactic: coward Explor: normal (Character Background) You are Gildor Inglorion of the House of Finrod Felagund. After a chance encounter with bold hobbits, you realized that the Eldar must act if Arda is to be saved from Melkor's evil. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') The Void: Level 150 (7500') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') Moria: Level 31 (1550') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 31 (1550') The Helcaraxe: Level 40 (2000') A lost temple: Level 21 (1050') Your body is a Player. You are currently in the town of Gondolin. You have defeated 8931 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 75 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ...3....44.3..6. Add Int : *..32..2..3..... Add Wis : *..32..2.......+ Add Dex : ...3.....4...... Add Con : ...3....44.3.... Add Chr : *..3...2........ Mul Mana : +...+.....+....+ Mul SPower: +............... Add Stea. : .......2........ Add Sear. : .............36. Add Infra : *............36. Add Tun.. : .............36. Add Speed : .**3.3.2...3.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ...+............ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ...+............ Sust Con : ...+............ Sust Chr : ................ Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ...+....+.+..... Hold Life : ..+++++......... Imm Acid : +......+*+....+. Imm Elec : +..*.....++..... Imm Fire : *+.....+.+...... Res Cold : +......+.+...... Res Pois : ...+...+..+..... Res Fear : ...........+.... Res Light : .....++..+.....+ Res Dark : .....+....++..+. Res Blind : .........+...... Res Conf : .....++.+....... Res Sound : ......+.+....... Res Shard : ........+....... Imm Neth : ..*............. Res Nexus : .+.............. Res Chaos : .....+..+....... Res Disen : ...+..........+. Auto Curse: ....+........... WraithForm: ..+............. Levitate : ...+......+..... Lite : ....+....+...... See Invis : +.++.+...+.....+ Digestion : ...++........... Regen : ..+++........... Activate : ++.+.+.+.++...+. Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+.+........... No blows : +............... Precogn. : +............... Climb : ...........+..+. Orc.ESP : .....+..+....++. Troll.ESP : .............+.. Dragon.ESP: .........+...... Demon.ESP : +............... Evil.ESP : +...+........... TLord.ESP : .........+...... Good.ESP : ....+........... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 02.100 [0.500] . Archery 02.500 [0.000] - Sneakiness 09.400 [0.900] . Stealth 04.400 [0.500] . Disarming 01.400 [0.300] - Magic 50.000 [0.900] . Magic-Device 15.600 [1.050] . Spell-power 50.000 [0.700] . Mana 01.000 [0.700] . Fire 50.000 [0.800] . Water 06.400 [0.800] . Air 00.000 [0.800] . Earth 25.600 [0.800] . Meta 00.000 [0.800] . Conveyance 43.200 [1.200] . Divination 00.000 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 16.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 19.250 [0.550] . Prayer 45.000 [0.500] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.700 [0.500] Abilities * Perfect casting [Fates] You may meet a Giant green frog on level 20. You are fated to find a Staff of Identify on level 78. You may meet an Agent of the black market on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!*} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 51 of The Sacred Land Of Mountains. e) The Ring of Phasing (+15 to speed) {!*} It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Vilya' (+12,+12) (+3) {!*} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 692 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!d!v!t} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Erebor. n) The Splint Mail 'Vindor' (-56,-21) [19,+17](40%) {!*} It increases your hit points by 40%. It provides resistance to life draining, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 104 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) {!*} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 80 of Angband. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) {!*} It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!*} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 55 of Mordor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to dark. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Skull druj (1400 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {!*} It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 125 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1@b1!d!v!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Erebor. b) a Fireproof Tome of the Eternal Flame {@m2@b2!d!v!k} It cannot be harmed by fire. You bought it from the Library. c) 2 Fireproof Tomes of the Impenetrable Earth {@m9@b9!d!v!k} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 93 of Angband. d) a Fireproof Tome of the Everrunning Wave {@m6@b6!d!v!k} It cannot be harmed by fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. e) a Fireproof Tome of Translocation {@m5@b5!d!v!k} It cannot be harmed by fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. f) a Fireproof Tome of the Tree {@m8@b8!d!v!k} It cannot be harmed by fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. g) a Fireproof Tome of Knowledge {@m4@b4!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. h) a Fireproof Tome of the Mind {!d!v!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Erebor. i) 3 Holy Tomes of Eru Iluvatar {!d!v!k} j) The Skull of Vecna k) 4 Sprigs of Athelas {!d!v!k} l) a Morphic Oil of Spider {!*} m) 4 Potions of Cure Insanity {!*} n) 14 Potions of Healing {!*} o) 2 Potions of *Healing* {!*} p) 6 Potions of Restore Mana {!*} q) 43 Scrolls of Summon Never-Moving Pet {quest} r) an Adamantite Rod of Cheapness of Home Summoning (200/200) {!d!v!k} It can cast spells for a lesser mana cost. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. s) The Ring of Hadrost (+5) t) The Anchor of Space-Time {!d!v!t} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 34 of Mordor. u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. v) The Sling 'Dendonden' (x4) (+10,+10) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, charisma and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. w) 15 Empty Bottles {!d!v!k} [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 71 of Erebor. c) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband. e) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 81 of Angband. f) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 34 of Mordor. h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. i) The Hard Leather Cap of Thranduil [2,+10] (+2) j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Gauntlets 'Paurnen' [Identify] [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Erebor. r) The Spear of Orome (4d6) (+15,+15) (+4) s) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Gondolin ] a) 2 Potions of New Life {!*} b) a Staff of Wish[1|1] (1 charge) c) The Ring of Eling (+8,+12) (+5 to speed) It increases your intelligence and speed by 5. It sustains your wisdom and dexterity. It provides resistance to poison, blindness, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Phial of Galadriel (+4) {!t} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 30 of Moria. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol Guldur. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 93 of Angband. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 71 of Erebor. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 104 of Angband. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) o) The Set of Gauntlets 'Paurnimmen' [Firewall] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 22 of Orc Cave. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 67 of Angband. r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. t) The Bolt of Mogrienwe (1d5) (+6,+8) (+2 to speed) It increases your charisma and speed by 2. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 92 of Angband. u) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 70 of Erebor. v) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 67 of Erebor. w) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Erebor. [Home Inventory - Minas Anor ] a) Baalzebub's Tormented Box It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 77 of Angband. b) a Parchment titled ''Immortality For Dummies'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Mystic on level 24 of Mirkwood. c) 3 Rod Tips of Healing (120 Mana to cast) d) The Wand of Digging of Thrain (306 charges) {!d!v!k} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 51 of The Sacred Land Of Mountains. f) a Stone g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 77 of Angband. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 82 of Angband. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) j) The Small Metal Shield 'Danare' [3,+19] It sustains your strength. It provides immunity to fire and cold. It provides resistance to poison, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 80 of Angband. p) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 79 of Angband. q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 80 of Angband. u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 80 of Angband. v) The Seeker Arrow of Bard (8d4) (+20,+15) w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} x) The Mage Staff of Forochel (3d4) (-12,-7)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) Mordenkainen's Mysterious Mind-Masher (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Quasit on level 30 of Moria. b) 99 Potions of Water Curing {quest} c) The Crumpled Scroll of Mass Resurrection {!*} d) The Ring of Ulaque (+3) It increases your searching, infravision, speed and attack speed by 3. It provides resistance to poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband. f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 51 of The Sacred Land Of Mountains. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. h) The Phial of Undeath (-5) {cursed, !w!w} i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) an Elven Cloak of Air [4,+10] (+3 to stealth) {quest} It increases your stealth, searching and luck by 3. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. k) The Small Metal Shield of Eruil [3,+4] It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. m) The Dragon Helm of Thrain [8,-14] It sustains your constitution. It provides immunity to paralysis. It provides resistance to confusion and sound. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. p) The Pair of Soft Leather Boots 'Ekkarfaur' [2,+11] It sustains your intelligence and charisma. It provides resistance to life draining, fire, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. q) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 46 of The Sacred Land Of Mountains. r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes . It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 46 of The Sacred Land Of Mountains. s) The Rapier 'Forasgil' (1d6) (+12,+19) t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to poison, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of The Sacred Land Of Mountains. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) [Home Inventory - Khazad-dum ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectre on level 93 of Angband. b) Tenser's Alteration Manual It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. c) a Rod Tip of Healing (120 Mana to cast) d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. e) The Ring of Durin (+2) {!d!v} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Palantir of Orthanc (+2) g) The Small Metal Shield of Fearamin [3,+8] It sustains your intelligence. It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. h) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. i) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 93 of Angband. j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. l) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. m) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 93 of Angband. n) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Angband. o) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 92 of Angband. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 92 of Angband. r) The Bolt of Imondunar (1d5) (+15,+13) (+3) It increases your dexterity and charisma by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . s) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 84 of Angband.